Difference between pages "Whopper" and "Water Fall Spawner"

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{{Template:Asset
|name=Whopper
|image=[[File:Whopper.png|250px]]
|caption=Official artwork of a Whopper from ''[[Mega Man 4]]''
|description=Fires a burst of six rings, leaving its eyes vulnerable.
|hp=9
|damage=8 (contact)<br>4 (ring projectile)
|game=''[[Mega Man 4]]''
|version=[[1.3.0]]
|programmer=[[WreckingPrograms]]
}}
'''Whopper''' is a large mini-boss robot [[Enemies|enemy]] that consists of two large eyes and six large rings. It originates from ''[[Mega Man 4]]'', specifically from [[Ring Man]]'s stage and is featured in ''[[Mega Man Maker]]''.


A Whopper will surround itself with its rings to protect itself, deflecting most weapons and being immune to some weapons that cannot be blocked. Every few seconds it will fire its six rings in different directions all at once. The directions the rings travel are up, down, and diagonally in all four directions. The rings will, at random, travel either a short distance or a long distance and then return to Whopper.
'''Water Fall Spawner''' is a [[Level Objects|Level Object]] added to [[Mega Man Maker]] in version [[1.8.0]] and hails from the Gameboy game [[Mega Man V]].


Whopper's rings can be deflected by [[Shine]] or [[Proto Man]]'s shield.
Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether
the water fall is intermittently spawning or constantly present.  After the initial burst of an intermittently spawning water fall, a warning of it's location
is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).


In ''Mega Man Maker'', Whopper is considered a Midboss, which means that with its presence on screen all [[Boss Door|Boss Doors]] are blocked and it is necessary to destroy Whopper before they can be opened.
When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid.  If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit.  Jumping into the water falls will hinder jump height, while alternatively jumping into an ''upwards'' traveling water fall(?) can give the player ''extra'' jump height allowing for using it to reach higher places a normal jump would not.


==Strategy==
The general strategy to defeating Whopper is attacking it from a distance while its rings are fired out. It will always stay where it is, so the player does not have to worry about it going after them. Whopper's attack zone varies, but the safe spots are the gaps where the rings would most likely not hit the player. Being far enough away from the ring's maximum range would also be enough. Whopper's eye hit box is, at minimum, a tile above the ground, so land based projectiles or traps will have no shot in hitting it. Attacks like [[Needle Cannon]] and [[Hard Knuckle]] won't be able to do continuous damage either.


While Whopper is immune to most attacks when it has all its rings, it is pretty vulnerable to certain weapons. One shot from [[Crash Bomber]] will destroy Whopper quickly. [[Hyper Bomb]], [[Ballade Cracker]], and [[Scramble Thunder]] can also easily penetrate Whopper's defenses. [[Jewel Satellite]], [[Mirror Buster]], and [[Shine]] will allow the player to get close and destroy Whopper just by the projectiles absorbed and reflected back at it. Shine can also pierce through Whopper's defense on its own.
==Interactions==
The water falls created by Water Fall Spawner can dilute [[Mega Man 11]]'s [[Chemical Solution]] Object making it safe for the player to enter, extinguish ignited [[Oil]] or temporarily disable [[Napalm Fire]].


[[Ice Slasher]], [[Time Slow]], and [[Flash Stopper]] will open up more opportunities for the player to hit Whopper. [[Rain Flush]], [[Gravity Hold]], and [[Tornado Blow]] are the safest options to defeating Whopper from anywhere. [[Laser Trident]] and [[Thunder Wool]] will be able to go through Whopper's ring projectiles. [[Oil Slider]], [[Top Spin]], [[Charge Kick]], [[Pile Driver]], and [[Power Adaptor]] can also be used to pierce its defenses. However, it would not be recommended to use melee weapons against Whopper, even if they could pierce its defenses, as that would risk the player getting hit.
==Gallery==
<gallery>
File:Waterfallspawner.gif|thumb|Splish Splash
</gallery>


There is not a whole lot of ways to safely bypass Whopper, as it's rings can reach out anywhere from any direction. If Whopper is not directly in the way of the player's path, the player can simply flee from it as fast as possible. Oil Slider and Charge Kick can go through its main body, allowing the player to quickly get to the other side. Using Ice Slasher or Flash Stopper as Whopper fires its rings can leave the player an opening to get through it. If the player tries to go over Whopper from the air, the player should try to create enough distance so that the rings will not reach the them. Trying to go over Whopper from the ground or close to it is riskier as that does not leave the player much opportunity and time to get out of Whopper's range.
{{MMV}}


==Trivia==
[[Category:Level objects]] [[Category:Mega Man V Assets]]
*As of version [[1.7.5]], Whopper is the only midboss enemy in ''Mega Man Maker'' that can be trapped in a [[Danger Wrap]] bubble once brought down to low enough health.
{{MM4}}
[[Category:Enemies]] [[Category:Minibosses]] [[Category:Mega Man 4 Assets]]

Revision as of 15:25, 14 August 2023

Water Fall Spawner is a Level Object added to Mega Man Maker in version 1.8.0 and hails from the Gameboy game Mega Man V.

Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether the water fall is intermittently spawning or constantly present. After the initial burst of an intermittently spawning water fall, a warning of it's location is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).

When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid. If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into the water falls will hinder jump height, while alternatively jumping into an upwards traveling water fall(?) can give the player extra jump height allowing for using it to reach higher places a normal jump would not.


Interactions

The water falls created by Water Fall Spawner can dilute Mega Man 11's Chemical Solution Object making it safe for the player to enter, extinguish ignited Oil or temporarily disable Napalm Fire.

Gallery

Mega Man V
Weapons
Mega BusterGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoRush CoilRush Jet
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HyoeyBiribareePiripareeDoncatchHell Metall DXFukohornMetall SniperTampLa JabaFankurowShuhornChainsoarFeeber
Level Objects
Alternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
Bosses
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Other Pages
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