Difference between pages "Dark Man 4" and "Water Fall Spawner"

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{{Asset
|image=[[File:DarkMan4Art.png|250px]]
|description=Has energy shields which follow him as he moves and shoots. Selectable intros.
|category=[[Bosses]]
|damage=5 (contact)
6 (projectile)


6 (shield)
'''Water Fall Spawner''' is a [[Level Objects|Level Object]] added to [[Mega Man Maker]] in version [[1.8.0]] and hails from the Gameboy game [[Mega Man V]].
|game=''[[Mega Man 5]]''
|version = [[1.8.0]]
|programmer=[[Luigi]]
|spriter=
}}


'''Dark Man 4''' is one of the fortress bosses in ''[[Mega Man 5]]'', originating from the final stage of Proto Man's Castle. It is featured in ''[[Mega Man Maker]]'' in version [[1.8.0]].
Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether
the water fall is intermittently spawning or constantly present.  After the initial burst of an intermittently spawning water fall, a warning of it's location
is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).


In Mega Man 5, Dark Man 4 has the ability to disguise himself as other figures, which he does to disguise as [[Proto Man]] and kidnap [[Dr. Light]], setting up the events of the game.
When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid.  If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into the water falls will hinder jump height, while alternatively jumping into an ''upwards'' traveling water fall(?) can give the player ''extra'' jump height allowing for using it to reach higher places a normal jump would not.


== Behavior ==


=== Intro ===
==Interactions==
Dark Man 4 has a unique cutscene-esque intro depending on an option in the editor.
The water falls created by Water Fall Spawner can dilute [[Mega Man 11]]'s [[Chemical Solution]] Object making it safe for the player to enter, extinguish ignited [[Oil]] or temporarily disable [[Napalm Fire]].


* If the option with Proto Man is selected, he will appear as Proto Man and whistle, before Proto Man's normal whistle plays and his disguise is dropped.
==Gallery==
* If the option with [[Mega Man]] and [[Roll]] is selected, things will play out largely the same as the first option, except the disguise will be whatever character is currently being used.
<gallery>
* If the option with Dark Man 4 himself is selected, Dark Man 4 will remain undisguised and taunt the player before fighting.
File:Waterfallspawner.gif|thumb|Splish Splash
</gallery>


=== Battle ===
{{MMV}}
Dark Man 4 has two attacks.


The first has him stand in place and fire three shots at the player. This attack can be used consecutively.
[[Category:Level objects]] [[Category:Mega Man V Assets]]
 
The second has him fire his shields off to both sides and jump at the player. After landing, the shields will return to his side.
 
== Trivia ==
* Dark Man 4 is the only of the Dark Men from Mega Man 5 to have an intro. However, this intro isn't present in Mega Man Maker.
** Dark Man 4's first intro is a simplified version of the original.
 
 
{{MM5}}
[[Category:Bosses]] [[Category:Fortress Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 5 Assets]]

Revision as of 15:25, 14 August 2023

Water Fall Spawner is a Level Object added to Mega Man Maker in version 1.8.0 and hails from the Gameboy game Mega Man V.

Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether the water fall is intermittently spawning or constantly present. After the initial burst of an intermittently spawning water fall, a warning of it's location is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).

When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid. If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into the water falls will hinder jump height, while alternatively jumping into an upwards traveling water fall(?) can give the player extra jump height allowing for using it to reach higher places a normal jump would not.


Interactions

The water falls created by Water Fall Spawner can dilute Mega Man 11's Chemical Solution Object making it safe for the player to enter, extinguish ignited Oil or temporarily disable Napalm Fire.

Gallery

Mega Man V
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Mega BusterGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoRush CoilRush Jet
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HyoeyBiribareePiripareeDoncatchHell Metall DXFukohornMetall SniperTampLa JabaFankurowShuhornChainsoarFeeber
Level Objects
Alternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
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