Difference between pages "Cannon" and "Water Fall Spawner"

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{{Asset
|name=Cannon / Shield Cannon
|image=[[File:Cannon.png|250px]]
|caption=Official artwork of a Cannon / Shield Cannon from ''[[Mega Man 3]]''
|description=When approached, unfurls and shoots lobbing shots. Invincible when covered.
|programmer=[[WreckingPrograms]]
|hp=3 (Shield Cannon)<br>1 (cannonball)
|damage=6 (contact)<br>2 (cannonball)
|weakness=[[Needle Cannon]]
|game=''[[Mega Man 3]]''
|appears=''[[Mega Man Powered Up]]''<br>''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man II]]''
|version=[[1.2.0]]
}}
'''Cannon''' (or '''Shield Cannon''' as it is referred to in ''[[Mega Man Powered Up]]'') is a cannon robot. It was originally designed as a defense system to protect against attacking aliens. They are [[enemies]] that originate from ''[[Mega Man 3]]'' from Needle Man's stage and also appear in ''Mega Man Powered Up'', ''[[Mega Man: The Wily Wars]]'', and ''[[Mega Man II]]''.
{{clr}}


==In ''[[Mega Man Maker]]''==
'''Water Fall Spawner''' is a [[Level Objects|Level Object]] added to [[Mega Man Maker]] in version [[1.8.0]] and hails from the Gameboy game [[Mega Man V]].


===Behavior===
Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether
When the player is more than 4 tiles away horizontally from Shield Cannon, it will be in its "passive state" where a protective shielding will cover the cannon barrel and protect it from most damage.
the water fall is intermittently spawning or constantly present.  After the initial burst of an intermittently spawning water fall, a warning of it's location
is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).


When the player is 4 tiles away horizontally from Shield Cannon or less, it will be in its "aggressive state" where the protective shielding will slide away revealing the cannon barrel and will fire two large cannonballs at the player, then briefly covers the cannon barrel with its protective shielding for a few seconds, before looping back to his first behavior firing two cannonballs again if the player is still close to it. The Shield Cannon is vulnerable to damage when its cannon barrel is exposed.
When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid.  If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit.  Jumping into the water falls will hinder jump height, while alternatively jumping into an ''upwards'' traveling water fall(?) can give the player ''extra'' jump height allowing for using it to reach higher places a normal jump would not.


When the player is more than 4 tiles away horizontally from Shield Cannon when it is in its "aggressive state", it will return to its "passive state" after firing its most recent barrage of two cannonballs. Shield Cannon's cannonballs can be destroyed by attacking them or deflected by [[Shine]] or [[Proto Man]]'s Shield. The [[Needle Cannon]] weapon can destroy a Cannon in one hit.


===[[Level Builder]]===
==Interactions==
Shield Cannon can be selected to face either left or right in the [[Level Builder]]; however, due to the way its AI functions, its manual facing direction is redundant, having no effect on how the enemy moves or attacks.
The water falls created by Water Fall Spawner can dilute [[Mega Man 11]]'s [[Chemical Solution]] Object making it safe for the player to enter, extinguish ignited [[Oil]] or temporarily disable [[Napalm Fire]].


==Gallery==
<gallery>
File:Waterfallspawner.gif|thumb|Splish Splash
</gallery>


{{MMPU}}
{{MMV}}
{{MM3}}
{{MMII}}


[[Category:Enemies]] [[Category:Mega Man 3 Assets]]
[[Category:Level objects]] [[Category:Mega Man V Assets]]

Revision as of 15:25, 14 August 2023

Water Fall Spawner is a Level Object added to Mega Man Maker in version 1.8.0 and hails from the Gameboy game Mega Man V.

Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether the water fall is intermittently spawning or constantly present. After the initial burst of an intermittently spawning water fall, a warning of it's location is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).

When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid. If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into the water falls will hinder jump height, while alternatively jumping into an upwards traveling water fall(?) can give the player extra jump height allowing for using it to reach higher places a normal jump would not.


Interactions

The water falls created by Water Fall Spawner can dilute Mega Man 11's Chemical Solution Object making it safe for the player to enter, extinguish ignited Oil or temporarily disable Napalm Fire.

Gallery

Mega Man V
Weapons
Mega BusterGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoRush CoilRush Jet
Enemies
HyoeyBiribareePiripareeDoncatchHell Metall DXFukohornMetall SniperTampLa JabaFankurowShuhornChainsoarFeeber
Level Objects
Alternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
Bosses
PlutoEnkerPunk
Other Pages
TilesetsBackgroundsMusic