Difference between pages "Elec'n" and "Water Fall Spawner"

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{{Asset
|name=Elec'n
|image=[[File:Elec'n.png|250px]]
|caption=Official artwork of a Elec'n from ''[[Mega Man 3]]''
|description=Hovers forward in a wavy pattern, shooting 8 sparks when it's close to you.
|programmer=[[Luigi]]
|hp=1
|damage=4 (contact)<br>2 (projectile)
|game=''[[Mega Man 3]]''
|appears=''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man III]]''
|version=[[1.7.0]]
}}
The '''Elec'n''' is an [[Enemies|enemy]] from ''[[Mega Man 3]]'' originating from [[Spark Man]]'s normal and Doc Robot stage. It will hover forward and shoot 8 sparks at the [[Characters|player]] if nearby.


It can be set to move left or right in the [[Level Builder]] and can also be set to either move forward after spawning or spawn from above the screen. If it is set to spawn from above the screen, it will only appear if the player approaches the area from where it will spawn. Once this condition is met, it will resume its normal behavior after dropping down.
'''Water Fall Spawner''' is a [[Level Objects|Level Object]] added to [[Mega Man Maker]] in version [[1.8.0]] and hails from the Gameboy game [[Mega Man V]].
{{clr}}
 
Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether
the water fall is intermittently spawning or constantly present.  After the initial burst of an intermittently spawning water fall, a warning of it's location
is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).
 
When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid.  If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into the water falls will hinder jump height, while alternatively jumping into an ''upwards'' traveling water fall(?) can give the player ''extra'' jump height allowing for using it to reach higher places a normal jump would not.
 
 
==Interactions==
The water falls created by Water Fall Spawner can dilute [[Mega Man 11]]'s [[Chemical Solution]] Object making it safe for the player to enter, extinguish ignited [[Oil]] or temporarily disable [[Napalm Fire]].
 
==Gallery==
==Gallery==
<gallery>
<gallery>
File:Elec'nCW.png|''Rockman Complete Works'' artwork of an Elec'n.
File:Waterfallspawner.gif|thumb|Splish Splash
</gallery>
</gallery>


{{MMV}}


{{MM3}}
[[Category:Level objects]] [[Category:Mega Man V Assets]]
[[Category:Enemies]] [[Category:Flying enemies]] [[Category:Mega Man 3 Assets]]

Revision as of 15:25, 14 August 2023

Water Fall Spawner is a Level Object added to Mega Man Maker in version 1.8.0 and hails from the Gameboy game Mega Man V.

Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether the water fall is intermittently spawning or constantly present. After the initial burst of an intermittently spawning water fall, a warning of it's location is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).

When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid. If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into the water falls will hinder jump height, while alternatively jumping into an upwards traveling water fall(?) can give the player extra jump height allowing for using it to reach higher places a normal jump would not.


Interactions

The water falls created by Water Fall Spawner can dilute Mega Man 11's Chemical Solution Object making it safe for the player to enter, extinguish ignited Oil or temporarily disable Napalm Fire.

Gallery

Mega Man V
Weapons
Mega BusterGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoRush CoilRush Jet
Enemies
HyoeyBiribareePiripareeDoncatchHell Metall DXFukohornMetall SniperTampLa JabaFankurowShuhornChainsoarFeeber
Level Objects
Alternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
Bosses
PlutoEnkerPunk
Other Pages
TilesetsBackgroundsMusic