Difference between pages "Shield Attacker" and "Water Fall Spawner"

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'''Shield Attackers''' are recurring flying enemies with indestructible faces. They can only be damaged by attacking its back or attacking it with some of the [[Weapons|special weapons]]. They first made an appearance in ''[[Mega Man 4]]''.


==Variants==
'''Water Fall Spawner''' is a [[Level Objects|Level Object]] added to [[Mega Man Maker]] in version [[1.8.0]] and hails from the Gameboy game [[Mega Man V]].


===Shield Attacker===
Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether
{{Template:Asset
the water fall is intermittently spawning or constantly present. After the initial burst of an intermittently spawning water fall, a warning of it's location
|name=Shield Attacker
is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).
|image=[[File:ShieldAttacker.png|250px]]
|caption=Artwork of the Shield Attacker from ''[[Mega Man 4]]''
|description=Flies back and forth, turning at walls. Vulnerable from behind.
|damage=4 (contact)
|hp=4
|game=''[[Mega Man 4]]''
|programmer=[[WreckingPrograms]]
}}
The original '''Shield Attacker''' from ''[[Mega Man 4]]''. It appeared in the stages of Dust Man and [[Skull Man]], as well as the fourth Dr. Cossack's Citadel stage and the third Wily Castle stage. It will turn around when entering in contact with walls or with a solid level object. It comes in red and fuchsia and its direction can be set in the [[Level Builder]].
{{clr}}
===New Shield Attacker===
{{Template:Asset
|name=New Shield Attacker
|image=[[File:NewShieldAttacker.png|250px]]
|caption=Artwork of the New Shield Attacker from ''[[Mega Man 5]]''
|description=Flies back and forth, turning at walls. Vulnerable from behind.
|damage=4 (contact)
|hp=4
|game=''[[Mega Man 5]]''
|programmer=[[WreckingPrograms]]
}}
The '''New Shield Attacker''' is an upgrade of the Shield Attacker that appears in ''[[Mega Man 5]]''. This version has had its armor improved, which increases the enemy's health and damage amount, however, this is not reflected in ''Mega Man Maker'' and it instead has the same stats of other Shield Attackers. It only appeared in [[Crystal Man]]'s stage. The New Shield Attacker has the same behavior of the ''Mega Man 4'' Shield Attacker, including its customizable direction. It only comes in orange.
{{clr}}
===Shield Attacker GTR===
{{Template:Asset
|name=Shield Attacker GTR
|image=[[File:ShieldAttackerGTR.png|250px]]
|caption=Artwork of the Shield Attacker GTR from ''[[Mega Man 6]]''
|description=Flies back and forth, turning at walls. Vulnerable from behind.
|damage=4 (contact)
|hp=4
|game=''[[Mega Man 6]]''
|programmer=[[WreckingPrograms]]
}}
The '''Shield Attacker GTR''' is an upgrade of the Shield Attacker that appears in ''[[Mega Man 6]]''. It now has spikes on its shield. It appeared in the stages of Blizzard Man and Tomahawk Man, as well as the fourth section of Mr. X's Castle and the second section of Wily Castle. Its direction is customizable as previous versions and it can come in either bright red or fuchsia.
{{clr}}
===Hannya Attacker===
{{Template:Asset
|name=Hannya Attacker
|image=[[File:HannyaAttacker.png|250px]]
|caption=Artwork of the Hannya Attacker from ''[[Mega Man 8]]''
|description=A twist on the Shield Attacker, not turning on walls. Intimidating.
|damage=4 (contact)
|hp=3
|game=''[[Mega Man 8]]''
|programmer=[[WreckingPrograms]]
|spriter=[[Zedicon]]
}}
'''Hannya Attacker''' is a variant of the Shield Attacker introduced in ''[[Mega Man 8]]'' and that reappeared in ''[[Mega Man & Bass]]''. In contrast to other Shield Attackers, the Hannya Attacker has a unique appearance that consists on an Oni mask. It has its own trajectory and it does not stop when touching walls and passes through terrain.


When spinning, this enemy is vulnerable to attacks until it fully turns its direction. Its direction can be customized with a button to go to left or right in the [[Level Builder]].
When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid. If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit.  Jumping into the water falls will hinder jump height, while alternatively jumping into an ''upwards'' traveling water fall(?) can give the player ''extra'' jump height allowing for using it to reach higher places a normal jump would not.




==Interactions==
The water falls created by Water Fall Spawner can dilute [[Mega Man 11]]'s [[Chemical Solution]] Object making it safe for the player to enter, extinguish ignited [[Oil]] or temporarily disable [[Napalm Fire]].


==Gallery==
<gallery>
File:Waterfallspawner.gif|thumb|Splish Splash
</gallery>


==Weakness==
{{MMV}}


Shield Attackers are vulnerable to frontal attacks ''through'' their shield using [[Yamato Spear]].
[[Category:Level objects]] [[Category:Mega Man V Assets]]
 
 
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[[Category:Enemies]] [[Category:Flying enemies]] [[Category:Mega Man 4 Assets]] [[Category:Mega Man 5 Assets]] [[Category:Mega Man 6 Assets]]

Revision as of 15:25, 14 August 2023

Water Fall Spawner is a Level Object added to Mega Man Maker in version 1.8.0 and hails from the Gameboy game Mega Man V.

Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether the water fall is intermittently spawning or constantly present. After the initial burst of an intermittently spawning water fall, a warning of it's location is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).

When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid. If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into the water falls will hinder jump height, while alternatively jumping into an upwards traveling water fall(?) can give the player extra jump height allowing for using it to reach higher places a normal jump would not.


Interactions

The water falls created by Water Fall Spawner can dilute Mega Man 11's Chemical Solution Object making it safe for the player to enter, extinguish ignited Oil or temporarily disable Napalm Fire.

Gallery

Mega Man V
Weapons
Mega BusterGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoRush CoilRush Jet
Enemies
HyoeyBiribareePiripareeDoncatchHell Metall DXFukohornMetall SniperTampLa JabaFankurowShuhornChainsoarFeeber
Level Objects
Alternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
Bosses
PlutoEnkerPunk
Other Pages
TilesetsBackgroundsMusic