Difference between pages "Magma Bazooka" and "Water Fall Spawner"

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{{Template:Asset
|name=[[File:MagmaBazookaIcon.png|left]] Magma Bazooka [[File:MagmaBazookaIcon.png|right]]
|image=[[File:MagmaBazooka.png|250px]]
|caption=Artwork for the Magma Bazooka in ''Mega Man 9''
|description=Launches a three-way spreadshot. Can be charged, too.
|damage=1(uncharged), 3(charged)
|game=''[[Mega Man 9]]''
|version=[[1.5.0]]
|programmer=[[Luigi]]
}}
Magma Bazooka is Magma Man's signature weapon, originating from ''[[Mega Man 9]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.5.0]].


When fired normally, a spread shot of three small fireballs is sent out, with one fireball going straight forward and the other two going at a 60 degree angle away from the first one. If the attack key is held for one second, the weapon can be charged to unleash larger, stronger fireballs that carry on through destroyed enemies and objects. Each fireball deals damage separately, so using it at point-blank range can allow the user to do heavy damage. Uncharged shots use 0.5 units of energy, while charged shots use 3 units. Only one spread shot can be present at a time. Being a fire-based weapon, it can ignite [[Oil]], [[TNT Blocks]], and [[Hot Plates]], as well as melt [[Ice Walls]]. Against bosses, charged Magma Bazooka shots will deal double damage that scales based on weakness settings.
'''Water Fall Spawner''' is a [[Level Objects|Level Object]] added to [[Mega Man Maker]] in version [[1.8.0]] and hails from the Gameboy game [[Mega Man V]].


==Trivia==
Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether
*If a boss has a primary weakness to Magma Bazooka, landing all three charged shots at once will instantly defeat it.
the water fall is intermittently spawning or constantly present. After the initial burst of an intermittently spawning water fall, a warning of it's location
*Magma Bazooka uses a shortened version of [[Atomic Fire]]'s charge sound effect from ''[[Mega Man 2]]''.
is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).


When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid.  If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit.  Jumping into the water falls will hinder jump height, while alternatively jumping into an ''upwards'' traveling water fall(?) can give the player ''extra'' jump height allowing for using it to reach higher places a normal jump would not.


{{MM9}}
 
[[Category:Weapons]] [[Category:Fire weapons]]
==Interactions==
The water falls created by Water Fall Spawner can dilute [[Mega Man 11]]'s [[Chemical Solution]] Object making it safe for the player to enter, extinguish ignited [[Oil]] or temporarily disable [[Napalm Fire]].
 
==Gallery==
<gallery>
File:Waterfallspawner.gif|thumb|Splish Splash
</gallery>
 
{{MMV}}
 
[[Category:Level objects]] [[Category:Mega Man V Assets]]

Revision as of 15:25, 14 August 2023

Water Fall Spawner is a Level Object added to Mega Man Maker in version 1.8.0 and hails from the Gameboy game Mega Man V.

Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether the water fall is intermittently spawning or constantly present. After the initial burst of an intermittently spawning water fall, a warning of it's location is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).

When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid. If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into the water falls will hinder jump height, while alternatively jumping into an upwards traveling water fall(?) can give the player extra jump height allowing for using it to reach higher places a normal jump would not.


Interactions

The water falls created by Water Fall Spawner can dilute Mega Man 11's Chemical Solution Object making it safe for the player to enter, extinguish ignited Oil or temporarily disable Napalm Fire.

Gallery

Mega Man V
Weapons
Mega BusterGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoRush CoilRush Jet
Enemies
HyoeyBiribareePiripareeDoncatchHell Metall DXFukohornMetall SniperTampLa JabaFankurowShuhornChainsoarFeeber
Level Objects
Alternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
Bosses
PlutoEnkerPunk
Other Pages
TilesetsBackgroundsMusic