Difference between pages "Black Hole Bomb" and "Water Fall Spawner"

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{{Template:Asset
|name=[[File:BlackholeBombIcon.png|left]] Black Hole Bomb [[File:BlackholeBombIcon.png|right]]
|image=[[File:BlackHoleBomb.png|250px]]
|caption=Artwork for the Black Hole Bomb in ''Mega Man 9''
|description=Fires a small black hole that sucks in enemies once detonated.
|damage=4
|game=''[[Mega Man 9]]''
|version=[[1.5.0]]
|programmer=[[WreckingPrograms]]
}}
Black Hole Bomb is Galaxy Man's signature weapon, originating from ''[[Mega Man 9]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.5.0]].


It sends out a orb of dark matter that travels forward slowly, and can be moved up and down with the corresponding keys. It cannot deal damage to enemies in this state, but it can destroy [[Weapon Blocks]] marked with it. Pressing the attack key again will detonate the orb, creating a vortex at that location that will damage anything in a 5x5 area around it for four seconds. An enemy can be damaged repeatedly by exiting and entering its range of attack, and those defeated by this weapon will be sucked into the vortex, becoming intangible in the process. [[Giree]], [[Okosutobon]], and all [[Spine]]-type enemies are vulnerable to this weapon. Additionally, projectiles can be pulled in by the vortex, allowing it to act as a barrier of sorts. With [[bosses]], Black Hole Bomb can repeatedly deal damage to them so long as they stay within its area of effect. [[Tornado Man]]'s Tornado Blow is the only projectie that cannot be pulled in by this weapon.
'''Water Fall Spawner''' is a [[Level Objects|Level Object]] added to [[Mega Man Maker]] in version [[1.8.0]] and hails from the Gameboy game [[Mega Man V]].


Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether
the water fall is intermittently spawning or constantly present.  After the initial burst of an intermittently spawning water fall, a warning of it's location
is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).


{{MM9}}
When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid.  If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit.  Jumping into the water falls will hinder jump height, while alternatively jumping into an ''upwards'' traveling water fall(?) can give the player ''extra'' jump height allowing for using it to reach higher places a normal jump would not.
[[Category:Weapons]] [[Category:Explosive weapons]]
 
 
==Interactions==
The water falls created by Water Fall Spawner can dilute [[Mega Man 11]]'s [[Chemical Solution]] Object making it safe for the player to enter, extinguish ignited [[Oil]] or temporarily disable [[Napalm Fire]].
 
==Gallery==
<gallery>
File:Waterfallspawner.gif|thumb|Splish Splash
</gallery>
 
{{MMV}}
 
[[Category:Level objects]] [[Category:Mega Man V Assets]]

Revision as of 15:25, 14 August 2023

Water Fall Spawner is a Level Object added to Mega Man Maker in version 1.8.0 and hails from the Gameboy game Mega Man V.

Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether the water fall is intermittently spawning or constantly present. After the initial burst of an intermittently spawning water fall, a warning of it's location is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).

When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid. If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into the water falls will hinder jump height, while alternatively jumping into an upwards traveling water fall(?) can give the player extra jump height allowing for using it to reach higher places a normal jump would not.


Interactions

The water falls created by Water Fall Spawner can dilute Mega Man 11's Chemical Solution Object making it safe for the player to enter, extinguish ignited Oil or temporarily disable Napalm Fire.

Gallery

Mega Man V
Weapons
Mega BusterGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoRush CoilRush Jet
Enemies
HyoeyBiribareePiripareeDoncatchHell Metall DXFukohornMetall SniperTampLa JabaFankurowShuhornChainsoarFeeber
Level Objects
Alternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
Bosses
PlutoEnkerPunk
Other Pages
TilesetsBackgroundsMusic