Difference between pages "Scramble Thunder" and "Water Fall Spawner"

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{{Asset
|name=[[File:ScrambleThunderIcon.png|left]] Scramble Thunder [[File:ScrambleThunderIcon.png|right]]
|image=[[File:Scramble_Thunder.jpg|250px]]
|caption=Artwork for Scramble Thunder from the Weapon Get screen in ''[[Mega Man 11]]''.
|description=Fires a projectile up or down which splits and climbs surfaces.
|damage=4
|game=''[[Mega Man 11]]''
|version=[[1.6.0]]
|programmer=[[Luigi]]
|spriter=[[LF222]]
}}
Scramble Thunder is Fuse Man's signature weapon, originating from ''[[Mega Man 11]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.6.0]].


When the attack key is pressed, the player fires a small ball of electricity that is shot downwards, but can also be aimed upwards if the up key is pressed when fired. Once the ball makes contact with a solid object or tiles, it will split into two sparks traveling along floors, walls and ceilings: said sparks will turn into a larger stationary spark upon impact with an [[Enemies|enemy]] or [[Bosses|boss]], dealing contact damage to anything touching it. As an electric-based weapon, it is able to activate [[Fuse Crosser]]s and [[Fuse Crosser#Fuse Xtender|Fuse Xtenders]], deactivate [[Met|Fire Met Spawners]], and trigger [[Spring Man]]'s electromagnetism. However, the sparks will despawn once they make contact with an empty [[Weapon Block]] or [[Weapon Barrier]].  
'''Water Fall Spawner''' is a [[Level Objects|Level Object]] added to [[Mega Man Maker]] in version [[1.8.0]] and hails from the Gameboy game [[Mega Man V]].


If fired while airborne, the user will be briefly held in place, allowing them to slow their fall. If a [[Fuse Laser Crawler]] is struck by Scramble Thunder, it will shoot a laser much like when it contacts [[Fuse Rail]]s. The electric spheres will despawn after 3 seconds if it does not hit anything, and only 3 shots (or 6 crawling sparks) can be onscreen at a time. [[Wanaan]] can be destroyed by this weapon.
Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether
the water fall is intermittently spawning or constantly present. After the initial burst of an intermittently spawning water fall, a warning of it's location
is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).


In Mega Man 11 Scramble Thunder when fired illuminated dark roomsThis same function is recreated in Mega Man Maker by Scramble Thunder interacting with screens darkened by the [[Mega Man & Bass]] Darkness Object.
When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solidIf the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit.  Jumping into the water falls will hinder jump height, while alternatively jumping into an ''upwards'' traveling water fall(?) can give the player ''extra'' jump height allowing for using it to reach higher places a normal jump would not.


== Gallery ==
 
==Interactions==
The water falls created by Water Fall Spawner can dilute [[Mega Man 11]]'s [[Chemical Solution]] Object making it safe for the player to enter, extinguish ignited [[Oil]] or temporarily disable [[Napalm Fire]].
 
==Gallery==
<gallery>
<gallery>
File:Scramble Thunder Ingame Model.png|In-game model of Scramble Thunder from ''Mega Man 11''.
File:Waterfallspawner.gif|thumb|Splish Splash
</gallery>
</gallery>


{{MM11}}
{{MMV}}
[[Category:Weapons]] [[Category:Electric weapons]] [[Category:Mega Man 11 Assets]]
 
[[Category:Level objects]] [[Category:Mega Man V Assets]]

Revision as of 15:25, 14 August 2023

Water Fall Spawner is a Level Object added to Mega Man Maker in version 1.8.0 and hails from the Gameboy game Mega Man V.

Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether the water fall is intermittently spawning or constantly present. After the initial burst of an intermittently spawning water fall, a warning of it's location is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).

When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid. If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into the water falls will hinder jump height, while alternatively jumping into an upwards traveling water fall(?) can give the player extra jump height allowing for using it to reach higher places a normal jump would not.


Interactions

The water falls created by Water Fall Spawner can dilute Mega Man 11's Chemical Solution Object making it safe for the player to enter, extinguish ignited Oil or temporarily disable Napalm Fire.

Gallery

Mega Man V
Weapons
Mega BusterGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoRush CoilRush Jet
Enemies
HyoeyBiribareePiripareeDoncatchHell Metall DXFukohornMetall SniperTampLa JabaFankurowShuhornChainsoarFeeber
Level Objects
Alternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
Bosses
PlutoEnkerPunk
Other Pages
TilesetsBackgroundsMusic