Difference between pages "Flash Stopper" and "Pharaoh Shot"

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(Created page with "{{Template:Asset |name=left Flash Stopper right |image=250px |caption=Artwork for the Fla...")
 
(Created page with "{{Template:Asset |name=left Pharaoh Shot right |image=250px |caption=Artwork for the Pharaoh...")
 
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{{Template:Asset
{{Template:Asset
|name=[[File:FlashStopperIcon.png|left]] Flash Stopper [[File:FlashStopperIcon.png|right]]
|name=[[File:PharaohShotIcon.png|left]] Pharaoh Shot [[File:PharaohShotIcon.png|right]]
|image=[[File:FlashStopper.png|250px]]
|image=[[File:PharaohShot.png|250px]]
|caption=Artwork for the Flash Stopper in ''[[Mega Man 4]]''
|caption=Artwork for the Pharaoh Shot in ''[[Mega Man 4]]''
|description=Suspend time and use it to your advantage!
|description=Blast solar energy in 6 directions, charge up to pack a bigger punch.
|damage=1
|damage=1(uncharged), 4(charged)
|game=''[[Mega Man 4]]''
|game=''[[Mega Man 4]]''
|appears=''[[Mega Man IV]]''
|appears=''[[Mega Man IV]]''
Line 10: Line 10:
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
Flash Stopper is Bright Man's signature weapon, originating from ''[[Mega Man 4]]'' and reappearing in ''[[Mega Man: IV]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].
Pharaoh Shot is [[Pharaoh Man]]'s signature weapon, originating from ''[[Mega Man 4]]'' and reappearing in ''[[Mega Man: IV]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].


All enemies and objects will be stopped for 5 seconds upon activation, and the player is still capable of attacking with basic Buster shots that ignore any armor an opponent may have. Switching weapons will deactivate the weapon prematurely. [[Fuse Rails]] can be safely contacted while it's active, and shots will pass through [[Soccer Ball Jets]] as well. The initial flash cannot destroy [[Weapon Blocks]] marked with Flash Stopper, but the shots can. Against [[bosses]], it will only stop them if set as a primary or secondary weakness, and the shots always deal 1 unit of damage unless a character's default weapon is set as the weakness.
It allows the user to throw balls of solar energy forward or diagonally up/down if the corresponding keys were held beforehand. Holding the attack key will allow it to be charged up, and the ball forms above the user's head, being able to deal damage in this state without consuming energy. Furthermore, the ball can pass through reflective objects such as unmarked [[Weapon Blocks]] while still held. At full charge, Pharaoh Shot will continue on through destroyed enemies and objects. Uncharged shots cost 1 unit of energy, while charged shots cost 2. Up to 3 uncharged shots can be onscreen at a time, and charged shots don't count towards this limit.


[[Category:Weapons]]
This weapon is capable of being charged even before the player spawns after the Ready screen.
 
==Trivia==
*A bug in ''Mega Man 4'' allowed a fully-charged shot to still be thrown if the ball above the player's head was consumed by an enemy. This was fixed in ''Mega Man Maker''.

Revision as of 23:23, 14 February 2022

PharaohShotIcon.png
Pharaoh Shot
PharaohShotIcon.png
PharaohShot.png
Artwork for the Pharaoh Shot in Mega Man 4
Information
Game information
Description: Blast solar energy in 6 directions, charge up to pack a bigger punch.
Damage: 1(uncharged), 4(charged)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 4
Other appearances: Mega Man IV
Development
Programmer(s): WreckingPrograms

Pharaoh Shot is Pharaoh Man's signature weapon, originating from Mega Man 4 and reappearing in Mega Man: IV. It is featured in Mega Man Maker as of version 1.0.0.

It allows the user to throw balls of solar energy forward or diagonally up/down if the corresponding keys were held beforehand. Holding the attack key will allow it to be charged up, and the ball forms above the user's head, being able to deal damage in this state without consuming energy. Furthermore, the ball can pass through reflective objects such as unmarked Weapon Blocks while still held. At full charge, Pharaoh Shot will continue on through destroyed enemies and objects. Uncharged shots cost 1 unit of energy, while charged shots cost 2. Up to 3 uncharged shots can be onscreen at a time, and charged shots don't count towards this limit.

This weapon is capable of being charged even before the player spawns after the Ready screen.

Trivia

  • A bug in Mega Man 4 allowed a fully-charged shot to still be thrown if the ball above the player's head was consumed by an enemy. This was fixed in Mega Man Maker.