Difference between pages "1.3.0" and "Magma Bazooka"

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[[File:1.3PromoArtNoOutline.png|thumb|right|Promotional picture by [[Gaem]]]]
{{Template:Asset
|name=[[File:MagmaBazookaIcon.png|left]] Magma Bazooka [[File:MagmaBazookaIcon.png|right]]
|image=[[File:MagmaBazooka.png|250px]]
|caption=Artwork for the Magma Bazooka in ''Mega Man 9''
|description=Launches a three-way spreadshot. Can be charged, too.
|damage=1(uncharged), 3(charged)
|game=''[[Mega Man 9]]''
|version=[[1.5.0]]
|programmer=[[Luigi]]
}}
Magma Bazooka is Magma Man's signature weapon, originating from ''[[Mega Man 9]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.5.0]].


'''Version 1.3.0''' was a major update to ''[[Mega Man Maker]]'' released on March 23, 2018. This update focused primarily on adding content from ''[[Mega Man 4]]'' and ''[[Mega Man 5|5]]'', and introduced the ability to [[Playable Characters|play as characters]] other than [[Mega Man]].
When fired normally, a spread shot of three small fireballs is sent out, with one fireball going straight forward and the other two going at a 60 degree angle away from the first one. If the attack key is held for one second, the weapon can be charged to unleash larger, stronger fireballs that carry on through destroyed enemies and objects. Each fireball deals damage separately, so using it at point-blank range can allow the user to do heavy damage. Uncharged shots use 0.5 units of energy, while charged shots use 3 units. Only one spread shot can be present at a time. Being a fire-based weapon, it can ignite [[Oil]], [[TNT Blocks]], and [[Hot Plates]], as well as melt [[Ice Walls]]. Against bosses, charged Magma Bazooka shots will deal double damage that scales based on weakness settings.


The version was delayed for a few hours on the release day because of trying to set up the announcement video.
==Trivia==
*If a boss has a primary weakness to Magma Bazooka, landing all three charged shots at once will instantly defeat it.
*Magma Bazooka uses a shortened version of [[Atomic Fire]]'s charge sound effect from ''[[Mega Man 2]]''.


==Changelog==
===New Features===
==== Player Characters ====
*[[Proto Man]]
*[[Bass]]


==== Bosses ====
{{MM9}}
*[[Ring Man]]
[[Category:Weapons]] [[Category:Fire weapons]] [[Category:Mega Man 9 Assets]]
*[[Skull Man]]
*[[Crystal Man]]
*[[Charge Man]]
 
==== Enemies ====
*[[Minoan]]
*[[Wall Blaster]]
*[[Totem Polen]]
*[[Pakatto 24]]
*[[Docron]]
*Docron Spawner
*Mummira
*Garyoby
*Whopper
*[[Bomb/Rock Thrown]]
*[[Met|Metall Cannon]]
*[[Subeil]]
*[[Giree]]
*Giree Spawner
*[[Tondeall]]
*[[Pukapucker]]
*[[Bounder]]
 
==== Weapons ====
*[[Drill Bomb]]
*[[Power Stone]]
*[[Water Wave]]
*[[Crystal Eye]]
*[[Super Arrow]]
*[[Proto Buster]] (Proto Man only)
*[[Rush Jet|Proto Jet]] (Proto Man only)
*[[Rush Coil|Proto Coil]] (Proto Man only)
*[[Bass Buster]] (Bass only)
*[[Treble Boost]] (Bass only)
 
==== Level Objects ====
*[[Ring Platform]]
*Coil Platform
*[[Quicksand]]
*[[Rolling Drill]]
*[[Rolling Drill Spawner]]
*[[Teckyun]]
 
==== Pickups ====
*Character Capsule
*Health Spawner
*Weapon Energy Spawner
 
==== Backgrounds ====
*Cossack 3 BG
*Cossack 4 BG
*MM4 Wily 1 BG
*MM4 Wily 2 BG
*MM4 Wily 3 BG
*Dark Man 1 BG
*Dark Man 2 BG
*Dark Man 3 BG
*Dark Man 4 BG
*MM5 Wily 2 BG
*MM5 Wily 3 BG
*MM5 Wily 4 BG
 
==== Tilesets ====
*Cossack 1 Tile
*Cossack 3 Tile
*MM4 Wily 1 Tile
*MM4 Wily 2 Tile
*Dark Man 1 Tile
*Dark Man 2 Tile
*Dark Man 3 Tile
*MM5 Wily 1 Tile
 
=== Changes ===
*Character abilities and weapon slots are now displayed on the boss intro screen, even online.
*You can now right-click an enemy's color icon to go back to the previous color.
*Added Bass to the profile icons selection.
*Two new example levels: Automata Fortress by Nickelasse and Escape from the Space Station Puzzle by Meka, both winners from the level contest.
*Spines are weak to more weapons, all of which were effective against Spine-like enemies in the original games.
*Pressing the Map and UI switches in the editor has been made more lenient.
*Weapon blocks and barriers now default to having no weapon, allowing you to place reflecting blocks with a full weapon set.
*By default, the editor now starts about a quarter into the level horizontally. This allows you to easily expand your level to the left.
*Restarting from the last checkpoint when you haven't touched a checkpoint now acts as restarting the stage, which means ammo gets refilled and tanks *respawn. Also applies to quick restarting.
*Charge Man's second background now moves at 60 fps, making it much smoother.
 
=== Fixed Bugs ===
*Enemies, most notably Fan Fiends, sometimes face the wrong way when playing a level online.
*Loading a level from the menu without playing a level first can result in all empty weapon slots getting filled with Silver Tomahawk.
*Brain Break cannot be killed while Flash Stopper is active.
*There is one pixel horizontally where you can active the Map and UI switches in the editor at the same time.
*Tama, its fleas and its yarn balls cannot be frozen by Ice Slasher.
*Mag Fly can still carry you when climbing a ladder.
*You can start climbing a ladder while sliding under a ceiling, allowing you to clip.
*Moving an Oil Slider blob by a jumpthrough moving platform can cause the game to crash under certain circumstances.
*On large resolutions, a bit of Mega Man's blue palette may be visible when using a different palette.
*Elec Beams, Fire Beams and Flame Pillars are affected by Gravity Hold.
*Key Doors can be despawned with pixel-perfect movement.
*Search Snake can clip on certain terrain layouts.
*If you're standing on a solid that's two blocks into the screen below, then move to an empty space, you can transition into the solid and get stuck.
*Magnet Man, Hard Man and Wood Man can't destroy weapon blocks or barriers.
*When standing directly against a wall, Magnet Man can't hurt you with his Magnet Missiles.
*Sometimes you can't enter or change your level name.
*You can clip into magnets sometimes.
*Bosses drop an item when crushed by a moving platform.
*If you slide onto Oil Slider, you can still move below one block tall ceilings for a short while.
*When shooting Gemini Laser directly against a wall, parts of it can go through the wall.
*The Energy Balancer doesn't reliably fill up the weapon with the least ammo.
*Moving platforms can still move you if you're in a teleporter.
*If you slide into spikes while on a moving platform at a specific height, you can slide through them.
 
[[Category:Version history]]

Revision as of 07:45, 17 May 2023

MagmaBazookaIcon.png
Magma Bazooka
MagmaBazookaIcon.png
MagmaBazooka.png
Artwork for the Magma Bazooka in Mega Man 9
Information
Game information
Description: Launches a three-way spreadshot. Can be charged, too.
Damage: 1(uncharged), 3(charged)
Added in version: 1.5.0
Series information
Game of origin: Mega Man 9
Development
Programmer(s): Luigi

Magma Bazooka is Magma Man's signature weapon, originating from Mega Man 9. It is featured in Mega Man Maker as of version 1.5.0.

When fired normally, a spread shot of three small fireballs is sent out, with one fireball going straight forward and the other two going at a 60 degree angle away from the first one. If the attack key is held for one second, the weapon can be charged to unleash larger, stronger fireballs that carry on through destroyed enemies and objects. Each fireball deals damage separately, so using it at point-blank range can allow the user to do heavy damage. Uncharged shots use 0.5 units of energy, while charged shots use 3 units. Only one spread shot can be present at a time. Being a fire-based weapon, it can ignite Oil, TNT Blocks, and Hot Plates, as well as melt Ice Walls. Against bosses, charged Magma Bazooka shots will deal double damage that scales based on weakness settings.

Trivia

  • If a boss has a primary weakness to Magma Bazooka, landing all three charged shots at once will instantly defeat it.
  • Magma Bazooka uses a shortened version of Atomic Fire's charge sound effect from Mega Man 2.


Mega Man 9
Weapons
Mega BusterProto BusterConcrete ShotJewel SatelliteHornet ChaserLaser TridentMagma BazookaBlack Hole BombTornado BlowRush CoilRush JetProto CoilProto Jet
Enemies
Petit DevilCaricarryBombomboyFlower PresenterFire TotemOkosutobonDiarnHoohooHoohoo SpawnerKakinbatankAdamskiNombrellenNombrellen SpawnerSakretsBunby Catcher
Level Objects
TeleporterMagma Beam GeneratorRainBokazurahBokazurah BlockIllusianIllusian BlockSplash PlatformConcrete LiftHornet Roll
Bosses
Concrete ManSplash WomanTornado Man
Other Pages
TilesetsBackgroundsMusic