|
|
Line 1: |
Line 1: |
| [[File:1.3PromoArtNoOutline.png|thumb|right|Promotional picture by [[Gaem]]]]
| | == Summary == |
| | | Piriparee ingame icon |
| '''Version 1.3.0''' was a major update to ''[[Mega Man Maker]]'' released on March 23, 2018. This update focused primarily on adding content from ''[[Mega Man 4]]'' and ''[[Mega Man 5|5]]'', and introduced the ability to [[Playable Characters|play as characters]] other than [[Mega Man]].
| |
| | |
| The version was delayed for a few hours on the release day because of trying to set up the announcement video.
| |
| | |
| ==Changelog==
| |
| ===New Features===
| |
| ==== Player Characters ====
| |
| *[[Proto Man]]
| |
| *[[Bass]]
| |
| | |
| ==== Bosses ====
| |
| *[[Ring Man]]
| |
| *[[Skull Man]]
| |
| *[[Crystal Man]]
| |
| *[[Charge Man]]
| |
| | |
| ==== Enemies ====
| |
| *[[Minoan]]
| |
| *[[Wall Blaster]]
| |
| *[[Totem Polen]]
| |
| *[[Pakatto 24]]
| |
| *[[Docron]]
| |
| *Docron Spawner
| |
| *Mummira
| |
| *Garyoby
| |
| *Whopper
| |
| *[[Bomb/Rock Thrown]]
| |
| *[[Met|Metall Cannon]]
| |
| *[[Subeil]]
| |
| *[[Giree]]
| |
| *Giree Spawner
| |
| *[[Tondeall]]
| |
| *[[Pukapucker]]
| |
| *[[Bounder]]
| |
| | |
| ==== Weapons ====
| |
| *[[Drill Bomb]]
| |
| *[[Power Stone]]
| |
| *[[Water Wave]]
| |
| *[[Crystal Eye]]
| |
| *[[Super Arrow]]
| |
| *[[Proto Buster]] (Proto Man only)
| |
| *[[Rush Jet|Proto Jet]] (Proto Man only)
| |
| *[[Rush Coil|Proto Coil]] (Proto Man only)
| |
| *[[Bass Buster]] (Bass only)
| |
| *[[Treble Boost]] (Bass only)
| |
| | |
| ==== Level Objects ====
| |
| *[[Ring Platform]]
| |
| *Coil Platform
| |
| *[[Quicksand]]
| |
| *[[Rolling Drill]]
| |
| *[[Rolling Drill Spawner]]
| |
| *[[Teckyun]]
| |
| | |
| ==== Pickups ====
| |
| *Character Capsule
| |
| *Health Spawner
| |
| *Weapon Energy Spawner
| |
| | |
| ==== Backgrounds ====
| |
| *Cossack 3 BG
| |
| *Cossack 4 BG
| |
| *MM4 Wily 1 BG
| |
| *MM4 Wily 2 BG
| |
| *MM4 Wily 3 BG
| |
| *Dark Man 1 BG
| |
| *Dark Man 2 BG
| |
| *Dark Man 3 BG
| |
| *Dark Man 4 BG
| |
| *MM5 Wily 2 BG
| |
| *MM5 Wily 3 BG
| |
| *MM5 Wily 4 BG
| |
| | |
| ==== Tilesets ====
| |
| *Cossack 1 Tile
| |
| *Cossack 3 Tile
| |
| *MM4 Wily 1 Tile
| |
| *MM4 Wily 2 Tile
| |
| *Dark Man 1 Tile
| |
| *Dark Man 2 Tile
| |
| *Dark Man 3 Tile
| |
| *MM5 Wily 1 Tile
| |
| | |
| === Changes === | |
| *Character abilities and weapon slots are now displayed on the boss intro screen, even online.
| |
| *You can now right-click an enemy's color icon to go back to the previous color.
| |
| *Added Bass to the profile icons selection.
| |
| *Two new example levels: Automata Fortress by Nickelasse and Escape from the Space Station Puzzle by Meka, both winners from the level contest.
| |
| *Spines are weak to more weapons, all of which were effective against Spine-like enemies in the original games.
| |
| *Pressing the Map and UI switches in the editor has been made more lenient.
| |
| *Weapon blocks and barriers now default to having no weapon, allowing you to place reflecting blocks with a full weapon set.
| |
| *By default, the editor now starts about a quarter into the level horizontally. This allows you to easily expand your level to the left.
| |
| *Restarting from the last checkpoint when you haven't touched a checkpoint now acts as restarting the stage, which means ammo gets refilled and tanks *respawn. Also applies to quick restarting.
| |
| *Charge Man's second background now moves at 60 fps, making it much smoother.
| |
| | |
| === Fixed Bugs ===
| |
| *Enemies, most notably Fan Fiends, sometimes face the wrong way when playing a level online.
| |
| *Loading a level from the menu without playing a level first can result in all empty weapon slots getting filled with Silver Tomahawk.
| |
| *Brain Break cannot be killed while Flash Stopper is active.
| |
| *There is one pixel horizontally where you can active the Map and UI switches in the editor at the same time.
| |
| *Tama, its fleas and its yarn balls cannot be frozen by Ice Slasher.
| |
| *Mag Fly can still carry you when climbing a ladder.
| |
| *You can start climbing a ladder while sliding under a ceiling, allowing you to clip.
| |
| *Moving an Oil Slider blob by a jumpthrough moving platform can cause the game to crash under certain circumstances.
| |
| *On large resolutions, a bit of Mega Man's blue palette may be visible when using a different palette.
| |
| *Elec Beams, Fire Beams and Flame Pillars are affected by Gravity Hold.
| |
| *Key Doors can be despawned with pixel-perfect movement.
| |
| *Search Snake can clip on certain terrain layouts.
| |
| *If you're standing on a solid that's two blocks into the screen below, then move to an empty space, you can transition into the solid and get stuck.
| |
| *Magnet Man, Hard Man and Wood Man can't destroy weapon blocks or barriers.
| |
| *When standing directly against a wall, Magnet Man can't hurt you with his Magnet Missiles.
| |
| *Sometimes you can't enter or change your level name.
| |
| *You can clip into magnets sometimes.
| |
| *Bosses drop an item when crushed by a moving platform.
| |
| *If you slide onto Oil Slider, you can still move below one block tall ceilings for a short while.
| |
| *When shooting Gemini Laser directly against a wall, parts of it can go through the wall.
| |
| *The Energy Balancer doesn't reliably fill up the weapon with the least ammo.
| |
| *Moving platforms can still move you if you're in a teleporter.
| |
| *If you slide into spikes while on a moving platform at a specific height, you can slide through them.
| |
| | |
| [[Category:Version history]]
| |