Difference between pages "1.3.0" and "File:PiripareeIcon.png"

From MegaManMaker Wiki
(Difference between pages)
Jump to navigation Jump to search
m (Fixed links.)
 
(Piriparee ingame icon)
 
Line 1: Line 1:
[[File:1.3PromoArtNoOutline.png|thumb|right|Promotional picture by [[Gaem]]]]
== Summary ==
 
Piriparee ingame icon
'''Version 1.3.0''' was a major update to ''[[Mega Man Maker]]'' released on March 23, 2018. This update focused primarily on adding content from ''[[Mega Man 4]]'' and ''[[Mega Man 5|5]]'', and introduced the ability to [[Playable Characters|play as characters]] other than [[Mega Man]].
 
The version was delayed for a few hours on the release day because of trying to set up the announcement video.
 
==Changelog==
===New Features===
==== Player Characters ====
*[[Proto Man]]
*[[Bass]]
 
==== Bosses ====
*[[Ring Man]]
*[[Skull Man]]
*[[Crystal Man]]
*[[Charge Man]]
 
==== Enemies ====
*[[Minoan]]
*[[Wall Blaster]]
*[[Totem Polen]]
*[[Pakatto 24]]
*[[Docron]]
*Docron Spawner
*Mummira
*Garyoby
*Whopper
*[[Bomb/Rock Thrown]]
*[[Met|Metall Cannon]]
*[[Subeil]]
*[[Giree]]
*Giree Spawner
*[[Tondeall]]
*[[Pukapucker]]
*[[Bounder]]
 
==== Weapons ====
*[[Drill Bomb]]
*[[Power Stone]]
*[[Water Wave]]
*[[Crystal Eye]]
*[[Super Arrow]]
*[[Proto Buster]] (Proto Man only)
*[[Rush Jet|Proto Jet]] (Proto Man only)
*[[Rush Coil|Proto Coil]] (Proto Man only)
*[[Bass Buster]] (Bass only)
*[[Treble Boost]] (Bass only)
 
==== Level Objects ====
*[[Ring Platform]]
*Coil Platform
*[[Quicksand]]
*[[Rolling Drill]]
*[[Rolling Drill Spawner]]
*[[Teckyun]]
 
==== Pickups ====
*Character Capsule
*Health Spawner
*Weapon Energy Spawner
 
==== Backgrounds ====
*Cossack 3 BG
*Cossack 4 BG
*MM4 Wily 1 BG
*MM4 Wily 2 BG
*MM4 Wily 3 BG
*Dark Man 1 BG
*Dark Man 2 BG
*Dark Man 3 BG
*Dark Man 4 BG
*MM5 Wily 2 BG
*MM5 Wily 3 BG
*MM5 Wily 4 BG
 
==== Tilesets ====
*Cossack 1 Tile
*Cossack 3 Tile
*MM4 Wily 1 Tile
*MM4 Wily 2 Tile
*Dark Man 1 Tile
*Dark Man 2 Tile
*Dark Man 3 Tile
*MM5 Wily 1 Tile
 
=== Changes ===
*Character abilities and weapon slots are now displayed on the boss intro screen, even online.
*You can now right-click an enemy's color icon to go back to the previous color.
*Added Bass to the profile icons selection.
*Two new example levels: Automata Fortress by Nickelasse and Escape from the Space Station Puzzle by Meka, both winners from the level contest.
*Spines are weak to more weapons, all of which were effective against Spine-like enemies in the original games.
*Pressing the Map and UI switches in the editor has been made more lenient.
*Weapon blocks and barriers now default to having no weapon, allowing you to place reflecting blocks with a full weapon set.
*By default, the editor now starts about a quarter into the level horizontally. This allows you to easily expand your level to the left.
*Restarting from the last checkpoint when you haven't touched a checkpoint now acts as restarting the stage, which means ammo gets refilled and tanks *respawn. Also applies to quick restarting.
*Charge Man's second background now moves at 60 fps, making it much smoother.
 
=== Fixed Bugs ===
*Enemies, most notably Fan Fiends, sometimes face the wrong way when playing a level online.
*Loading a level from the menu without playing a level first can result in all empty weapon slots getting filled with Silver Tomahawk.
*Brain Break cannot be killed while Flash Stopper is active.
*There is one pixel horizontally where you can active the Map and UI switches in the editor at the same time.
*Tama, its fleas and its yarn balls cannot be frozen by Ice Slasher.
*Mag Fly can still carry you when climbing a ladder.
*You can start climbing a ladder while sliding under a ceiling, allowing you to clip.
*Moving an Oil Slider blob by a jumpthrough moving platform can cause the game to crash under certain circumstances.
*On large resolutions, a bit of Mega Man's blue palette may be visible when using a different palette.
*Elec Beams, Fire Beams and Flame Pillars are affected by Gravity Hold.
*Key Doors can be despawned with pixel-perfect movement.
*Search Snake can clip on certain terrain layouts.
*If you're standing on a solid that's two blocks into the screen below, then move to an empty space, you can transition into the solid and get stuck.
*Magnet Man, Hard Man and Wood Man can't destroy weapon blocks or barriers.
*When standing directly against a wall, Magnet Man can't hurt you with his Magnet Missiles.
*Sometimes you can't enter or change your level name.
*You can clip into magnets sometimes.
*Bosses drop an item when crushed by a moving platform.
*If you slide onto Oil Slider, you can still move below one block tall ceilings for a short while.
*When shooting Gemini Laser directly against a wall, parts of it can go through the wall.
*The Energy Balancer doesn't reliably fill up the weapon with the least ammo.
*Moving platforms can still move you if you're in a teleporter.
*If you slide into spikes while on a moving platform at a specific height, you can slide through them.
 
[[Category:Version history]]

Latest revision as of 03:17, 6 March 2024

Summary

Piriparee ingame icon