Difference between pages "Napalm Bomb" and "Pharaoh Shot"

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{{Template:Asset
{{Template:Asset
|name=[[File:NapalmBombIcon.png|left]] Napalm Bomb [[File:NapalmBombIcon.png|right]]
|name=[[File:PharaohShotIcon.png|left]] Pharaoh Shot [[File:PharaohShotIcon.png|right]]
|image=[[File:NapalmBomb.png|250px]]
|image=[[File:PharaohShot.png|250px]]
|caption=Artwork for the Napalm Bomb in ''[[Mega Man 5]]''
|caption=Artwork for the Pharaoh Shot in ''[[Mega Man 4]]''
|description=Drops condensed bombs of napalm that bounce a little and explode on impact.
|description=Blast solar energy in 6 directions, charge up to pack a bigger punch.
|damage=3
|damage=1(uncharged), 4(charged)
|game=''[[Mega Man 5]]''
|game=''[[Mega Man 4]]''
|appears=''[[Mega Man IV]]''
|appears=''[[Mega Man IV]]''
|version=[[1.7.0]]
|version=[[1.0.0]]
|programmer=[[Luigi]]
|programmer=[[WreckingPrograms]]
}}
}}
Napalm Bomb is [[Napalm Man]]'s signature weapon, originating from ''[[Mega Man 5]]'' and reappearing in ''[[Mega Man: IV]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.7.0]].
Pharaoh Shot is [[Pharaoh Man]]'s signature weapon, originating from ''[[Mega Man 4]]'' and reappearing in ''[[Mega Man: IV]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].


It lets the user fire bombs that quickly drop down before slowly rolling across the ground. Up to three bombs can be onscreen at once, and if they do not contact an enemy or destructible object, they will explode after two seconds. Unlike most crawler weapons, they are unaffected by the low gravity induced by [[Water]], and they can change direction if they hit a wall.
It allows the user to throw balls of solar energy forward or diagonally up/down if the corresponding keys were held beforehand. Holding the attack key will allow it to be charged up, and the ball forms above the user's head, being able to deal damage in this state without consuming energy. Furthermore, the ball can pass through reflective objects such as unmarked [[Weapon Blocks]] while still held. At full charge, Pharaoh Shot will continue on through destroyed enemies and objects. Uncharged shots cost 1 unit of energy, while charged shots cost 2. Up to 3 uncharged shots can be onscreen at a time, and charged shots don't count towards this limit.


This weapon is capable of being charged even before the player spawns after the Ready screen.


==Trivia==
==Trivia==
*Despite its name and description, Napalm Bomb is not incendiary, and thus cannot interact with flammable objects.
*A bug in ''Mega Man 4'' allowed a fully-charged shot to still be thrown if the ball above the player's head was consumed by an enemy. This was fixed in ''Mega Man Maker''.
[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 15:51, 15 April 2022

PharaohShotIcon.png
Pharaoh Shot
PharaohShotIcon.png
PharaohShot.png
Artwork for the Pharaoh Shot in Mega Man 4
Information
Game information
Description: Blast solar energy in 6 directions, charge up to pack a bigger punch.
Damage: 1(uncharged), 4(charged)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 4
Other appearances: Mega Man IV
Development
Programmer(s): WreckingPrograms

Pharaoh Shot is Pharaoh Man's signature weapon, originating from Mega Man 4 and reappearing in Mega Man: IV. It is featured in Mega Man Maker as of version 1.0.0.

It allows the user to throw balls of solar energy forward or diagonally up/down if the corresponding keys were held beforehand. Holding the attack key will allow it to be charged up, and the ball forms above the user's head, being able to deal damage in this state without consuming energy. Furthermore, the ball can pass through reflective objects such as unmarked Weapon Blocks while still held. At full charge, Pharaoh Shot will continue on through destroyed enemies and objects. Uncharged shots cost 1 unit of energy, while charged shots cost 2. Up to 3 uncharged shots can be onscreen at a time, and charged shots don't count towards this limit.

This weapon is capable of being charged even before the player spawns after the Ready screen.

Trivia

  • A bug in Mega Man 4 allowed a fully-charged shot to still be thrown if the ball above the player's head was consumed by an enemy. This was fixed in Mega Man Maker.