Tutorial

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The Tutorial option in Mega Man Maker is an option found in the Extras tab of the main menu. It features Dr. Wily and Dr. Light guiding the player through making a stage and informs them on tiles, backgrounds, spikes, enemies, and bosses.

Dr.Wily is Dissapointed.png

Script

Dr. Wily: Hello there! You're here to create your own levels, I assume? Then you've come to the right place! I've used this editor to create my award-winning stages for years. Allow me to teach you the ins and outs of the stage editor so you can give that pesky Mega Man a run for his money! And who knows, maybe one day you'll be able to match the great Dr. Wily... though needless to say, that will be a real challenge...hehe.

Dr. Light: Hey now, that's not a good way to motivate them, is it?

Wily: Light? What are you doing here?

Light: Just thought I'd help you enlighten them about the editor. Two heads are better than one, right?...or is this one of your evil schemes?

Wily: Of course not! Why would it be? Hehe...

Light: Great! Let's get this ball rolling then, shall we?

Wily: Yeah, yeah, whatever. First of all, we should probably create some terrain that the player can traverse. Watching him fall to his doom is fun and all, but that wouldn't be satisfying, would it? Hold the left mouse button to place terrain in the level. Go nuts! Oh, and make sure to press the green checkmark once you're finished.


  • The player is given control and is expected to place terrain down. The only tile they can use is Cut Man's tile. Clicking the green checkmark will advance the tutorial.


Light: Looking good! Though, the stage looks pretty empty at the moment.

Wily: You're right, it's time to place some of my ingenious robots! Do you see that bar at the top of the screen? There, you can select all kinds of stuff to place in the level, such as terrain, enemies and stage hazards. Since we want to place enemies, select the enemies category and place some in the level!


  • The player is given control and is expected to place enemies down. The only enemy they can use is a regular Metall. Clicking the green checkmark will advance the tutorial.


Wily: Much better!

Light: Definitely! However, make sure not to overuse enemies in your level. A challenge every now and then is fine, but if you want to keep things fun, use them with care.

Wily: Way to ruin my fun...

Light: This is not about your fun, Wily, it's about the player's fun.

Wily: I guess... Moving on, only using these Met enemies gets old after a while. Luckily, I made sure you have a lot more robots at your disposal! Once you've selected a category in the blue bar at the top, you can open its dedicated menu. Simply click the category icon again to open this menu, which allows you to choose from lots of different assets! Why don't you see for yourself? Try placing a different kind of enemy in the level!


  • The player is given control and is expected to place enemies down. They can now place any enemy. Clicking the green checkmark will advance the tutorial.


Light: That's a great selection of enemies you have there, Wily! You put a lot of effort into this, didn't you?

Wily: Thank you, but this is just the beginning! As I said before, the stage editor allows for a lot more than just terrain and enemies. If we go back to our bar, we can see that there's a level objects category on the right of the enemies category. This category holds a variety of objects, such as checkpoints and stage gimmicks!

Light: Speaking of checkpoints, make sure to use them regularly as a way of rewarding a player for completing a tough section.

Wily: Don't use them too much though, otherwise you may just make it too easy for that blue bomber. Why don't you place an object in the level? Remember, click the category icon to select that category, and click it again to choose a different object.


  • The player is given control and is expected to place a level object down. They can place down any level object. Clicking the green checkmark will advance the tutorial.


Wily: Not bad! This level is coming along nicely!

Light: Be careful with stage gimmicks, though. A good level always introduces them in a safe environment before challenging the player with them. You don't want to cause unfair deaths!

Wily: Either way... The level feels a bit plain, don't you think, Light?

Light: Hmm... maybe if the level had some kind of background...

Wily: I've got you covered! The very left category on the top bar is the backgrounds category. Here you can select any background to make your level look prettier. Go ahead, try placing one in your level!


  • The player is given control and is expected to place a background down. They can place down any background. Clicking the green checkmark will advance the tutorial.


Light: That looks much better! Amazing how such a simple detail can add so much to the level!

Wily: Before we move on, there's something I haven't yet mentioned about the tiles category. Aside from regular terrain, this category is also home to ladders and death spikes. And between you and me, make sure to place as many spikes as possible! Anything to give that Mega Man a hard time!

Light: Wily, you know very well that death spikes should be used with caution. Using them carelessly can make a level too frustrating for its own good.

Wily: You and your fair level design... Whatever, just place some ladders or spikes so we can move on.


  • The player is given control and is expected to place ladders and/or spikes down. They can place down any ladder or spike. Clicking the green checkmark will advance the tutorial.


Light: That will do.

Wily: Not enough death spikes in my opinion, though...

Light: Wily, I thought you'd stop this!

Wily: Fine, fine.

Light: Also, I don't see Mega Man anywhere in this level...

Wily: Right! To place him in the level, select the player icon on the top bar and find a good spawn point!


  • The player is given control and is expected to place a character spawn point. They can place down Mega Man, Proto Man, or Bass at any position and direction. Clicking the green checkmark will advance the tutorial.


'Wily: With that out of the way, it's time to expand our level! So far we've only worked on a single screen, but of course, my editor can do more than that! You have several ways to move the camera: you can use the arrow keys on your keyboard, you can use the W, A, S and D keys or you can hold the middle mouse button and move the mouse. Try it!


  • The player is given control and is expected to move the camera. They can move the camera in any direction. Clicking the green checkmark will advance the tutorial.


Wily: There you go! You may have noticed that these new screens are darker than the old screen. That's because these screens are still empty. Let's fix that by placing some terrain there!


  • The player is given control and is expected to place terrain down on another screen. They can use any tile. The camera will only move a slight bit. Clicking the green checkmark will advance the tutorial.


Light: Not bad, but I've noticed that there's a weird icon between the screens. What is this for, Wily?

Wily: Glad you asked! This icon shows whether or not these sections are connected. If the sections are connected, the camera doesn't stop at the border between the sections. If the sections are not connected, the camera stops at the border and when the player touches the border, he'll undergo a screen transition. By default, sections are connected horizontally but not vertically. Why don't you mess around with them?


  • The player is given control and is expected to toggle on the screen connector. They can do this horizontally or vertically. The camera will only move a slight bit. Clicking the green checkmark will advance the tutorial.


Wily: Great! One thing to note is that in order to undergo an upwards screen transition, the player must be climbing a ladder. Keep that in mind when designing your levels!

Light: It seems we're making quite some progress on this level!

Wily: Yes, but even if you're a brilliant level designer like me, you don't always get everything right the first time. If you ever want to delete an object you've placed, simply hold the right mouse button when your cursor is on said object. Keep in mind that in order to remove backgrounds, you need to have the backgrounds category selected. Last but definitely not least, it's time to end your level with a boss! I've included several of my brilliant inventions for you to pick from!

Light: Way to overcredit yourself there! Should I remind you that some of these are created by Cossack, myself and even scientists from around the globe?

Wily: As if anyone would pick those inferior models... If you for some reason do not want to include a boss in your level, I've also included Party Balls and Energy Elements as alternatives.

Light: I also recommend having a separate screen for your boss, as this would allow for a fair robot-to-robot battle.

'Wily: Yes, nothing can beat a true boss arena! I've also included Boss Doors to further increase this effect. Place them on section borders for the biggest effect! And if you want to change your boss's weaknesses or change other settings, click on the boss and click on the gear that appears above it. Why don't you create a boss arena now?


  • The player is given control and is expected to create a boss arena. They can place down any boss. The camera will be unlocked. Clicking the green checkmark will advance the tutorial.


Light: Great! Does that mean we're finished, Wily?

Wily: Almost! As you may have already noticed, there are two more icons at the very left of the top bar. But first, let's talk about the settings menu. Here you can change several settings, such as your level's name. Click the orange square on the bottom right, then click the gear icon. Why don't you try it out?


  • The player is given control and is expected to name their level. They can name their level anything. The camera and every other option will be locked during this process. Clicking the green checkmark will advance the tutorial.


Wily: Alright, let's move onto this icon, the weapons menu! Here, you can choose which special weapons the player is allowed to use in your level. You have a lot of freedom here, so you can go as crazy as you want! Keep in mind that the first weapon has infinite ammo, which you can use to build stages around a certain weapon. Try changing some weapons of your choice!


  • The player is given control and is expected to equip a Robot Master Weapon. They can equip at least one Robot Master Weapon of any choice. The camera and every other option will be locked during this process. Clicking the green checkmark will advance the tutorial.


Wily: We're almost there, only one icon to go! This icon opens the music menu. Here, you can listen to several tracks and choose which one you want to play in your level. Give them a try and pick your favorite!


  • The player is given control and is expected to add a level theme. They can add any level theme aside from boss themes. The camera and every other option will be locked during this process. Clicking the green checkmark will advance the tutorial.


Light: There you go! I assume we're finished then, Wily?

Wily: Pretty much! All that's left is to save your level. Click the orange square, then the save icon!


  • The player is given control and is expected to save their level. The camera and every other option will be locked during this process. Clicking the green checkmark will advance the tutorial.


Wily: We're all set! To play your level, click the green play button on the bottom left!


  • The player is given control and is expected to play the level. The camera and every other option will be locked during this process. Finishing or exiting the level will advance the tutorial.


Wily: Look at that, you've just created your very own level! That wasn't so bad, was it?

Light: Doesn't seem like it! Thank you for letting other people use your editor, Wily, it's very kind of you to give them such a fun and powerful tool.

Wily: You're very welcome! Anything to give Mega Man some well-deserved trouble, hehe...

Light: What was that?

Wily: Nothing, nothing... Either way, that wraps up this tutorial. Go ahead and show the world your level design skills!

Light: We're looking forward to what you'll come up with!


  • The tutorial ends.


Trivia

  • As the tutorial was made long before the additions of Proto Man and Bass as playable characters, the tutorial script only mentions Mega Man as a playable character. This is noticeably awkward when Dr. Light and Dr. Wily only mention placing a Mega Man spawn point, despite Proto Man and Bass spawn points also existing in recent builds of Mega Man Maker.
  • In the Tutorial, Dr. Light is likely intentionally written in such a way to be more relatable to beginner and casual players, while Dr. Wily is likely intentionally written in such a way to be more relatable to experienced and hardcore players.