Difference between revisions of "Unused content"

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In [[Mega Man Maker]], there are quite a few ideas that haven't been fully realized but can still be uncovered hiding within the files of the game. Much of this content can still be accessed in-game with a little bit of elbow grease but is not available through normal means.
 
In [[Mega Man Maker]], there are quite a few ideas that haven't been fully realized but can still be uncovered hiding within the files of the game. Much of this content can still be accessed in-game with a little bit of elbow grease but is not available through normal means.
 
This article is a work in progress. If you know anything about material that exists within the game that isn't accessible, feel free to add them at your own leisure.
 
  
 
==Unused Enemies==
 
==Unused Enemies==

Revision as of 20:00, 2 April 2019

In Mega Man Maker, there are quite a few ideas that haven't been fully realized but can still be uncovered hiding within the files of the game. Much of this content can still be accessed in-game with a little bit of elbow grease but is not available through normal means.

Unused Enemies

Caricarry

Caricarry from Mega Man 9 was present since the initial release of Mega Man Maker, though couldn't have been selected for use before 1.5.0, without editing the favorites/recent tabs, and was fully functional even then.

File:Caricarrysprite.png

Petit Devils

Both variants of the Petit Devils, also from Mega Man 9, could also be used before 1.5.0 via the same method as Caricarry, and both versions worked as they do in their official debut.


Petit Devil Y.png Petit Devil G.png

Unused Bosses

Gemini Man

SprCatBossesIcons 9.png

Gemini Man, coming from Mega Man 3, was originally going to be available from the launch of Mega Man Maker, with his data ported from the Make a Good Mega Man Level 2 engine. However, implementing him proved to be too challenging for several technical reasons, and thus was scrapped.

Attempting to play a level with the unused Gemini Man boss placed, will usually cause the client to crash upon attempting to spawn Gemini Man. By using text editing to place more than one boss, and spawning another boss before spawning Gemini Man, it is possible to load Gemini Man without the client crashing, but as the boss has no data assigned to it, it spawns as a 1x1 invisible solid tile.

Unused Music

  • Most.NSF files featuring music from official NES Mega Man games, contains the NES game's entire soundtrack within the same file, causing a large number of official music tracks between Mega Man 1-6 to be accessible, but remain unused.
  • "Editor.NSF" contains 12 songs seemingly intended to play in the level editor. So far, only track 1 is used and tracks 2 to 12 currently remain unused.
  • Some.NSF files, such as "Timeman.NSF", "Menu.NSF", and "Tutorial.NSF" contains 24 songs featuring original music and remixes for Mega Man Maker's soundtrack. Tracks 4-16, and 18-24 currently remain unused.
  • A separate download for those who don't want to poke around the game's files for these tracks can be found here.

Unused Miscellaneous

Pointkun

While not technically an enemy in this game, the custom cursor Pointkun has secrets of its own. These secrets come in the form of these 14(!) unused frames of animation that could've been used for multiple scenarios, including idle animations or editing text boxes.

It is, however, worth noting that the developers never intended to put these in the game. They were sprited without communication with the programmers, and the implementation of these animations was never attempted.

MMM Unused Pointkun.png

Wily 2 BG Alt

This version of the Wily 2 Background can be selected via changing the values of your favorites/recent tabs, just like the enemies described above. It uses shades of purple that more closely resemble the source game, but it is unknown why it was not implemented on the game.

MegaManMaker-v120 MM3Wily2BGUnused.png

Though this easter egg was removed when the logo changed from Mega Maker to Mega Man Maker, the sprite is still in the files of the game. This easter egg logo was used from version 1.0.0 to version 1.0.9, and has been unused ever since version 1.1.0.

MegaManMaker-v100 TitleLogo2.png

"Beefy Arm" Mega Man

Among the player, graphics are what appears to be Mega Man throwing something with a rather beefy (and miscolored) arm. This was originally meant for the Block Dropper weapon but was eventually replaced by a more accurate set of sprites

MegaManMaker BeefyArm-Unused.png