Difference between pages "Ammoner" and "Totem Polen"
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{{ | {{Template:Asset | ||
|name=Totem Polen | |||
| | |image=[[File:TotemPolen.png|200px]] | ||
| | |caption=Official artwork of a Totem Polen from ''[[Mega Man 4]]'' | ||
| | |description=Leaps upward to attack you if not destroyed. | ||
|version=[[1. | |damage=6 (contact)<br>2 (projectile) | ||
|programmer=[[ | |hp=8 | ||
|game=''[[Mega Man 4]]'' | |||
|appears=''Mega Man (Game Gear)'' | |||
|version=[[1.3.0]] | |||
|programmer=[[WreckingPrograms]] | |||
}} | }} | ||
'''Totem Polen''' (or '''Totem Pole''' in ''Mega Man'' for Game Gear) is a ''[[Mega Man 4]]'' enemy included in ''[[Mega Man Maker]]'' version [[1.3.0]]. | |||
It is a totem pole composed from four heads that primarily shoots a bullet from one of its four mouths. The structure is only one, and there is no HP division between heads. After firing a bullet, all the heads blink before the other head shoots. If for any reason the character is close to its Y position or already passed over it, the Totem Polen will jump. This movement can prevent the player from attempting to bypass this enemy by jumping over it, which can make it challenging in some sections. After jumping, it will also face the player character if the latter gets behind them. | |||
Its initial direction can be set in the [[Level Builder]]. | |||
[[Category:Enemies]] | [[Category:Enemies]] |
Revision as of 06:36, 5 October 2022
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Official artwork of a Totem Polen from Mega Man 4 | |||||||||||||||||||||||||||
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Totem Polen (or Totem Pole in Mega Man for Game Gear) is a Mega Man 4 enemy included in Mega Man Maker version 1.3.0.
It is a totem pole composed from four heads that primarily shoots a bullet from one of its four mouths. The structure is only one, and there is no HP division between heads. After firing a bullet, all the heads blink before the other head shoots. If for any reason the character is close to its Y position or already passed over it, the Totem Polen will jump. This movement can prevent the player from attempting to bypass this enemy by jumping over it, which can make it challenging in some sections. After jumping, it will also face the player character if the latter gets behind them.
Its initial direction can be set in the Level Builder.