Difference between pages "BigMaster" and "Pukapelly"

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{{User
{{Template:Asset
|name=BigMaster
|name=Pukapelly
|role=Moderator (formerly)<br>Beta tester (formerly)<br>Artist (formerly)<br>Spriter (formerly)<br>Wiki Strike Team<br>Challenge judge
|image=[[File:Pukapelly.png|250px]]
|image=[[File:BigMasterIcon.png]]
|caption=Artwork of a Pukapelly from ''[[Mega Man 5]]''
|aka=BigDestroyer<br>DestroyerOfDestruction<br>BolshoyMaster<br>Impulso
|description= Moves towards you in quick bursts, pausing to rest inbetween.
|lives=Colombia
|damage=3 (contact)
|gender=Male
|hp=2
|discord=Hombre en llamas#4335
|game=''[[Mega Man 5]]''
|website=[https://soundcloud.com/user-66289620 SoundCloud]<br>[https://www.twitter.com/user/BolshoyMaster1 Twitter]<br>[https://www.youtube.com/channel/UC-o6ahkcG5hp1KNWRNGmleQ YouTube]
|programmer=[[WreckingPrograms]]
|version=[[1.0.0]]
}}
}}
'''BigMaster''' is a former beta tester for ''[[Mega Man Maker]]'' and a former moderator for the game's community services. He started out focusing primarily on the wiki but due to his interest on moderating other platforms and the team's shortage on staff at the time, he moved to also moderate the forums and the Discord server. He sought to address issues in the ''Mega Man Maker'' community. In the development team, he contributed with some sprites in addition to his work as a tester.
'''Pukapelly''' are spherical floating enemies originally from various stages in ''[[Mega Man 5]]'' that are featured in ''[[Mega Man Maker]]''.


BigMaster applied for the role of Wiki moderator and was accepted in trial phase on July 14, 2019 alongside [[Justazag]] and [[ALUMOX]]. They applied on a moderator call opened that month due to the shortage of moderators in the team at the moment, especially in the forums and the Wiki. He and Justazag were ascended to full Wiki moderators on August 19, 2019. BigMaster worked with [[RollerC]] to update and overhaul the Wiki's policies. He would also work to expand the list and functions of wiki templates.
Pukapelly will initially stay floating in place with their eyes covered until they occasionally become active. When one becomes active, it will try to chase after the Player Character, where they will open up revealing their eyes and move approximately 2.5 tiles of space in the Player Character's direction in a quick burst. After this they will reset and close up once again becoming inactive, preparing to move again with another burst of speed in hopes of catching up with and colliding with the Player Character. When dashing, Pukapelly are not limited by collision with tiles and other enemies, allowing them to chase down the player relentlessly so long as they and the Player Character continue to be on the same screen.


Following RollerC's resignation on November 4, 2019, BigMaster decided to apply as a global moderator in order to get issues in the community solved faster. He was accepted as a trial forum and Discord moderator on November 26, 2019. He was ascended to full Discord moderator on January 5, 2020 alongside [[Midas Magnezone]] and full forum moderator on January 9, 2020. However, he decided to become less active in the middle of 2020 as a Discord moderator citing personal stress.
While closed up, Pukapelly are not shielded, making them very easy to destroy assuming the Player is appropriately armed and able to get a direct shot on them. Being able to pass through solid objects can make it easy for Pukapelly to sneak up on the player if they come from above or below the player, and can stay safe inside walls until dashing out of them if the player is lacking weapons that can pass through walls or effect the entire screen.


BigMaster made a forum thread with Frequently Asked Questions based on those in the Discord server in order to clarify some things for forum users, especially those who are not in the Discord server. In the Discord server, BigMaster modified the channel #mmm_streams to allow more kind of videos about ''Mega Man Maker'' being posted in the channel, renaming it #mmm_streams_and_videos. He also renamed the "MMM Streamer" role to "MMM Content Creator".
In the [[Level Builder]], the appearance of Pukapelly can be set to 1 of 8 total color options, being Purple, Neon Green, Red, Light Blue, Yellow, Green, Orange, and Blue. These color options do not change how the enemy acts, with all 8 types of Pukapelly being functionally Identical.
{{clr}}


BigMaster applied as a beta tester in a public call and was selected on August 23, 2020 alongside [[DoctorLumen]], while [[Objectionable]] would be selected the next day. Previously, he made a ''Mega Man Maker'' mod where he tried to modify some tilesets to adjust them better with the autotiler, but he decided to discontinue its development and release what he could do since he considered the task time-consuming and he wanted to have space for beta testing in case he was accepted.  
==Trivia==
*Pukapelly look and function somewhat similarly to the [[Telly]] enemies from ''[[Mega Man 2]]'', sharing a similar shape and structure with both following the player character to try and collide with them. This along with their similarity with their names ending in "elly" may imply that they are of the same family of enemies.
*Prior to version [[1.6.0]], Pukapelly had the most color variations of any enemy in ''[[Mega Man Maker]]'' with a total of 8, making them one of the most versatile when it comes to matching the color scheme of a level. It is no longer the case since the implementation of [[Pointan]] as an enemy in 1.6, which has 11 colors.


BigMaster contributed to create the promotional image for the [https://www.youtube.com/watch?v=PlX3FGu7Ny8 Server upgrade announcement] along with [[BNMotive]] and [[Alex]]. While Alex made the initial drawing, BigMaster made the inking and initial digitalization, but due to difficulties while coloring the image and making outlines, BNMotive finished the image. In addition to that, BigMaster and Alex contributed to edit one of Dr. Light's poses to make him look angry as one of the sprites for the same announcement. In addition to making some NES and custom-made aesthetic assets, he also fixed some of the NES tilesets [[BushBacon]] submitted for 1.7.0.
[[Category:Enemies]] [[Category:Flying enemies]]
 
BigMaster decided to leave the moderation team on October 28, 2020 due to personal stress. He left the development team shortly before the release of [[1.7.4|1.7.4.2]] due to what he described as severe headaches and fears of either getting in worse condition or facing termination due to a worsening performance. He has expressed dissatisfaction with his work in the development team.
 
With a successful application between June and July of 2021, BigMaster was accepted as a Challenge judge alongside D-Man, Random Met and phunguy06. He was also selected as a member of the [[Wiki Strike Team]] to assist in the wiki's restoration after the server got damaged. After seeing modding tutorials by [[Croby]], BigMaster made a test mod where he added some of his assets.
 
He offered to be a writer for Light Labs. Inc, a ''Mega Man Maker'' magazine based on [https://www.mariowiki.com/The_%27Shroom:Main_Page The Shroom] from Super Mario Wiki, but due to loss of interest and lack of any achievement the members of said magazine agreed to abandon the idea. He is also a video creator and works in ''Mega Man: Four Hounds'' as a spriter and a minor QA tester.
 
==Contributions==
 
===Bosses===
{| class="wikitable plainrowheaders sortable"
! scope="col" | Icon
! scope="col" | Boss
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|<center></center>
|[[Freeze Man]]
|rowspan="2"|Sprites
|rowspan="2"|[[1.7.0]]
|Particles and effects, upgraded and resumed by [[BushBacon]]
|-
|<center></center>
|[[Splash Woman]]
|Falling trident sign, edited from [[Meka]]
|}
 
===Enemies===
{| class="wikitable plainrowheaders sortable"
! scope="col" | Icon
! scope="col" | Enemies
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|[[File:BattanIcon.png]]
|[[Battan]]
|Sprites
|[[1.7.0]]
|Jump option buttons
|}
 
===Level objects===
{| class="wikitable plainrowheaders sortable"
! scope="col" | Icon
! scope="col" | Level objects
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|<center>TBA</center>
|[[Super Arm|Super Arm Block]]
|rowspan="6"|Sprites
|rowspan="6"|[[1.7.0]]
|Additional skins and particles
|-
|<center></center>
|[[Bouncy Ball]]
|Striped skins
|-
|
|[[Fuse Crosser]]
|rowspan="2"|Alongside [[E-Clare]] and [[BushBacon]]
|-
|
|[[Fuse Xtender]]
|-
|<center>[[File:VerticalKeyDoorIcon.png]]</center>
|[[Key Door]]
|Multiple key sprites
|-
|<center></center>
|[[Fire Wall|Fire Wall Modifier]]
|Edited by [[BushBacon]]
|}
 
===Pickups===
{| class="wikitable plainrowheaders sortable"
! scope="col" | Icon
! scope="col" | Pickup
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|
|Roll's life sprite
|Sprites
|[[1.7.0]]
|Edited by [[E-Clare]]
|}
 
===Backgrounds===
{| class="wikitable plainrowheaders sortable"
! scope="col" | Icon
! scope="col" | Background
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|
|Time BG 2
|rowspan="2"|Sprites
|rowspan="2"|[[1.7.0]]
|Unused
|-
|
|Clown BG (Alt)
|Unused, edited from [[Schmiddi]]
|}
 
===Tilesets===
{| class="wikitable plainrowheaders sortable"
! scope="col" | Icon
! scope="col" | Tileset
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|
|Bomb Tile 2
|Tile arrangement
|rowspan="10"|[[1.7.0]]
|
|-
|
|Time Tile 2
|rowspan="5"|Sprites
|
|-
|
|Time Tile 3
|
|-
|
|Oil Tile 2
|Edited from [[Sodacoma]]
|-
|
|Challenge Tile
|
|-
|
|Challenge Tile (Alt)
|
|-
|
|Heat Tile 2
|rowspan="2"|Tile arrangement
|
|-
|
|Wave Tile
|Corner tile fix
|-
|
|Sword Tile (Alt)
|Sprites
|Recolored from [[Aze]]
|-
|
|Tundra Tile (Alt)
|Sprites
|Edited from [[LF222]]
|}
 
===Ladders===
{| class="wikitable plainrowheaders sortable"
! scope="col" | Icon
! scope="col" | Ladder
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|
|Wily Ladder 1 (PU)
|rowspan="6"|Sprites
|rowspan="6"|[[1.7.0]]
|
|-
|
|Wily Ladder 2 (PU)
|
|-
|
|Wily Ladder 3 (PU)
|
|-
|
|Wily Ladder 4 (PU)
|
|-
|
|Intro Ladder
|
|-
|
|Challenge Ladder (PU)
|
|}
 
===Artwork===
{| class="wikitable plainrowheaders sortable"
|-
! scope="col" | Artwork
! scope="col" | Contribution(s)
! scope="col" | Note(s)
|-
|[[Media:Server Promo Art.png |1.7.0 Server overhaul artwork]]
|Inking and initial colorization
|Base by [[Alex]], colors and final outlines by [[BNMotive]]
|}
 
===Example Levels===
{| class="wikitable plainrowheaders sortable"
|-
! scope="col" | Level
! scope="col" | Added in version
! scope="col" | Note(s)
|-
|[[Better Together]]
|1.7.0
|Alongside Objectionable, Meka, and Mad Man
|}
 
==Contest events==
 
{| class="wikitable sortable"
! Contest !! Year !! Roles
|-
| Turbo Time Trials || 2021 || Judge
|}
 
[[Category:Moderators]]
[[Category:Developers]]
[[Category:Beta tester]]
[[Category:Artist]]
[[Category:Spriter]]
[[Category:Former team members]]

Revision as of 08:40, 5 October 2022

Pukapelly
Pukapelly.png
Artwork of a Pukapelly from Mega Man 5
Information
Game information
Description: Moves towards you in quick bursts, pausing to rest inbetween.
HP: 2
Damage: 3 (contact)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Development
Programmer(s): WreckingPrograms

Pukapelly are spherical floating enemies originally from various stages in Mega Man 5 that are featured in Mega Man Maker.

Pukapelly will initially stay floating in place with their eyes covered until they occasionally become active. When one becomes active, it will try to chase after the Player Character, where they will open up revealing their eyes and move approximately 2.5 tiles of space in the Player Character's direction in a quick burst. After this they will reset and close up once again becoming inactive, preparing to move again with another burst of speed in hopes of catching up with and colliding with the Player Character. When dashing, Pukapelly are not limited by collision with tiles and other enemies, allowing them to chase down the player relentlessly so long as they and the Player Character continue to be on the same screen.

While closed up, Pukapelly are not shielded, making them very easy to destroy assuming the Player is appropriately armed and able to get a direct shot on them. Being able to pass through solid objects can make it easy for Pukapelly to sneak up on the player if they come from above or below the player, and can stay safe inside walls until dashing out of them if the player is lacking weapons that can pass through walls or effect the entire screen.

In the Level Builder, the appearance of Pukapelly can be set to 1 of 8 total color options, being Purple, Neon Green, Red, Light Blue, Yellow, Green, Orange, and Blue. These color options do not change how the enemy acts, with all 8 types of Pukapelly being functionally Identical.

Trivia

  • Pukapelly look and function somewhat similarly to the Telly enemies from Mega Man 2, sharing a similar shape and structure with both following the player character to try and collide with them. This along with their similarity with their names ending in "elly" may imply that they are of the same family of enemies.
  • Prior to version 1.6.0, Pukapelly had the most color variations of any enemy in Mega Man Maker with a total of 8, making them one of the most versatile when it comes to matching the color scheme of a level. It is no longer the case since the implementation of Pointan as an enemy in 1.6, which has 11 colors.