Difference between pages "NMario84" and "Pukapelly"

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{{User
{{Template:Asset
|image=[[File:NMario84StaffIcon.png]]
|name=Pukapelly
|name=Richard Dawkins
|image=[[File:Pukapelly.png|250px]]
|role=Beta tester
|caption=Artwork of a Pukapelly from ''[[Mega Man 5]]''
|aka=N64Mario84<br>N-Mario
|description= Moves towards you in quick bursts, pausing to rest inbetween.
|known=His engine<br>''Mushroom Kingdom Fusion''<br>''Mega Man Unlimited'' (beta tester)
|damage=3 (contact)
|discord=NMario84#6935
|hp=2
|website=[https://www.deviantart.com/n64mario84 DeviantArt]<br>[http://gcnmario.free.fr/ Website]<br>[https://www.youtube.com/user/N64Mario YouTube]
|game=''[[Mega Man 5]]''
|programmer=[[WreckingPrograms]]
|version=[[1.0.0]]
}}
}}
'''NMario84''' is a former beta tester of ''Mega Man Maker''. Aside from his main task, he made minor sprite contributions. He joined during a beta tester call after 1.3.0's release alongside [[AwaggKing]], [[TimeLink]], CSketch and [[Aze]]. He was dismissed from the developer team after 1.6.0's development.
'''Pukapelly''' are spherical floating enemies originally from various stages in ''[[Mega Man 5]]'' that are featured in ''[[Mega Man Maker]]''.


NMario84 worked on a Mega Man game engine for Multimedia Fusion 2 <ref>[http://gcnmario.free.fr/megaman/origin.html Origin - Fan Gaming Before Multimedia Fusion 2" — The Mega Man Project on gcnmario.free.fr]</ref> and has been involved in projects like ''Mega Man Unlimited'' as a beta tester and engine developer.
Pukapelly will initially stay floating in place with their eyes covered until they occasionally become active. When one becomes active, it will try to chase after the Player Character, where they will open up revealing their eyes and move approximately 2.5 tiles of space in the Player Character's direction in a quick burst. After this they will reset and close up once again becoming inactive, preparing to move again with another burst of speed in hopes of catching up with and colliding with the Player Character. When dashing, Pukapelly are not limited by collision with tiles and other enemies, allowing them to chase down the player relentlessly so long as they and the Player Character continue to be on the same screen.


==Contributions==
While closed up, Pukapelly are not shielded, making them very easy to destroy assuming the Player is appropriately armed and able to get a direct shot on them. Being able to pass through solid objects can make it easy for Pukapelly to sneak up on the player if they come from above or below the player, and can stay safe inside walls until dashing out of them if the player is lacking weapons that can pass through walls or effect the entire screen.


===Weapons===
In the [[Level Builder]], the appearance of Pukapelly can be set to 1 of 8 total color options, being Purple, Neon Green, Red, Light Blue, Yellow, Green, Orange, and Blue. These color options do not change how the enemy acts, with all 8 types of Pukapelly being functionally Identical.
{| class="wikitable plainrowheaders sortable"
{{clr}}
! scope="col" | Icon
! scope="col" | Weapon
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|[[File:MegaBallIcon.png]]
|[[Mega Ball]]
|Sprites
|[[1.5.0]]
|Mega Man's kick and initial versions, edited and resumed by [[Zedicon]]
|}


===Enemies===
==Trivia==
{| class="wikitable plainrowheaders sortable"
*Pukapelly look and function somewhat similarly to the [[Telly]] enemies from ''[[Mega Man 2]]'', sharing a similar shape and structure with both following the player character to try and collide with them. This along with their similarity with their names ending in "elly" may imply that they are of the same family of enemies.
! scope="col" | Icon
*Prior to version [[1.6.0]], Pukapelly had the most color variations of any enemy in ''[[Mega Man Maker]]'' with a total of 8, making them one of the most versatile when it comes to matching the color scheme of a level. It is no longer the case since the implementation of [[Pointan]] as an enemy in 1.6, which has 11 colors.
! scope="col" | Enemy
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|[[File:GabgyoIcon.png]]
|[[Gabgyo]]
|Sprites
|[[1.3.0]]
|Outside water poses
|}


===Level objects===
[[Category:Enemies]] [[Category:Flying enemies]]
{| class="wikitable plainrowheaders sortable"
! scope="col" | Icon
! scope="col" | Level object
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|[[File:TeleporterIcon.png]]
|[[Teleporter]]
|Sprites
|[[1.5.0]]
|Appearing sprites after a boss defeat
|}
 
===Example levels===
{| class="wikitable plainrowheaders sortable"
! scope="col" | Level name
! scope="col" | Added in version
! scope="col" | Notes
|-
|[[Developer Challenges]]
|[[1.6.0]]
|Alongside other developers of 1.6.0; made key path 6 (dark blue teleporter), edited by [[AwaggKing]]
|}
 
[[Category:Developers]] [[Category:Beta tester]] [[Category:Spriter]] [[Category:Former team members]]

Revision as of 08:40, 5 October 2022

Pukapelly
Pukapelly.png
Artwork of a Pukapelly from Mega Man 5
Information
Game information
Description: Moves towards you in quick bursts, pausing to rest inbetween.
HP: 2
Damage: 3 (contact)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Development
Programmer(s): WreckingPrograms

Pukapelly are spherical floating enemies originally from various stages in Mega Man 5 that are featured in Mega Man Maker.

Pukapelly will initially stay floating in place with their eyes covered until they occasionally become active. When one becomes active, it will try to chase after the Player Character, where they will open up revealing their eyes and move approximately 2.5 tiles of space in the Player Character's direction in a quick burst. After this they will reset and close up once again becoming inactive, preparing to move again with another burst of speed in hopes of catching up with and colliding with the Player Character. When dashing, Pukapelly are not limited by collision with tiles and other enemies, allowing them to chase down the player relentlessly so long as they and the Player Character continue to be on the same screen.

While closed up, Pukapelly are not shielded, making them very easy to destroy assuming the Player is appropriately armed and able to get a direct shot on them. Being able to pass through solid objects can make it easy for Pukapelly to sneak up on the player if they come from above or below the player, and can stay safe inside walls until dashing out of them if the player is lacking weapons that can pass through walls or effect the entire screen.

In the Level Builder, the appearance of Pukapelly can be set to 1 of 8 total color options, being Purple, Neon Green, Red, Light Blue, Yellow, Green, Orange, and Blue. These color options do not change how the enemy acts, with all 8 types of Pukapelly being functionally Identical.

Trivia

  • Pukapelly look and function somewhat similarly to the Telly enemies from Mega Man 2, sharing a similar shape and structure with both following the player character to try and collide with them. This along with their similarity with their names ending in "elly" may imply that they are of the same family of enemies.
  • Prior to version 1.6.0, Pukapelly had the most color variations of any enemy in Mega Man Maker with a total of 8, making them one of the most versatile when it comes to matching the color scheme of a level. It is no longer the case since the implementation of Pointan as an enemy in 1.6, which has 11 colors.