Difference between pages "Aze" and "Pukapelly"

From MegaManMaker Wiki
(Difference between pages)
Jump to navigation Jump to search
 
(Created page with "{{Template:Asset |name=Pukapelly |image=250px |caption=Artwork of a Pukapelly from ''Mega Man 5'' |description= Moves towards you in quick bursts, p...")
 
Line 1: Line 1:
{{User
{{Template:Asset
|name=Aze
|name=Pukapelly
|image=[[File:AzeStaffIcon.png]]<br>Aze's former personal [[Profile Icons|staff profile icon]] in ''[[Mega Man Maker]]''.
|image=[[File:Pukapelly.png|250px]]
|role=[[Beta tester]] (formerly)<br>Writer (informal, formerly)<br>[[Spriter]] (formerly)<br>[[Challenge Coordinator]] (formerly)<br>Contest judge (formerly)<br>Discord moderator (formerly)
|caption=Artwork of a Pukapelly from ''[[Mega Man 5]]''
|gender=Male
|description= Moves towards you in quick bursts, pausing to rest inbetween.
|discord=Aze#7228
|damage=3 (contact)
|id=119387
|hp=2
|website=[https://www.youtube.com/channel/UCmhp6hNvQig6ygplYQko8Ug Youtube]
|game=''[[Mega Man 5]]''
|programmer=[[WreckingPrograms]]
|version=[[1.0.0]]
}}
}}
'''Aze''' is a former developer of Mega Man Maker, a [[Challenge Coordinator]], and contest judge for official contests. He was primarily a beta tester, although he designed some sprites for the game, assembled backgrounds and tilesets, and wrote most of the flavor text. His other major role was the Challenge Coordinator position, until he resigned during the [[Level Creation Contests|Level Creation Contest 2019]].
'''Pukapelly''' are spherical floating enemies originally from various stages in ''[[Mega Man 5]]'' that are featured in ''[[Mega Man Maker]]''.


Duringe participated n many [[Challenge Event]]s, he was a judge on various contests since the beginning. He was promoted to Challenge Coordinator after [[dolphin]]'s banishment and organized the challenges alongside [[V1ral]] after the later became co-coordinator.
Pukapelly will initially stay floating in place with their eyes covered until they occasionally become active. When one becomes active, it will try to chase after the Player Character, where they will open up revealing their eyes and move approximately 2.5 tiles of space in the Player Character's direction in a quick burst. After this they will reset and close up once again becoming inactive, preparing to move again with another burst of speed in hopes of catching up with and colliding with the Player Character. When dashing, Pukapelly are not limited by collision with tiles and other enemies, allowing them to chase down the player relentlessly so long as they and the Player Character continue to be on the same screen.


Aze joined the team during a beta tester call made after [[1.3.0]]'s development. While he sometimes designed his own sprites, he was focused on designing tilesets and assembling backgrounds. When the team was implementing content from ''[[Mega Man 7]]'' and ''[[Mega Man 8]]'', he was aided by [[Gaem]], [[Schmiddi]] and [[Zedicon]] with the sprites. He also researched about the games that were implemented. During [[1.5.0]]'s development, he was involved in the tiles and designed tile and background templates for the assets for ''Mega Man 8'' to help the spriters.
While closed up, Pukapelly are not shielded, making them very easy to destroy assuming the Player is appropriately armed and able to get a direct shot on them. Being able to pass through solid objects can make it easy for Pukapelly to sneak up on the player if they come from above or below the player, and can stay safe inside walls until dashing out of them if the player is lacking weapons that can pass through walls or effect the entire screen.


Due to repeated conflicts with the team, he was expelled before [[1.6.0]]'s development started. He still remained Challenge Coordinator until his eventual resignation while V1ral would leave the position when the [[Level Creation Contests|Level Creation Contest 2019]] ended.
In the [[Level Builder]], the appearance of Pukapelly can be set to 1 of 8 total color options, being Purple, Neon Green, Red, Light Blue, Yellow, Green, Orange, and Blue. These color options do not change how the enemy acts, with all 8 types of Pukapelly being functionally Identical.
{{clr}}


==Contributions==
==Trivia==
*Pukapelly look and function somewhat similarly to the [[Telly]] enemies from ''[[Mega Man 2]]'', sharing a similar shape and structure with both following the player character to try and collide with them. This along with their similarity with their names ending in "elly" may imply that they are of the same family of enemies.
*Prior to version [[1.6.0]], Pukapelly had the most color variations of any enemy in ''[[Mega Man Maker]]'' with a total of 8, making them one of the most versatile when it comes to matching the color scheme of a level. It is no longer the case since the implementation of [[Pointan]] as an enemy in 1.6, which has 11 colors.


===[[Bosses]]===
[[Category:Enemies]] [[Category:Flying enemies]]
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Boss
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|<center>[[File:SpringIcon.png]]</center>
|[[Spring Man]]
|Sprites
|1.4.0
|Magnetized effect
|}
 
===[[Enemies]]===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Enemy
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|<center>[[File:BunbyTankDXIcon.png]]</center>
|[[Bunby Tank DX]]
|Sprites
|1.5.0
|Sprites modified by [[Zedicon]]
|}
 
===[[Weapons]]===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Weapon
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|<center>[[File:NoiseCrushIcon.png]]</center>
|[[Noise Crush]]
|rowspan="6"|Sprites
|rowspan="4"|1.4.0
|
|-
|<center>[[File:PowerAdaptorIcon.png]]</center>
|[[Power Adaptor]]
|rowspan="2"|Additional poses
|-
|<center>[[File:JetAdaptorIcon.png]]</center>
|[[Jet Adaptor]]
|-
|<center>[[File:SuperAdaptorIcon.png]]</center>
|[[Super Adaptor]]
|Edited and inspired from the sprites from ''Rockman 7 FC''
|-
|<center>[[File:FlashBombIcon.png]]</center>
|[[Flash Bomb]]
|rowspan="2"|1.5.0
|Alongside Zedicon
|-
|<center>[[File:FlameSwordIcon.png]]</center>
|[[Flame Sword]]
|Initial version of the weapon, Proto Man's shine
|}
 
===[[Level Objects]]===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Level object
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|<center>[[File:CrashLiftIcon.png]]</center>
|[[Crash Lift]]
|Sprites
|1.5.0
|Alternate rails
|}
 
=== Tiles ===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Tile
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|
|MM1 Wily 1 Tile
|rowspan="29"|Tile alignment
|rowspan="43"|[[1.5.0]]
|rowspan="29"|
|-
|
|MM2 Wily 1 Tile 2
|-
|
|MM2 Wily 5 Tile
|-
|
|Snake Tile 2
|-
|
|Top Tile 2
|-
|
|Dust Tile 2
|-
|
|Drill Tile 2
|-
|
|Cossack 1 Tile
|-
|
|MM4 Wily 3 Tile
|-
|
|Stone Tile
|-
|
|Crystal Tile
|-
|
|Napalm Tile 2
|-
|
|Wave Tile
|-
|
|Star Tile 2
|-
|
|Star Tile 2 (Alt)
|-
|
|Charge Tile 2
|-
|
|Blizzard Tile 2
|-
|
|Flame Tile 3
|-
|
|Centaur Tile 2
|-
|
|Centaur Tile 2 (Alt)
|-
|
|Yamato Tile 2
|-
|
|Yamato Tile 2 (Alt)
|-
|
|Yamato Tile 3
|-
|
|Yamato Tile 3 (Alt)
|-
|
|Yamato Tile 4
|-
|
|Yamato Tile 4 (Alt)
|-
|
|Yamato Tile 5
|-
|
|Yamato Tile 5 (Alt)
|-
|
|Mr X 2 Tile 2
|-
|
|Spring Tile 2
|Borders taken from [[Sodacoma]]
|-
|
|Tengu Tile
|Edited by [[Schmiddi]]
|-
|
|Frost Tile
|
|-
|
|Frost Tile (Alt)
|
|-
|
|Astro Tile
|
|-
|
|Astro Tile 2
|
|-
|
|Astro Tile 2 (Alt)
|
|-
|
|Search Tile
|Edited by Zedicon
|-
|
|MM8 Wily 1 Tile
|Edited by Zedicon
|-
|
|MM8 Wily 2 Tile
|Edited by Zedicon
|-
|
|MM8 Wily 2 Tile (Alt)
|Edited by Zedicon
|-
|
|Concrete Tile 2
|rowspan="4"|Tile alignment
|-
|
| Magma Tile 2
|-
|
|MM9 Wily 1 Tile 2
|-
|
|MM9 Wily 1 Tile 3
|}
=== Ladders ===
* Spring Ladder
* Freeze Ladder
* Slash Ladder
* Junk Ladder
* Junk Ladder 2
* Shade Ladder
* Burst Ladder
* Turbo Ladder
* Cloud Ladder
* Cloud Ladder 2
* Wily Ladder 15
* Wily Ladder 16
* Wily Ladder 17
* Astro Ladder
* Aqua Ladder
* Search Ladder
* Search Ladder 2
* Clown Ladder
* Duo Ladder
* Wily Ladder 18
* Wily Ladder 19
=== Spikes ===
* Wily Spike 3
* Wily Spike 5
* Needle Spike
* Spring Spike
* Freeze Spike
* Slash Spike
* Shade Spike
* Burst Spike
* Burst Spike (Alt)
* Burst Spike 2
* Burst Spike 2 (Alt)
* Turbo Spike
* Frost Spike
* Sword Spike
* Search Spike
* Clown Spike
* Aqua Spike
* Aqua Spike 2
* Grenade Spike
* Duo Spike
* Wily Spike 28
=== Backgrounds ===
* Cut BG
* Fire BG 2
* Elec BG 2
* Elec BG 3
* Bubble BG 2
* Wood BG 2
* Flash BG 2
* Metal BG 2
* MM2 Wily 1 BG 2
* MM2 Wily 1 BG 3
* MM2 Wily 3 BG 2
* MM2 Wily 5 BG
* MM2 Wily 5 BG (Alt)
* Needle BG 3
* Needle BG 3 (Alt)
* Top BG 2
* Shadow BG 2
* Gemini BG 2
* Gemini BG 2 (Alt)
* MM3 Wily 1 BG (Alt)
* MM3 Wily 1 BG 2
* Dive BG
* Ring BG
* Skull BG 2
* Skull BG 3
* Bright BG 2
* Dust BG 2
* Drill BG 2
* Cossack 1 BG 2
* Cossack 1 BG 3
* Cossack 1 BG 4
* Cossack 4 BG 2
* MM4 Wily 3 BG 2
* MM4 Wily 4 BG
* Stone BG 2
* Stone BG 3
* Stone BG 4
* Stone BG 5
* Stone BG 6
* Gravity BG 2
* Crystal BG 2
* Napalm BG 2
* Napalm BG 3
* Star BG 1
* Star BG 2
* Wave BG 2
* Charge BG 3
* Charge BG 4
* Charge BG 5
* Charge BG 6
* Charge BG 7
* Charge BG 8
* Dark Man 1 BG 2
* Dark Man 1 BG 3
* Dark Man 1 BG 4
* Dark Man 2 BG
* Dark Man 3 BG 2
* MM5 Wily 2 BG 2
* MM5 Wily 2 BG 3
* Wind BG 3
* Flame BG 3
* Flame BG 4
* Flame BG 5
* Tomahawk BG 3
* Tomahawk BG 3 (Alt)
* Tomahawk BG 4
* Tomahawk BG 4 (Alt)
* Tomahawk BG 5
* Tomahawk BG 5 (Alt)
* Centaur BG 3
* Centaur BG 3 (Alt)
* Centaur BG 3 (Alt 2)
* Centaur BG 4
* Centaur BG 4 (Alt)
* Knight BG (Alt)
* Knight BG 2 (Alt)
* Knight BG 3
* Knight BG 3 (Alt)
* Knight BG 4
* Knight BG 4 (Alt)
* Knight BG 5
* Knight BG 6
* Knight BG 6 (Alt)
* Knight BG 7
* Knight BG 7 (Alt)
* Yamato BG (Alt)
* Yamato BG 2 (Alt)
* Yamato BG 3
* Yamato BG 4
* Yamato BG 4 (Alt)
* Yamato BG 5
* Yamato BG 5 (Alt)
* Yamato BG 6
* Yamato BG 6 (Alt)
* Mr. X 1 BG 2
* Mr. X 1 BG 3
* Mr. X 1 BG 4
* Mr. X 3 BG 2
* MM6 Wily 1 BG 2
* MM6 Wily 1 BG 3
* MM6 Wily 3 BG
* MM6 Wily 3 BG 2
* MM6 Wily 3 BG 3
* MM6 Wily 3 BG 4
* MM6 Wily 3 BG 5
* MM6 Wily 3 BG 6
* MM6 Wily 4 BG
* MM6 Wily 4 BG 2
* Search BG (Edited by Zedicon)
* Search BG 2 (Edited by Zedicon)
* Search BG 3 (Edited by Zedicon)
* MM8 Wily 1 BG (Edited by Zedicon)
* MM8 Wily 2 BG (Edited by Zedicon)
* Concrete BG 2
* Concrete BG 3
* Concrete BG 3 (Alt)
* Galaxy BG 2
* Tornado BG 2
* MM9 Wily 1 BG 4
* MM9 Endless BG
* MM9 Endless BG 2
* MM9 Endless BG 2 (Alt)
* MM9 Endless BG 3
* MM9 Endless BG 3 (Alt)
* MM9 Endless BG 3 (Alt 2)
* MM9 Endless BG 4
* MM9 Endless BG 5
* MM9 Endless BG 5 (Alt)
* MM9 Endless BG 5 (Alt 2)
* MM9 Endless BG 5 (Alt 3)
 
=== Example Levels ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Example level
! scope="col" | Added in Version
! scope="col" | Notes
|-
|[[Storm Fortress]]
|rowspan="2"|[[1.4.0]]
|rowspan="5"|
|-
|[[The Tower of Wily]]
|-
|[[By Sword and Shield]]
|rowspan="3"|[[1.5.0]]
|-
|[[Desert Base]]
|-
|[[Double Trouble]]
|-
|[[Infiltration]]
|}
 
 
[[Category:Developers]]
[[Category:Spriter]]
[[Category:Beta tester]]
[[Category:Writer]]
[[Category:Former team members]]
[[Category:Moderators]]
[[Category:Challenge Coordinators]]

Revision as of 08:40, 5 October 2022

Pukapelly
Pukapelly.png
Artwork of a Pukapelly from Mega Man 5
Information
Game information
Description: Moves towards you in quick bursts, pausing to rest inbetween.
HP: 2
Damage: 3 (contact)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Development
Programmer(s): WreckingPrograms

Pukapelly are spherical floating enemies originally from various stages in Mega Man 5 that are featured in Mega Man Maker.

Pukapelly will initially stay floating in place with their eyes covered until they occasionally become active. When one becomes active, it will try to chase after the Player Character, where they will open up revealing their eyes and move approximately 2.5 tiles of space in the Player Character's direction in a quick burst. After this they will reset and close up once again becoming inactive, preparing to move again with another burst of speed in hopes of catching up with and colliding with the Player Character. When dashing, Pukapelly are not limited by collision with tiles and other enemies, allowing them to chase down the player relentlessly so long as they and the Player Character continue to be on the same screen.

While closed up, Pukapelly are not shielded, making them very easy to destroy assuming the Player is appropriately armed and able to get a direct shot on them. Being able to pass through solid objects can make it easy for Pukapelly to sneak up on the player if they come from above or below the player, and can stay safe inside walls until dashing out of them if the player is lacking weapons that can pass through walls or effect the entire screen.

In the Level Builder, the appearance of Pukapelly can be set to 1 of 8 total color options, being Purple, Neon Green, Red, Light Blue, Yellow, Green, Orange, and Blue. These color options do not change how the enemy acts, with all 8 types of Pukapelly being functionally Identical.

Trivia

  • Pukapelly look and function somewhat similarly to the Telly enemies from Mega Man 2, sharing a similar shape and structure with both following the player character to try and collide with them. This along with their similarity with their names ending in "elly" may imply that they are of the same family of enemies.
  • Prior to version 1.6.0, Pukapelly had the most color variations of any enemy in Mega Man Maker with a total of 8, making them one of the most versatile when it comes to matching the color scheme of a level. It is no longer the case since the implementation of Pointan as an enemy in 1.6, which has 11 colors.