Difference between pages "1.0.0" and "Pukapelly"

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(Created page with "{{Template:Asset |name=Pukapelly |image=250px |caption=Artwork of a Pukapelly from ''Mega Man 5'' |description= Moves towards you in quick bursts, p...")
 
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[[File:Old Title Screen.png|right|thumb|The title screen used in version 1.0.0 that was removed in [[1.1.0]]]]
{{Template:Asset
'''Version 1.0.0''' is the first release of ''[[Mega Man Maker]]'' (back when it was known as “''Mega Maker''”), released on July 15, 2017. [https://www.youtube.com/watch?v=BpCarkGGoxI According to the trailer] and the original website, it included 46 [[enemies]], 29 [[level Objects]], 12 [[bosses]], 24 [[Weapons|special weapons]], 40 [[backgrounds]], 129 [[tilesets]], and 63 [[music]] tracks.
|name=Pukapelly
|image=[[File:Pukapelly.png|250px]]
The title screen had a dark blue electronic background and featured the "''Mega Maker''" logo, which had a very small chance of getting replaced with the Japanese version of it. The menu options were turquoise rectangles with big gray outlines, and the bigger boxes in the menus had bolts at the corners. The title screen also had music that was different than the one in use since [[1.1.0]], and the music for the online menus was the same as regular menus. The game's ZIP file contained a splash.png file that was in the game up until version [[1.0.4]] and S-WinAmp.dll that was replaced in [[1.0.2]].
|caption=Artwork of a Pukapelly from ''[[Mega Man 5]]''
|description= Moves towards you in quick bursts, pausing to rest inbetween.
|damage=3 (contact)
|hp=2
|game=''[[Mega Man 5]]''
|programmer=[[WreckingPrograms]]
|version=[[1.0.0]]
}}
'''Pukapelly''' are spherical floating enemies originally from various stages in ''[[Mega Man 5]]'' that are featured in ''[[Mega Man Maker]]''.


The icons used in the [[Level Builder]] were different. The weapons menu for the level had the [[Rolling Cutter]] as an icon. The pickups were listed alongside the objects. In level settings, the option to enable or disable the [[Charge Shot]] and the slide were in a checklist and the statement had an "Enable". The buster could be changed by two red arrows around the current option, where the ''[[Mega Man 4]]'', ''[[Mega Man 5]]'' and ''[[Mega Man 6]]'' options could be selected, and the Mega Man 6 was the default one. In the settings of a boss, the primary weakness, the second weakness and immunity could be enabled or disabled in a checklist and the option had an "Enable" before the respective weapon setting. For the boss music, there was a "Boss music" button instead of the single quaver of later installments.
Pukapelly will initially stay floating in place with their eyes covered until they occasionally become active. When one becomes active, it will try to chase after the Player Character, where they will open up revealing their eyes and move approximately 2.5 tiles of space in the Player Character's direction in a quick burst. After this they will reset and close up once again becoming inactive, preparing to move again with another burst of speed in hopes of catching up with and colliding with the Player Character. When dashing, Pukapelly are not limited by collision with tiles and other enemies, allowing them to chase down the player relentlessly so long as they and the Player Character continue to be on the same screen.


The [[Example Levels]] released with the game were taken from a level contest held during the development of 1.0.0. The contest was held in a separate Discord server from the one for the development team.
While closed up, Pukapelly are not shielded, making them very easy to destroy assuming the Player is appropriately armed and able to get a direct shot on them. Being able to pass through solid objects can make it easy for Pukapelly to sneak up on the player if they come from above or below the player, and can stay safe inside walls until dashing out of them if the player is lacking weapons that can pass through walls or effect the entire screen.


Almost all the menus and the interface for the [[Level Builder]] received a complete redesign in the [[1.1.0]] update.
In the [[Level Builder]], the appearance of Pukapelly can be set to 1 of 8 total color options, being Purple, Neon Green, Red, Light Blue, Yellow, Green, Orange, and Blue. These color options do not change how the enemy acts, with all 8 types of Pukapelly being functionally Identical.
{{clr}}


=== Features ===
==Trivia==
*Pukapelly look and function somewhat similarly to the [[Telly]] enemies from ''[[Mega Man 2]]'', sharing a similar shape and structure with both following the player character to try and collide with them. This along with their similarity with their names ending in "elly" may imply that they are of the same family of enemies.
*Prior to version [[1.6.0]], Pukapelly had the most color variations of any enemy in ''[[Mega Man Maker]]'' with a total of 8, making them one of the most versatile when it comes to matching the color scheme of a level. It is no longer the case since the implementation of [[Pointan]] as an enemy in 1.6, which has 11 colors.


==== Bosses ====
[[Category:Enemies]] [[Category:Flying enemies]]
 
* [[Cut Man]]
* [[Bomb Man]]
* [[Crash Man]]
* [[Metal Man]]
* [[Spark Man]]
* [[Top Man]]
* [[Toad Man]]
* [[Pharaoh Man]]
* [[Stone Man]]
* [[Napalm Man]]
* [[Knight Man]]
* [[Plant Man]]
* [[Boss Door]] (Level object listed on the boss category, in every section barring the misc. one)
** Upwards/Downwards
** Left/Right
* [[Energy Element]]
* [[Party Ball]]
 
==== Enemies ====
 
* [[Met]]
* [[Octopus Battery]]
* [[Beak]]
* [[Picket Man]]
* [[Screw Bomber]]
* [[Big Eye]]
* [[Footholder]]
* [[Neo Met]]
* [[Sniper Joe]]
* [[Telly]]
* [[Telly Spawner]]
* [[Crazy Cannon]]
* [[Batton]]
* [[Robbit]]
* [[Hothead]]
* [[Peterchy]]
* [[Potton]]
* [[Hammer Joe]]
* [[Mechakkero]]
* [[Pole Egg]]
* [[Pole]]
* [[New Shotman]]
* [[Skeleton Joe]]
* [[Togehero]]
* [[Shield Attacker]]
* [[Super Ball Machine Jr]]
* [[Skullmet]]
* [[Taketento]]
* [[Gachappon]]
* [[Train Met]]
* [[Crystal Joe]]
* [[Shield Attacker]]
* [[Pukapelly]]
* [[Lyric]]
* [[Kouker]]
* [[Bitter]]
* [[Colton]]
* [[Shield Attacker]]
* [[Fire Telly]]
* [[Au-Au]]
* [[Ben K]]
* [[Cannopeller]]
* [[Twin Roader]]
* [[Caricarry]] (unused)
* [[Petit Devil]] (unused)
 
==== Weapons ====
 
* [[Nothing]]
* [[Mega Buster]] (listed in every weapon category excluding "Other" and "Utilities")
* [[0]]
* [[Rolling Cutter]]
* [[Fire Storm]]
* [[Thunder Beam]]
* [[Quick Boomerang]]
* [[Crash Bomber]]
* [[Metal Blade]]
* [[Search Snake]]
* [[Top Spin]]
* [[Magnet Missile]]
* [[Skull Barrier]]
* [[Flash Stopper]]
* [[Pharaoh Shot]]
* [[Gravity Hold]]
* [[Star Crash]]
* [[Charge Kick]]
* [[Wind Storm]]
* [[Silver Tomahawk]]
* [[Plant Barrier]]
* [[Shine]]
* [[Nado]]
* [[Rush Coil]]
* [[Rush Jet]]
* [[Magnet Beam]]
 
==== Level Objects ====
 
* [[Checkpoint]]
* [[Water]]
* [[Yoku Block]]
* [[Count Bomb]]
* [[Teleporter]]
* [[Weapon Block]]
* [[Weapon Block|Weapon Barrier (1x2)]]
* [[Fire Beam]]
* [[Elec Beam]]
* [[Conveyor Belt]]
* Yellow [[Force Beam]]
* Red [[Force Beam]]
* Green [[Force Beam]]
* [[Lift Platform]]
* [[Drop Platform]]
* [[Dust Block]]
* [[Cossack Platform]]
* [[Falling Platform]]
* [[Rotating Platform]]
* [[Spring]]
* [[Flip Platform]]
* [[Pickups]]
* [[Large Health]]
* [[Small Health]]
* [[Large Weapon Energy]]
* [[Small Weapon Energy]]
* [[Life]]
* [[E-Tank]]
* [[M-Tank]]
 
==== Backgrounds ====
 
* Guts BG
* Ice BG
* Bomb BG
* Fire BG
* Elec BG
* Bubble BG
* Quick BG
* Wood BG
* Flash BG
* Metal BG
* Heat BG
* Spark BG
* Snake BG
* Needle BG
* Top BG
* Shadow BG
* Magnet BG
* Hard BG
* Skull BG
* Bright BG
* Dust BG
* Drill BG
* Toad BG
* Pharaoh BG
* Stone BG
* Gravity BG
* Crystal BG
* Napalm BG
* Gyro BG
* Star BG
* Wave BG
* Charge BG
* Blizzard BG
* Wind BG
* Flame BG
* Tomahawk BG
* Centaur BG
* Knight BG
* Yamato BG
* Yamato BG 2
* Plant BG
 
==== Tilesets ====
 
* Cut Tile
* Guts Tile
* Ice Tile
* Bomb Tile
* Fire Tile
* Elec Tile
* Bubble Tile
* Air Tile
* Quick Tile
* Wood Tile
* Crash Tile
* Metal Tile
* Heat Tile
* Spark Tile
* Snake Tile
* Needle Tile
* Top Tile
* Magnet Tile
* Gemini Tile
* Hard Tile
* Ring Tile
* Dive Tile
* Skull Tile
* Bright Tile
* Dust Tile
* Drill Tile
* Toad Tile
* Pharaoh Tile
* Stone Tile
* Gravity Tile
* Napalm Tile
* Gyro Tile
* Star Tile
* Charge Tile
* Blizzard Tile
* Wind Tile
* Tomahawk Tile
* Centaur Tile
* Knight Tile
* Yamato Tile
 
==== Ladders ====
 
* Cut Ladder
* Elec Ladder
* Bomb Ladder
* Fire Ladder
* Wily Ladder 1 (MM1 Wily 1)
* Wily Ladder 2 (MM1 Wily 2)
* Wood Ladder
* Crash Ladder
* Wily Ladder 3 (MM2 Wily 1)
* Wily Ladder 4 (MM2 Wily 2)
* Spark Ladder
* Needle Ladder
* Top Ladder
* Magnet Ladder
* Hard Ladder
* Gemini Ladder
* Wily Ladder 6 (MM3 Wily 4) (Wily Ladder 5 was not in this release)
* Skull Ladder
* Bright Ladder
* Dust Ladder
* Cossack Ladder 1
* Cossack Ladder 2 (Cossack 4)
* Wily Ladder 7 (MM4 Wily 2)
* Stone Ladder
* Crystal Ladder
* Napalm Ladder
* Gyro Ladder
* Star Ladder
* Charge Ladder
* Dark Ladder 1 (Dark Man 1)
* Dark Ladder 2
* Dark Ladder 3 (Dark Man 3)
* Blizzard Ladder
* Wind Ladder
* Flame Ladder
* Tomahawk Ladder
* Centaur Ladder
* Knight Ladder
* Plant Ladder
* Mr X Ladder 1 (Mr X Stage 1)
* Mr X Ladder 2 (Mr X Stage 4)
* Wily Ladder 8
 
==== Spikes ====
 
* Cut Spike
* Guts Spike
* Wily Spike 1 (MM1 Wily 1)
* Wily Spike 2 (MM1 Wily 2)
* Bubble Spike
* Spark Spike
* Top Spike
* Magnet Spike
* Wily Spike 3 (MM3 Wily 1)
* Wily Spike 4 (MM3 Wily 2)
* Wily Spike 5 (MM3 Wily 4)
* Ring Spike
* Skull Spike
* Bright Spike
* Drill Spike
* Toad Spike
* Pharaoh Spike
* Cossack Spike 1 (Cossack 2)
* Cossack Spike 2 (Cossack 3)
* Wily Spike 6 (MM4 Wily 1)
* Wily Spike 7 (MM4 Wily 2)
* Gravity Spike
* Crystal Spike
* Napalm Spike
* Gyro Spike
* Star Spike
* Wave Spike
* Charge Spike
* Dark Spike 1 (Dark Man 1)
* Dark Spike 2 (Dark Man 2)
* Dark Spike 3 (Dark Man 3)
* Dark Spike 4 (Dark Man 4)
* Wily Spike 8 (MM5 Wily 2)
* Wily Spike 9 (MM5 Wily 2)
* Blizzard Spike
* Wind Spike
* Tomahawk Spike
* Centaur Spike
* Knight Spike
* Yamato Spike
* Plant Spike
* Mr X Spike 1 (Mr X Stage 1)
* Mr X Spike 2 (Mr X Stage 2)
* Mr X Spike 3 (Mr X Stage 3)
* Wily Spike 10 (MM6 Wily 1)
* Wily Spike 11 (MM6 Wily 3)
 
==== Music ====
 
* Cut Man
* Guts Man
* Ice Man
* Bomb Man
* Fire Man
* Elec Man
* Time Man
* Oil Man
* Wily Stage 1/2
* Wily Stage 3/4
* Bubble Man
* Air Man
* Quick Man
* Wood Man
* Crash Man
* Flash Man
* Metal Man
* Heat Man
* Wily Stage 1/2
* Wily Stage 3/4/5
* Spark Man
* Snake Man
* Needle Man
* Top Man
* Shadow Man
* Magnet Man
* Gemini Man
* Hard Man
* Wily Stage 1/2
* Wily Stage 3/4
* Wily Stage 5/6
* Ring Man
* Dive Man
* Skull Man
* Bright Man
* Dust Man
* Drill Man
* Toad Man
* Pharaoh Man
* Cossack Stage 1/2
* Cossack Stage 3/4
* Wily Stage 1/2
* Wily Stage 3/4
* Stone Man
* Gravity Man
* Crystal Man
* Napalm Man
* Gyro Man
* Star Man
* Wave Man
* Charge Man
* Proto Man's Castle
* Wily Stages
* Blizzard Man
* Wind Man
* Flame Man
* Tomahawk Man
* Centaur Man
* Knight Man
* Yamato Man
* Plant Man
* Mr. X Stages
* Wily Stages
* MM1 Robot Master
* MM2 Robot Master
* MM3 Robot Master
* MM4 Robot Master
* MM5 Robot Master
* MM6 Robot Master
* MM1 Wily Boss
* MM3 Wily Boss
* MM4 Wily Boss
* MM5 Wily Boss
* MM6 Wily Boss
* Tutorial
* Main Menu
* Title Screen
* Editor
* Credits
 
=== Gallery ===
 
<gallery>
File:Splash.png|The splash.png file. It was removed from later releases due to [[WreckingPrograms]] using the paid version.
File:TitleScreenWeeb.png|The secret Japanese title screen that was removed in [[1.1.0]].
File:Mega Maker promoart launch.png|Promotional art used at launch.
</gallery>
 
[[Category:Version history]]

Revision as of 08:40, 5 October 2022

Pukapelly
Pukapelly.png
Artwork of a Pukapelly from Mega Man 5
Information
Game information
Description: Moves towards you in quick bursts, pausing to rest inbetween.
HP: 2
Damage: 3 (contact)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Development
Programmer(s): WreckingPrograms

Pukapelly are spherical floating enemies originally from various stages in Mega Man 5 that are featured in Mega Man Maker.

Pukapelly will initially stay floating in place with their eyes covered until they occasionally become active. When one becomes active, it will try to chase after the Player Character, where they will open up revealing their eyes and move approximately 2.5 tiles of space in the Player Character's direction in a quick burst. After this they will reset and close up once again becoming inactive, preparing to move again with another burst of speed in hopes of catching up with and colliding with the Player Character. When dashing, Pukapelly are not limited by collision with tiles and other enemies, allowing them to chase down the player relentlessly so long as they and the Player Character continue to be on the same screen.

While closed up, Pukapelly are not shielded, making them very easy to destroy assuming the Player is appropriately armed and able to get a direct shot on them. Being able to pass through solid objects can make it easy for Pukapelly to sneak up on the player if they come from above or below the player, and can stay safe inside walls until dashing out of them if the player is lacking weapons that can pass through walls or effect the entire screen.

In the Level Builder, the appearance of Pukapelly can be set to 1 of 8 total color options, being Purple, Neon Green, Red, Light Blue, Yellow, Green, Orange, and Blue. These color options do not change how the enemy acts, with all 8 types of Pukapelly being functionally Identical.

Trivia

  • Pukapelly look and function somewhat similarly to the Telly enemies from Mega Man 2, sharing a similar shape and structure with both following the player character to try and collide with them. This along with their similarity with their names ending in "elly" may imply that they are of the same family of enemies.
  • Prior to version 1.6.0, Pukapelly had the most color variations of any enemy in Mega Man Maker with a total of 8, making them one of the most versatile when it comes to matching the color scheme of a level. It is no longer the case since the implementation of Pointan as an enemy in 1.6, which has 11 colors.