Difference between pages "Ammoner" and "Pukapelly"

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{{Upcoming Content}}
{{Template:Asset
{{Asset
|name=Pukapelly
|category=[[Enemies]]
|image=[[File:Pukapelly.png|250px]]
|game=''[[Mega Man 8]]''
|caption=Artwork of a Pukapelly from ''[[Mega Man 5]]''
|appears=''[[Mega Man & Bass]]''
|description= Moves towards you in quick bursts, pausing to rest inbetween.
|version=[[1.8.0]]
|damage=3 (contact)
|programmer=[[Meka]]
|hp=2
|spriter=[[LF222]]<br>[[GamerFromTheWeb]]
|game=''[[Mega Man 5]]''
|programmer=[[WreckingPrograms]]
|version=[[1.0.0]]
}}
}}
'''Pukapelly''' are spherical floating enemies originally from various stages in ''[[Mega Man 5]]'' that are featured in ''[[Mega Man Maker]]''.


The '''Ammoner''' is an enemy from ''[[Mega Man 8]]'' that appears in the intro stage and in Aqua Man's stage and reappears in [[Pirate Man]]'s stage in ''[[Mega Man & Bass]]''. It will be featured in ''[[Mega Man Maker]]'' in version [[1.8.0]].
Pukapelly will initially stay floating in place with their eyes covered until they occasionally become active. When one becomes active, it will try to chase after the Player Character, where they will open up revealing their eyes and move approximately 2.5 tiles of space in the Player Character's direction in a quick burst. After this they will reset and close up once again becoming inactive, preparing to move again with another burst of speed in hopes of catching up with and colliding with the Player Character. When dashing, Pukapelly are not limited by collision with tiles and other enemies, allowing them to chase down the player relentlessly so long as they and the Player Character continue to be on the same screen.


The enemy resembles an ammonite with a round multi-colored shell. If shot in its face, it will curl into his shell and begin rolling backwards, getting defeated when colliding with the floor over 1 tile drop or walls. If it lands in water while its rolling, it will swim back and forth.
While closed up, Pukapelly are not shielded, making them very easy to destroy assuming the Player is appropriately armed and able to get a direct shot on them. Being able to pass through solid objects can make it easy for Pukapelly to sneak up on the player if they come from above or below the player, and can stay safe inside walls until dashing out of them if the player is lacking weapons that can pass through walls or effect the entire screen.


While in a ball it is impervious to attacks and can trigger other Ammoners to go into a ball. If ammoner falls down 1 tile gaps it will roll continuously as if it were a slope. Ammoner will bounce on springs and bounce balls.
In the [[Level Builder]], the appearance of Pukapelly can be set to 1 of 8 total color options, being Purple, Neon Green, Red, Light Blue, Yellow, Green, Orange, and Blue. These color options do not change how the enemy acts, with all 8 types of Pukapelly being functionally Identical.
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[[Category:Enemies]]
==Trivia==
*Pukapelly look and function somewhat similarly to the [[Telly]] enemies from ''[[Mega Man 2]]'', sharing a similar shape and structure with both following the player character to try and collide with them. This along with their similarity with their names ending in "elly" may imply that they are of the same family of enemies.
*Prior to version [[1.6.0]], Pukapelly had the most color variations of any enemy in ''[[Mega Man Maker]]'' with a total of 8, making them one of the most versatile when it comes to matching the color scheme of a level. It is no longer the case since the implementation of [[Pointan]] as an enemy in 1.6, which has 11 colors.
 
[[Category:Enemies]] [[Category:Flying enemies]]

Revision as of 08:40, 5 October 2022

Pukapelly
Pukapelly.png
Artwork of a Pukapelly from Mega Man 5
Information
Game information
Description: Moves towards you in quick bursts, pausing to rest inbetween.
HP: 2
Damage: 3 (contact)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Development
Programmer(s): WreckingPrograms

Pukapelly are spherical floating enemies originally from various stages in Mega Man 5 that are featured in Mega Man Maker.

Pukapelly will initially stay floating in place with their eyes covered until they occasionally become active. When one becomes active, it will try to chase after the Player Character, where they will open up revealing their eyes and move approximately 2.5 tiles of space in the Player Character's direction in a quick burst. After this they will reset and close up once again becoming inactive, preparing to move again with another burst of speed in hopes of catching up with and colliding with the Player Character. When dashing, Pukapelly are not limited by collision with tiles and other enemies, allowing them to chase down the player relentlessly so long as they and the Player Character continue to be on the same screen.

While closed up, Pukapelly are not shielded, making them very easy to destroy assuming the Player is appropriately armed and able to get a direct shot on them. Being able to pass through solid objects can make it easy for Pukapelly to sneak up on the player if they come from above or below the player, and can stay safe inside walls until dashing out of them if the player is lacking weapons that can pass through walls or effect the entire screen.

In the Level Builder, the appearance of Pukapelly can be set to 1 of 8 total color options, being Purple, Neon Green, Red, Light Blue, Yellow, Green, Orange, and Blue. These color options do not change how the enemy acts, with all 8 types of Pukapelly being functionally Identical.

Trivia

  • Pukapelly look and function somewhat similarly to the Telly enemies from Mega Man 2, sharing a similar shape and structure with both following the player character to try and collide with them. This along with their similarity with their names ending in "elly" may imply that they are of the same family of enemies.
  • Prior to version 1.6.0, Pukapelly had the most color variations of any enemy in Mega Man Maker with a total of 8, making them one of the most versatile when it comes to matching the color scheme of a level. It is no longer the case since the implementation of Pointan as an enemy in 1.6, which has 11 colors.