Difference between pages "Whopper" and "Pukapelly"

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(Created page with "{{Template:Asset |name=Whopper |image=250px |caption=Official artwork of a Whopper from ''Mega Man 4'' |description=Fires a burst of six rings, leavin...")
 
(Created page with "{{Template:Asset |name=Pukapelly |image=250px |caption=Artwork of a Pukapelly from ''Mega Man 5'' |description= Moves towards you in quick bursts, p...")
 
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{{Template:Asset
{{Template:Asset
|name=Whopper
|name=Pukapelly
|image=[[File:Whopper.png|250px]]
|image=[[File:Pukapelly.png|250px]]
|caption=Official artwork of a Whopper from ''[[Mega Man 4]]''
|caption=Artwork of a Pukapelly from ''[[Mega Man 5]]''
|description=Fires a burst of six rings, leaving its eyes vulnerable.
|description= Moves towards you in quick bursts, pausing to rest inbetween.
|hp=9
|damage=3 (contact)
|damage=8 (contact)<br>4 (ring projectile)
|hp=2
|game=''[[Mega Man 4]]''
|game=''[[Mega Man 5]]''
|version=[[1.3.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|version=[[1.0.0]]
}}
}}
'''Whopper''' is a large mini-boss robot [[Enemies|enemy]] that consists of two large eyes and six large rings. It originates from ''[[Mega Man 4]]'', specifically from [[Ring Man]]'s stage and is featured in ''[[Mega Man Maker]]''.
'''Pukapelly''' are spherical floating enemies originally from various stages in ''[[Mega Man 5]]'' that are featured in ''[[Mega Man Maker]]''.


A Whopper will surround itself with its rings to protect itself, deflecting most weapons and being immune to some weapons that cannot be blocked. Every few seconds it will fire its six rings in different directions all at once. The directions the rings travel are up, down, and diagonally in all four directions. The rings will, at random, travel either a short distance or a long distance and then return to Whopper.
Pukapelly will initially stay floating in place with their eyes covered until they occasionally become active. When one becomes active, it will try to chase after the Player Character, where they will open up revealing their eyes and move approximately 2.5 tiles of space in the Player Character's direction in a quick burst. After this they will reset and close up once again becoming inactive, preparing to move again with another burst of speed in hopes of catching up with and colliding with the Player Character. When dashing, Pukapelly are not limited by collision with tiles and other enemies, allowing them to chase down the player relentlessly so long as they and the Player Character continue to be on the same screen.


Whopper's rings can be deflected by [[Shine]] or [[Proto Man]]'s shield.
While closed up, Pukapelly are not shielded, making them very easy to destroy assuming the Player is appropriately armed and able to get a direct shot on them. Being able to pass through solid objects can make it easy for Pukapelly to sneak up on the player if they come from above or below the player, and can stay safe inside walls until dashing out of them if the player is lacking weapons that can pass through walls or effect the entire screen.


In ''Mega Man Maker'', Whopper is considered a Midboss, which means that with its presence on screen all [[Boss Door|Boss Doors]] are blocked and it is necessary to destroy Whopper before they can be opened.
In the [[Level Builder]], the appearance of Pukapelly can be set to 1 of 8 total color options, being Purple, Neon Green, Red, Light Blue, Yellow, Green, Orange, and Blue. These color options do not change how the enemy acts, with all 8 types of Pukapelly being functionally Identical.
 
{{clr}}
==Strategy==
The general strategy to defeating Whopper is attacking it from a distance while its rings are fired out. It will always stay where it is, so the player does not have to worry about it going after them. Whopper's attack zone varies, but the safe spots are the gaps where the rings would most likely not hit the player. Being far enough away from the ring's maximum range would also be enough. Whopper's eye hit box is, at minimum, a tile above the ground, so land based projectiles or traps will have no shot in hitting it. Attacks like [[Needle Cannon]] and [[Hard Knuckle]] won't be able to do continuous damage either.
 
While Whopper is immune to most attacks when it has all its rings, it is pretty vulnerable to certain weapons. One shot from [[Crash Bomber]] will destroy Whopper quickly. [[Hyper Bomb]], [[Ballade Cracker]], and [[Scramble Thunder]] can also easily penetrate Whopper's defenses. [[Jewel Satellite]], [[Mirror Buster]], and [[Shine]] will allow the player to get close and destroy Whopper just by the projectiles absorbed and reflected back at it. Shine can also pierce through Whopper's defense on its own.
 
[[Ice Slasher]], [[Time Slow]], and [[Flash Stopper]] will open up more opportunities for the player to hit Whopper. [[Rain Flush]], [[Gravity Hold]], and [[Tornado Blow]] are the safest options to defeating Whopper from anywhere. [[Laser Trident]] and [[Thunder Wool]] will be able to go through Whopper's ring projectiles. [[Oil Slider]], [[Top Spin]], [[Charge Kick]], [[Pile Driver]], and [[Power Adaptor]] can also be used to pierce its defenses. However, it would not be recommended to use melee weapons against Whopper, even if they could pierce its defenses, as that would risk the player getting hit.
 
There is not a whole lot of ways to safely bypass Whopper, as it's rings can reach out anywhere from any direction. If Whopper is not directly in the way of the player's path, the player can simply flee from it as fast as possible. Oil Slider and Charge Kick can go through its main body, allowing the player to quickly get to the other side. Using Ice Slasher or Flash Stopper as Whopper fires its rings can leave the player an opening to get through it. If the player tries to go over Whopper from the air, the player should try to create enough distance so that the rings will not reach the them. Trying to go over Whopper from the ground or close to it is riskier as that does not leave the player much opportunity and time to get out of Whopper's range.


==Trivia==
==Trivia==
*As of version [[1.7.5]], Whopper is the only midboss enemy in ''Mega Man Maker'' that can be trapped in a [[Danger Wrap]] bubble once brought down to low enough health.
*Pukapelly look and function somewhat similarly to the [[Telly]] enemies from ''[[Mega Man 2]]'', sharing a similar shape and structure with both following the player character to try and collide with them. This along with their similarity with their names ending in "elly" may imply that they are of the same family of enemies.
*Prior to version [[1.6.0]], Pukapelly had the most color variations of any enemy in ''[[Mega Man Maker]]'' with a total of 8, making them one of the most versatile when it comes to matching the color scheme of a level. It is no longer the case since the implementation of [[Pointan]] as an enemy in 1.6, which has 11 colors.


[[Category:Enemies]] [[Category:Minibosses]]
[[Category:Enemies]] [[Category:Flying enemies]]

Revision as of 08:40, 5 October 2022

Pukapelly
Pukapelly.png
Artwork of a Pukapelly from Mega Man 5
Information
Game information
Description: Moves towards you in quick bursts, pausing to rest inbetween.
HP: 2
Damage: 3 (contact)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Development
Programmer(s): WreckingPrograms

Pukapelly are spherical floating enemies originally from various stages in Mega Man 5 that are featured in Mega Man Maker.

Pukapelly will initially stay floating in place with their eyes covered until they occasionally become active. When one becomes active, it will try to chase after the Player Character, where they will open up revealing their eyes and move approximately 2.5 tiles of space in the Player Character's direction in a quick burst. After this they will reset and close up once again becoming inactive, preparing to move again with another burst of speed in hopes of catching up with and colliding with the Player Character. When dashing, Pukapelly are not limited by collision with tiles and other enemies, allowing them to chase down the player relentlessly so long as they and the Player Character continue to be on the same screen.

While closed up, Pukapelly are not shielded, making them very easy to destroy assuming the Player is appropriately armed and able to get a direct shot on them. Being able to pass through solid objects can make it easy for Pukapelly to sneak up on the player if they come from above or below the player, and can stay safe inside walls until dashing out of them if the player is lacking weapons that can pass through walls or effect the entire screen.

In the Level Builder, the appearance of Pukapelly can be set to 1 of 8 total color options, being Purple, Neon Green, Red, Light Blue, Yellow, Green, Orange, and Blue. These color options do not change how the enemy acts, with all 8 types of Pukapelly being functionally Identical.

Trivia

  • Pukapelly look and function somewhat similarly to the Telly enemies from Mega Man 2, sharing a similar shape and structure with both following the player character to try and collide with them. This along with their similarity with their names ending in "elly" may imply that they are of the same family of enemies.
  • Prior to version 1.6.0, Pukapelly had the most color variations of any enemy in Mega Man Maker with a total of 8, making them one of the most versatile when it comes to matching the color scheme of a level. It is no longer the case since the implementation of Pointan as an enemy in 1.6, which has 11 colors.