Difference between pages "Break Dash" and "Time Slow"

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{{Asset
{{Template:Asset
|name=Break Dash
|name=[[File:TimeSlowIcon.png|left]] Time Slow [[File:TimeSlowIcon.png|right]]
|description=Charging lets you dash and break Pluto Blocks. You'll get I-frames too!
|image=[[File:Time_Slow_V1.png|250px]]
|category=[[Weapons]]
|caption=Artwork for the Time Slow by [[Justazag]]
|game=''[[Mega Man V]]''
|description=Sloooow dooown tiiiiiiime.
|damage=2 (projectile)<br>4 (dash)
|damage=0 (8 as boss weakness)
|game=''[[Mega Man Powered Up]]''
|version=[[1.1.0]]
|programmer=[[WreckingPrograms]]
|spriter=[[Sodacoma]]
}}
}}
'''Time Slow''' is [[Time Man]]'s signature weapon from the remake of the first Mega Man game, ''[[Mega Man Powered Up]]'', and is one of the weapons featured in ''[[Mega Man Maker]]'' since version [[1.1.0]].


'''Break Dash''' is [[Pluto]]'s signature weapon, originating from ''[[Mega Man V]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.8.0]].
When used, it slows down the actions of all enemies and objects on screen for 8 seconds. A timer icon below the weapon gauge shows the player how much time is left until it deactivates. It cannot be cancelled once activated, but the user can still switch to another weapon. The background music also slows down during its duration, though this is a purely aesthetic detail. Against bosses, it can deal damage only if it's set as a primary weakness, and they are immune to the slowing effect if no weaknesses are set or if it's set as an immunity. [[Weapon Block]]s marked with Time Slow will be destroyed upon initial activation.


If the shoot key is pressed (uncharged shot), the player will shoot out a projectile akin to the [[Mega Buster]], but with double the normal damage. Uncharged shots cost no weapon energy, making it an objective and marked damage upgrade to the Mega Buster in a level with its charge shots disabled (and arguably still even with charge ''en''abled).
The weapon was modified from its original use by decreasing the amount of energy it consumes, allowing for 7 uses with a full gauge as opposed to 2. Its use makes it more akin to [[Flash Stopper]]. It no longer holds the user in place upon activation or extends a boss's invulnerability frames either.


If they hold the shoot key down then release it (charged shot), they will perform a dash damaging any enemy in their path, with the addition of being granted invincibility frames during and after the dash (marked by a flickering sprite afterwards). The dash automatically ends after a set amount of time, dashing off a ledge, or by running into either a solid object or an enemy that isn't destroyed by the dash. It can also be prematurely ended by the player via either hitting the jump button (can slide out of it, too) or turning the opposite direction.
[https://www.youtube.com/shorts/fHkjT_qeQxg A video tutorial of Time Slow is available here]


It's also important to note that the dash will only be performed if the player is touching solid ground; even if the shoot key is released in the air after charging the weapon, the game will wait until the player is no longer airborne before initiating the dash. This means the player can still shoot uncharged shots in the air while holding on to their charge, provided that the shoot key is held again before touching ground.


Just like in Mega Man V, a charged Break Dash has the ability to destroy [[Pluto Block]]s. Break Dash is also the only ''player weapon'' as of Mega Man Maker 1.8.0 that can destroy [[Bokazurah Block]]s.
{{V1.1}}
 
{{MMPU}}
 
[[Category:Weapons]] [[Category:Time weapons]] [[Category:Mega Man Powered Up Assets]]
 
{{MMV}}
[[Category:Weapons]] [[Category:Melee weapons]]

Revision as of 01:51, 17 October 2023

TimeSlowIcon.png
Time Slow
TimeSlowIcon.png
Time Slow V1.png
Artwork for the Time Slow by Justazag
Information
Game information
Description: Sloooow dooown tiiiiiiime.
Damage: 0 (8 as boss weakness)
Added in version: 1.1.0
Series information
Game of origin: Mega Man Powered Up
Development
Programmer(s): WreckingPrograms
Spriter(s): Sodacoma

Time Slow is Time Man's signature weapon from the remake of the first Mega Man game, Mega Man Powered Up, and is one of the weapons featured in Mega Man Maker since version 1.1.0.

When used, it slows down the actions of all enemies and objects on screen for 8 seconds. A timer icon below the weapon gauge shows the player how much time is left until it deactivates. It cannot be cancelled once activated, but the user can still switch to another weapon. The background music also slows down during its duration, though this is a purely aesthetic detail. Against bosses, it can deal damage only if it's set as a primary weakness, and they are immune to the slowing effect if no weaknesses are set or if it's set as an immunity. Weapon Blocks marked with Time Slow will be destroyed upon initial activation.

The weapon was modified from its original use by decreasing the amount of energy it consumes, allowing for 7 uses with a full gauge as opposed to 2. Its use makes it more akin to Flash Stopper. It no longer holds the user in place upon activation or extends a boss's invulnerability frames either.

A video tutorial of Time Slow is available here


Version 1.1
Bosses
Time ManIce Man
Enemies
SpineCrazy RazyKiller BulletFlying ShellWatcherTackle FireBlockyPierobotCrabbotHot DogBig FishPetit SnakeyPower MusclerBrain Break
Weapons
Ice SlasherHyper BombTime SlowOil SliderAtomic FireNeedle CannonHard KnuckleRing BoomerangDive Missile
Level Objects
Flame Pillar
Major Patches
1.1.11.1.21.1.3

Mega Man Powered Up
Weapons (PU)
Proto BusterRoll SwingTime SlowOil Slider
Weapons (MM1)
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholderHotheadShield Attacker
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave SpawnerOn/Off Switch
Bosses
Cut ManIce ManBomb ManFire ManTime ManYellow Devil
Other Pages
TilesetsBackgroundsMusic