Difference between pages "File:MegaManGBVCover.jpg" and "Crystal Eye"

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(Box of MMV GB)
 
 
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== Summary ==
{{Template:Asset
Box of MMV GB
|name=[[File:CrystalEyeIcon.png|left]] Crystal Eye [[File:CrystalEyeIcon.png|right]]
|image=[[File:CrystalEye.png|250px]]
|caption=Artwork for the Crystal Eye in ''[[Mega Man 5]]''
|description=Large expensive crystal that splits off into three bouncing shots.
|damage=3
|game=''[[Mega Man 5]]''
|appears=''[[Mega Man IV]]''
|version=[[1.3.0]]
|programmer=[[WreckingPrograms]]
}}
Crystal Eye is [[Crystal Man]]'s signature weapon, originating from ''[[Mega Man 5]]'' and reappearing in ''[[Mega Man: IV]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.3.0]].
 
It allows the user to shoot a large crystal that splits into three smaller orbs upon hitting solid terrain or an enemy. One orb flies backwards from the point of impact, while the other two fly off at a 60 degree angle. They will continue to bounce off of floors and walls for three seconds before despawning. While only one Crystal Eye can be onscreen normally, it can be refired once it splits, meaning there is no limit to how many smaller pieces can be onscreen. Enemy shields will deflect it as expected, but reflective objects will not unless it's shot at point-blank.
 
==Bugs==
 
*In [[1.8.0]], when the weapon collides with the wall, the game crashes. Later, it was fixed in [[1.8.1]].
 
[[Category:Weapons]]

Revision as of 21:56, 12 December 2022

CrystalEyeIcon.png
Crystal Eye
CrystalEyeIcon.png
CrystalEye.png
Artwork for the Crystal Eye in Mega Man 5
Information
Game information
Description: Large expensive crystal that splits off into three bouncing shots.
Damage: 3
Added in version: 1.3.0
Series information
Game of origin: Mega Man 5
Other appearances: Mega Man IV
Development
Programmer(s): WreckingPrograms

Crystal Eye is Crystal Man's signature weapon, originating from Mega Man 5 and reappearing in Mega Man: IV. It is featured in Mega Man Maker as of version 1.3.0.

It allows the user to shoot a large crystal that splits into three smaller orbs upon hitting solid terrain or an enemy. One orb flies backwards from the point of impact, while the other two fly off at a 60 degree angle. They will continue to bounce off of floors and walls for three seconds before despawning. While only one Crystal Eye can be onscreen normally, it can be refired once it splits, meaning there is no limit to how many smaller pieces can be onscreen. Enemy shields will deflect it as expected, but reflective objects will not unless it's shot at point-blank.

Bugs

  • In 1.8.0, when the weapon collides with the wall, the game crashes. Later, it was fixed in 1.8.1.

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current21:25, 12 December 2022Thumbnail for version as of 21:25, 12 December 2022220 × 217 (25 KB)DarkiusMC (talk | contribs)Box of MMV GB

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