Difference between revisions of "WreckingPrograms"

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|aka=Wrecking<br>Djemie Groot
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'''WreckingPrograms''' is the creator, leader and main programmer of ''[[Mega Man Maker]]''. While his major role is programming, he has also been involved in the design and sprites[3] and he wrote some of the flavor text. He was initially developing the project alone, but decided to recruit people later on due to the game's scope.
'''WreckingPrograms''' is the creator of ''[[Mega Man Maker]]'' and the former leader and main programmer of the project. While his major role was programming, he has also been involved in the design and sprites and he wrote some of the flavor text. He was initially developing the project alone, but decided to recruit people later on due to the game's scope.


His earlier experiences with programming come from Super Mario fangames. He created the Mega Engine, a game engine allowing for assorted Mega Man games and experiments. After creating the Mega Engine, he created tutorials for programming a Mega Man game and a few for Sonic the Hedgehog games. He was a programmer for Make a Good Mega Man Level 2 after having participated in the first Make a Good Mega Man Level contest.
His earlier experiences with programming come from Super Mario fangames. He created the Mega Engine, a game engine allowing for assorted Mega Man games and experiments. After creating the Mega Engine, he created tutorials for programming a Mega Man game and a few for Sonic the Hedgehog games. He was a programmer for Make a Good Mega Man Level 2 after having participated in the first Make a Good Mega Man Level contest.
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Before announcing ''Mega Man Maker'', WreckingPrograms made videos showcasing two weapons from outside Mega Man canon, [[Shine]] and [[Nado]], based on Fox McCloud's and Meta Knight's attacks respectively from the ''Super Smash Bros.'' series. WreckingPrograms wrote the tutorial and was aided by Gaem with sprites. He also designed the user interface as of [[1.0.0]], but it was replaced during [[1.1.0]].
Before announcing ''Mega Man Maker'', WreckingPrograms made videos showcasing two weapons from outside Mega Man canon, [[Shine]] and [[Nado]], based on Fox McCloud's and Meta Knight's attacks respectively from the ''Super Smash Bros.'' series. WreckingPrograms wrote the tutorial and was aided by Gaem with sprites. He also designed the user interface as of [[1.0.0]], but it was replaced during [[1.1.0]].


Despite his arm injury during part of 1.5.0's development, WreckingPrograms assisted Luigi with the overhaul to allow multiple bosses within a level. During [[1.6.0]], WreckingPrograms implemented the Build Online function and resumed from what [[numbers]] did. WreckingPrograms had also nabbed a job to be the tools programmer for 30XX around this time.
Despite his arm injury during part of [[1.5.0]]'s development, WreckingPrograms assisted Luigi with the overhaul to allow multiple bosses within a level. During [[1.6.0]], WreckingPrograms implemented the Build Online function and resumed from what [[numbers]] did. WreckingPrograms had also nabbed a job to be the tools programmer for ''30XX'' around this time.


On December 2, 2020 Wrecking announced that he would step down as the project leader of Mega Man Maker after the release of 1.7.0, noting that he wanted to move onto other projects. He said that his original vision for the game of "creating an intuitive level editor featuring content from all main-line Mega Man titles" is complete as of version 1.6, with version 1.7 serving "as a good way of tying up loose ends". Luigi and Goldstorm would take the role of project leader after the release of version 1.7.0, while WreckingPrograms would be a consultant for the game. The trailer for 1.7.0 was posted on his YouTube channel, but after the update's release, future update videos related to the game were posted on a dedicated Mega Man Maker YouTube channel.
On December 2, 2020 Wrecking announced that he would step down as the project leader of Mega Man Maker after the release of 1.7.0, noting that he wanted to move onto other projects and to focus on ''30XX'' and Alex's game ''V00''. He said that his original vision for the game of "creating an intuitive level editor featuring content from all main-line Mega Man titles" is complete as of version 1.6, with version 1.7 serving "as a good way of tying up loose ends". Luigi and Goldstorm would take the role of project leader after the release of version 1.7.0, while WreckingPrograms would be a consultant for the game. The trailer for 1.7.0 was posted on his YouTube channel, but after the update's release, future update videos related to the game were posted on a dedicated Mega Man Maker YouTube channel.


During the minor updates, WreckingPrograms prepared to give ownership of the community and team servers and the forums to Luigi. After [[1.7.5]]'s release, WreckingPrograms deemed the update to not have major issues and decided to pass the project leader roles to Luigi and Goldstorm.  
During the minor updates, WreckingPrograms prepared to give ownership of the community and team servers and the forums to Luigi. After [[1.7.5]]'s release, WreckingPrograms deemed the update to not have major issues and decided to pass the project leader roles to Luigi and Goldstorm.  


[[Category:Developers]] [[Category:Project leader]] [[Category:Programmer]] [[category:Spriter]] [[Category:Writer]]
[[Category:Developers]] [[Category:Project leader]] [[Category:Programmer]] [[category:Spriter]] [[Category:Writer]]

Revision as of 22:55, 21 July 2021

WreckingPrograms
Information
Role: Founder
Project leader (formerly)
Programmer
Spriter (formerly)
Writer (formerly)
Also known as Wrecking
Djemie Groot
Known for Mega Engine
30XX

WreckingPrograms is the creator of Mega Man Maker and the former leader and main programmer of the project. While his major role was programming, he has also been involved in the design and sprites and he wrote some of the flavor text. He was initially developing the project alone, but decided to recruit people later on due to the game's scope.

His earlier experiences with programming come from Super Mario fangames. He created the Mega Engine, a game engine allowing for assorted Mega Man games and experiments. After creating the Mega Engine, he created tutorials for programming a Mega Man game and a few for Sonic the Hedgehog games. He was a programmer for Make a Good Mega Man Level 2 after having participated in the first Make a Good Mega Man Level contest.

His motivation to create Mega Man Maker was "to create a tool to allow people with no development experience to create their own Mega Man levels."

Before announcing Mega Man Maker, WreckingPrograms made videos showcasing two weapons from outside Mega Man canon, Shine and Nado, based on Fox McCloud's and Meta Knight's attacks respectively from the Super Smash Bros. series. WreckingPrograms wrote the tutorial and was aided by Gaem with sprites. He also designed the user interface as of 1.0.0, but it was replaced during 1.1.0.

Despite his arm injury during part of 1.5.0's development, WreckingPrograms assisted Luigi with the overhaul to allow multiple bosses within a level. During 1.6.0, WreckingPrograms implemented the Build Online function and resumed from what numbers did. WreckingPrograms had also nabbed a job to be the tools programmer for 30XX around this time.

On December 2, 2020 Wrecking announced that he would step down as the project leader of Mega Man Maker after the release of 1.7.0, noting that he wanted to move onto other projects and to focus on 30XX and Alex's game V00. He said that his original vision for the game of "creating an intuitive level editor featuring content from all main-line Mega Man titles" is complete as of version 1.6, with version 1.7 serving "as a good way of tying up loose ends". Luigi and Goldstorm would take the role of project leader after the release of version 1.7.0, while WreckingPrograms would be a consultant for the game. The trailer for 1.7.0 was posted on his YouTube channel, but after the update's release, future update videos related to the game were posted on a dedicated Mega Man Maker YouTube channel.

During the minor updates, WreckingPrograms prepared to give ownership of the community and team servers and the forums to Luigi. After 1.7.5's release, WreckingPrograms deemed the update to not have major issues and decided to pass the project leader roles to Luigi and Goldstorm.