Frisk Cannon

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Revision as of 07:23, 19 November 2018 by Justazag (talk | contribs) (1. Somone* (trivia#1) needs to be cited. 2. Is the change to the Frisk Cannon Bullet Intentional or unintentional (Trivia#2)?)
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Frisk Cannon
Frisk Cannon.png
Artwork of a Frisk Cannon from Mega Man 7
Information
Category: Enemies
Game of origin: Mega Man 7
HP: 4
Damage: 2 (contact) 2 (shot)

The Frisk Cannon is a purple mechanical turret enemy primarily found in Junk Man and Spring Man's stages from Mega Man 7, and is featured in Mega Man Maker as of it's version 1.4.0 update. Frisk Cannons have a set of warning lights on them that are normally off. When the lights extend and flicker, the Frisk Cannon will fire out three ball-shaped projectiles in a row in an upwards ark, similar to the classic Crazy Cannon enemy. Each shot is fired with slightly less power causing each successive shot to travel in a shorter ark that comes down quicker and closer to the Frisk Cannon. The shots fired by Frisk Cannon are not stopped by walls or other physical terrain, allowing them to rain down shots on the Player Character's head.

In the Level Builder, when a Frisk Cannon is placed it can be set to face left or right, however it can not turn around. Regardless of this, a Frisk Cannon will always keep firing as long as it's on-screen even if the Player Character is behind them or otherwise clearly out of it's range.

Trivia

  • Since the Frisk Cannon never had 8-Bit sprites in Mega Man 7, they have new custom-made sprites by Someone* for Mega Man Maker.
  • In their original appearance, the shots fired by Frisk Cannon were solid and destructible with 1 hp rather than indestructible and deflectible. This aspect was changed specifically for Mega Man Maker.

Glitches

  • None