Hot Dog

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Hot Dog
Artwork of Hot Dog from Mega Man 2
Description: Fires large arcs of fire. Very durable.
Category: Enemies
Game of origin: Mega Man 2
HP: 20
Damage: 8 (contact)
4 (fireball)
Weakness(es): Leaf Shield
Programmer(s): WreckingPrograms

Hot Dog (or Friender depending on localization) is a blue dog robot that was originally meant to protect forests. It has a fire extinguisher on their tail, but Dr. Wily modified it to be able to breathe fire. It originates from Mega Man 2 and appears in Wood Man's stage. It also appears in Wily Stage 2 of Wily Tower in Mega Man: The Wily Wars, and in Wood Man's stage from Mega Man II.

In Mega Man Maker


When Hot Dog is spawned, it will teleport in, just like Tama, giving the player a moment to freeze time it with the Flash Stopper to rush buy it before the enemy fully spawns into the level. Otherwise, its behaviour is to shoot a stream of fireballs in a pattern until it is defeated or despawned. Those fireballs go in an parabolic direction. This can complicate reflecting them with Shine or Proto Shield, since they would be sent in a direction that the player may have not wanted to.

When the Hot Dog shoots his fireballs, it does not shoot an erratic number as it did in Mega Man 2. Instead, the firewalls are always six, similarly to the Hot Dog always shooting the same number of fireballs in Mega Man II.

Hot Dog will not turn around to face the player if the player goes behind it. Hot Dog's biggest weakness is Leaf Shield, which defeats it in one hit.


  • Hot Dog is the largest enemy in Mega Man Maker, being 4x4 blocks, or 16 tiles, in size (Tama is the second-largest, at 5x3 blocks, or 15 tiles in size).
  • Hot Dog's fireballs sprites are larger than their actual hitbox, meaning the player character can be slightly inside the edge of the fireball's sprite without taking damage. This is not a glitch, and is accurate to the source game, Mega Man 2.


  • Enemies with unique spawn-in animations, such as Hot Dog and Tama, may not react correctly to Crash Lift platforms when spawned falling onto one, if the Crash Lift platform is not moving upwards when landed on.