Difference between revisions of "Weapons"

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|[[File:sprCatWeaponsIcons_0Proto.png]]
 
|[[File:sprCatWeaponsIcons_0Proto.png]]
 
|[[Proto Buster]]
 
|[[Proto Buster]]
|Shoots two bullets at a time, Proto Man's default weapon. Can be charged up if enabled, also can use [[Proto Strike]] if enabled.
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|Shoots two bullets at a time, Proto Man's default weapon. Can be charged up, also can use [[Proto Strike]] if enabled.
 
|Like Mega Buster, but it only has one charge type. Can become Proto Strike.
 
|Like Mega Buster, but it only has one charge type. Can become Proto Strike.
 
|1.3+
 
|1.3+

Revision as of 05:47, 15 May 2018

Weapons are a category of... well, weapons! They are used to defeat enemies that dare block the way of the player character. As of version 1.3.6, there are currently 45 weapons from the original six NES games, as well as 1 weapon from the upcoming Mega Man 11, and an additional 3 weapons that originate from other games.

List of Weapons

Generic

Weapons that don't belong to any specific category

Name Ability Ingame Description Version Added
File:SprCatWeaponsIcons N.png Nothing When this weapon is chosen, you lose all ability to shoot. You get nothing! You lose! Good day, sir! 1.0+
File:SprCatWeaponsIcons 0.png Mega Buster Shoots three bullets at a time, Mega Man's default weapon. Can be charged up if enabled. Mega Man's classic weapon, fires compressed energy bullets 1.0+
File:SprCatWeaponsIcons 0Proto.png Proto Buster Shoots two bullets at a time, Proto Man's default weapon. Can be charged up, also can use Proto Strike if enabled. Like Mega Buster, but it only has one charge type. Can become Proto Strike. 1.3+
File:SprCatWeaponsIcons 0Bass.png Bass Buster Rapid fire in 7 directions, Bass's default weapon. Does less damage than Mega Man and Proto Man's busters, and stops at walls. Can be fired in 7 directions, but stops at walls. 1.3+

Mega Man 1

Weapons that first appeared in Mega Man 1

Name Description Version
File:SprCatWeaponsIcons 14.png Rolling Cutter Akin to a boomerang, always comes back and slices through anything. 1.0+
SprCatWeaponsIcons 31.png Ice Slasher Makes your enemies freeze in their tracks. 1.1+
File:SprCatWeaponsIcons 32.png Hyper Bomb Throw a bomb that explodes upon contact with enemies, exploding four ways. 1.1+
File:SprCatWeaponsIcons 17.png Fire Storm Fire fire, and give yourself a protective fire shield for one second. 1.0+
SprCatWeaponsIcons 13.png Thunder Beam Fire three thunder beams: One horizontally and two vertically! 1.0+
File:SprCatWeaponsIcons 30.png Time Slow Sloooow dooown tiiiiiiime. 1.1+
File:SprCatWeaponsIcons 33.png Oil Slider Fire an oil blob and ride it, hitting anything in your path. Radical! 1.1+

Mega Man 2

Robot Master Weapons that first appeared in Mega Man 2.

Name Description Version
File:Airshooter.jpg Air Shooter Fire off 3 tornadoes that arc up into the air. 1.2+
File:Quickboomerang.jpg Quick Boomerang Boomerang, a quick one at that! Hold for rapid-fire. 1.0+
File:Leafshield.jpg Leaf Shield Rapidly hits enemies. Can be thrown in 4 directions. 1.2+
File:Crashbomber.jpg Crash Bomber A bomb that sticks to walls and shielded enemies before exploding. 1.0+
File:Metalblade.jpg Metal Blade Shoot a gear in one of eight directions. Just as powerful. 1.0+
File:Atomicfire.jpg Atomic Fire Charge up a fireball and release it. The charge can damage foes too. 1.1+

Mega Man 3

Robot Master Weapons that first appeared in Mega Man 3.

Name Description Version
File:Searchsnake.jpg Search Snake Fire a miniature snake that slithers along surfaces. 1.0+
File:Needlecannon.jpg Needle Cannon Fire needle projectiles that stick to enemies for continuous damage. 1.1+
File:Topspin.jpg Top Spin Spin in mid-air and hurt anything you touch! You can also bounce on enemies. 1.0+
File:Magnetmissile.jpg Magnet Missile Fire off a magnet that homes in on enemies vertically. 1.0+
File:Geminilaser.jpg Gemini Laser A laser that bounces off walls. Now with less lag and more laser! 1.2+
File:Hardknuckle.jpg Hard Knuckle A multi-hit fist. Hold up or down to adjust its trajectory. 1.1+

Mega Man 4

Robot Master Weapons that first appeared in Mega Man 4.

Name Description Version
File:Ringboomerang.jpg Ring Boomerang Ring that always comes back! Not suitable for marriage. 1.1+
File:Divemissile.jpg Dive Missile A homing torpedo that explodes upon contact. 1.1+
File:Skullbarrier.jpg Skull Barrier Protects you from spikes... until you get hit. 1.0+
File:Flashstopper.jpg Flash Stopper Suspend time and use it to your advantage! 1.0+
File:Drillbomb.jpg Drill Bomb High damage bomb that can be exploded with the press of a button. 1.3+
File:Pharaohshoticon.png Pharaoh Shot Blast solar energy in 6 directions, charge up to pack a bigger punch. 1.0+

Mega Man 5

Robot Master Weapons that first appeared in Mega Man 5.

Name Description Version
(image) Power Stone Summons stones that twirl around you and make you question your life choices. 1.3+
(image) Gravity Hold Damage all enemies on screen and flip their gravity when defeating them. 1.0+
(image) Crystal Eye Large expensive crystal that splits off into three bouncing shots. 1.3+
(image) Star Crash Barrier of stars that decreases your gravity. 1.0+
(image) Water Wave Pitiful spray of waves. Absolutely no interaction with water. 1.3+
(image) Charge Kick An invincible slide that hurts enemies. Slide in the air or double jump! 1.0+

Mega Man 6

Robot Master Weapons that first appeared in Mega Man 6.

Name Description Version
(image) Wind Storm Fire a small tornado, jump on it to get to higher ground. 1.0+
(image) Silver Tomahawk Shoot a tomahawk that curves upwards. 1.0+
(image) Plant Barrier Heals you when hit by projectiles. Powerful projectiles heal you more. 1.0+
(image) Knight Crusher ??? 1.4+

Mega Man 11

Robot Master Weapons that first appeared in Mega Man 11.

Name Description Version
(image) Brick Drop Spawn 4 bricks at the top of the screen and launch them downwards. 1.2+

Cameo

Weapons that make an appearance from non-Mega Man franchises.

Name Description Origin Version
(image) Shine A frame 1 move that hits around you. Can apparently reflect projectiles too. Super Smash Bros Melee 1.0+
(image) Nado How do you even punish this move? Hold attack to go higher. Super Smash Bros Brawl 1.0+
(image) Perfect Freeze Spray a barrage of bullets and freeze them at any time. Touhou 1.0.9+

Utilities

Weapons that aren't obtained by collecting a Robot Master's power, usually made to assist the player with platforming.

Name Description Version
(image) Rush Coil Use Rush as your personal spring and get to higher ground. 1.0+
(image) Rush Jet Rush transforms into a jet... somehow. Hold up or down to change your altitude. 1.0+
(image) Proto Coil Like The Rush Coil, but you don't need to take it for a walk. 1.3+
(image) Proto Jet Like the Rush Jet, but doesn't leave its fur all around the house. 1.3+
(image) Treble Boost Allows Bass to fly for a limited amount of time. Can fire spread shots. 1.3+
(image) Magnet Beam Build a blinking bridge that you can stand on. Hold attack to make it longer! 1.0+
(image) Item-1 Throw out a platform that slowly rises. Good for scaling castles. 1.2+
(image) Item-2 Throw out a jet board that rockets forward. Good for flying over spike pits. 1.2+
(image) Item-3 Throw out a platform that bounces and scales walls. Good for... uh... wait... 1.2+
(image) Super Arrow Arrow that also functions as a platform. Very versatile. Sticks to walls. 1.3+