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| {{Template:Asset
| | Time weapons are weapons that affect the flow of time, be it slowing or freezing altogether. |
| |name=[[File:FlashStopperIcon.png|left]] Flash Stopper [[File:FlashStopperIcon.png|right]]
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| |image=[[File:FlashStopper.png|250px]]
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| |caption=Artwork for the Flash Stopper in ''[[Mega Man 4]]''
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| |description=Suspend time and use it to your advantage!
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| |damage=1
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| |game=''[[Mega Man 4]]''
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| |appears=''[[Mega Man IV]]''
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| |version=[[1.0.0]]
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| |programmer=[[WreckingPrograms]]
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| }}
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| '''Flash Stopper''' is Bright Man's signature weapon, originating from ''[[Mega Man 4]]'' and reappearing in ''[[Mega Man IV]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].
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| All enemies and objects will be stopped for 5 seconds upon activation, and the player is still capable of attacking with basic Buster shots that ignore any armor an opponent may have. Switching weapons will deactivate the weapon prematurely. [[Fuse Rails]] can be safely contacted while it's active, and shots will pass through [[Soccer Ball Jet]]s as well. The initial flash cannot destroy [[Weapon Block]]s marked with Flash Stopper, but the shots can. Against [[bosses]], it will only stop them if set as a primary or secondary weakness, and the shots always deal 1 unit of damage unless a character's default weapon is set as the weakness.
| | [[Category:Weapons]] |
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| [[Category:Weapons]] [[Category:Time weapons]] | |
Latest revision as of 08:17, 4 January 2023
Time weapons are weapons that affect the flow of time, be it slowing or freezing altogether.