Difference between pages "1.0.0" and "1.0.4"

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[[File:Old Title Screen.png|right|thumb|The title screen used in version 1.0.0 that was removed in [[1.1.0]]]]
'''1.0.4''' was a minor update for ''[[Mega Man Maker]]'' that brought bug fixes, reduced lag and introduced an auto-updater. However, it was recalled and replaced by [[1.0.4.1]].
'''Version 1.0.0''' is the first release of ''[[Mega Man Maker]]'' (back when it was known as “''Mega Maker''”), released on July 15, 2017. [https://www.youtube.com/watch?v=BpCarkGGoxI According to the trailer] and the original website, it included 46 [[enemies]], 29 [[level Objects]], 12 [[bosses]], 24 [[Weapons|special weapons]], 40 [[backgrounds]], 129 [[tilesets]], and 63 [[music]] tracks.
The title screen had a dark blue electronic background and featured the "''Mega Maker''" logo, which had a very small chance of getting replaced with the Japanese version of it. The menu options were turquoise rectangles with big gray outlines, and the bigger boxes in the menus had bolts at the corners. The title screen also had music that was different than the one in use since [[1.1.0]], and the music for the online menus was the same as regular menus. The game's ZIP file contained a splash.png file that was in the game up until version [[1.0.4]] and S-WinAmp.dll that was replaced in [[1.0.2]].


The icons used in the [[Level Builder]] were different. The weapons menu for the level had the [[Rolling Cutter]] as an icon. The pickups were listed alongside the objects. In level settings, the option to enable or disable the [[Charge Shot]] and the slide were in a checklist and the statement had an "Enable". The buster could be changed by two red arrows around the current option, where the ''[[Mega Man 4]]'', ''[[Mega Man 5]]'' and ''[[Mega Man 6]]'' options could be selected, and the Mega Man 6 was the default one. In the settings of a boss, the primary weakness, the second weakness and immunity could be enabled or disabled in a checklist and the option had an "Enable" before the respective weapon setting. For the boss music, there was a "Boss music" button instead of the single quaver of later installments.
==1.0.4.1==


The [[Example Levels]] released with the game were taken from a level contest held during the development of 1.0.0. The contest was held in a separate Discord server from the one for the development team.
===New Features===


Almost all the menus and the interface for the [[Level Builder]] received a complete redesign in the [[1.1.0]] update.
* Significantly reduced lag on large levels. This should make most levels run at a consistent frame rate on low-end PCs.
* This is the last time you'll have to update the game manually, thanks to an auto-update system Mors wrote!
* Added support for one-click level plays; the Discord bot has been updated accordingly, so whenever you or someone else tells the bot to display a level, you can click the link and immediately play it without having to enter the ID manually. Please note that you will have to launch the game at least once before making use of this feature.
* The game automatically creates a backup of your level every two minutes. If you quit the game abruptly or if the game crashes, you can load this backup when loading your level again. This should prevent major data loss. Make sure to set your level name as soon as you can, otherwise this backup feature does not work.
* Added Pointan, that cute cursor from the trailer (and Mega Man 10 for that matter). He now replaces your cursor in the editor and menus! You can disable him in the options menu, but you'd make Pointan very sad.
* Added an optional grid in the level builder.
* The level introduction screen is now skippable by pressing Jump or Start/Pause.
* You can now log out through Extras > Profile > Log out.
* You can also press Control + S in the editor to save your level.
* You can now decrease an object's number (e.g. that of Yoku Blocks or Time Bombs) by pressing the right mouse button.


=== Features ===
===Changes===
* The "Log in" now displays "Log in instead" to make it more obvious that this is not the button to click for account creation.
* The background color palette in the settings category now better matches the colors used in actual backgrounds.
* "Got stuck on left" errors removed in favor of no camera boundaries. It may still look weird, but at least it doesn't crash the game.
* Shine and Nado now have 8-bit sound effects.
* Green Quick Lasers now have a custom draining sound effect.
* Tiles now only "attach" to section borders when that section isn't used. In other words, whether or not a section is connected doesn't have an impact on tiles anymore. This should fix a bug where some terrain isn't solid (levels created in previous builds may still have non-solid terrain, though).
* Whenever you create a new level, the default music is randomized; this should get rid of the overuse of the Cut Man theme.
* When the game fails to upload your level, it now asks you if you want to try again (previously it automatically re-tried up to five times, but people wanted to see this changed).
* Changed the way the Charge Kick Double Jump works. Previously, you had to switch weapons during the Charge Kick before being able to double jump; now, you can double jump regardless of whether you switch weapons or not, but you can only do so at the end of the slide. Mega Man flashes to indicate when you can double jump.


==== Bosses ====
===Fixed Bugs===
 
* Tutorial theme is Time Man instead of MM7 intro stage.
* [[Cut Man]]
* The nado climbing glitch.
* [[Bomb Man]]
* Plant Barrier can absorb the MM1 Fire Block's and the MM1 Elec Block's "projectiles", whereas Star Crash and Skull Barrier get destroyed by them.
* [[Crash Man]]
* Dying on the same frame a transition happens crashes the game (playerCameraInit error).
* [[Metal Man]]
* Whenever you use Rush Jet while transitioning screens, if you switch off of the jet at any point during the transition, the game crashes.
* [[Spark Man]]
* Enemy drops such as weapon energy persist after leaving a screen.
* [[Top Man]]
* Going through a boss door during the victory jingle crashes the game.
* [[Toad Man]]
* Pressing Escape in the tutorial while placing an object, then selecting No will prevent you from placing anything.
* [[Pharaoh Man]]
* Enemies can still get hit while the game is paused.
* [[Stone Man]]
* Mute does not get rid of the sound made by an E-tank or M-tank filling your health up.
* [[Napalm Man]]
* If you place both a boss and party ball in a level, then play the stage and beat it through the party ball, you can place another boss.
* [[Knight Man]]
* Quick lasers don't reset when switching sections.
* [[Plant Man]]
* If you jump on the frame you land, you always do a full hop even if you let go of the jump button early.
* [[Boss Door]] (Level object listed on the boss category, in every section barring the misc. one)
* Sliding under a ceiling and trying to climb down a ladder forces you into the ceiling.
** Upwards/Downwards
* If you Charge Kick under a ceiling you do not stop sliding even if you're in the air, sometimes preventing you from moving.
** Left/Right
* If you load a level offline (build) then enter an ID online, it will display Edit instead of Play.
* [[Energy Element]]
* Quick switch weapons on the same frame you pause, then unpause without moving in the menu -> use ammo from a different weapon.
* [[Party Ball]]
* Collisions with yoku blocks are a bit glitchy.
 
* You can slide through spikes with Skull Barrier.
==== Enemies ====
* If you perform a frame-perfect jump on spikes, you don't die.
 
* If you throw a weapon on ice, you stop immediately instead of sliding.
* [[Met]]
* You can't Charge Kick into Charge Kick blocks/barriers when standing a few pixels away from them.
* [[Octopus Battery]]
* If you get hit into a spike, then wait until your invincibility runs out and walk into the spike, you don't die.
* [[Beak]]
* If you use Flash Stopper, then scroll a Time Bomb on screen, it won't be solid.
* [[Picket Man]]
* [[Screw Bomber]]
* [[Big Eye]]
* [[Footholder]]
* [[Neo Met]]
* [[Sniper Joe]]
* [[Telly]]
* [[Telly Spawner]]
* [[Crazy Cannon]]
* [[Batton]]
* [[Robbit]]
* [[Hothead]]
* [[Peterchy]]
* [[Potton]]
* [[Hammer Joe]]
* [[Mechakkero]]
* [[Pole Egg]]
* [[Pole]]
* [[New Shotman]]
* [[Skeleton Joe]]
* [[Togehero]]
* [[Shield Attacker]]
* [[Super Ball Machine Jr]]
* [[Skullmet]]
* [[Taketento]]
* [[Gachappon]]
* [[Train Met]]
* [[Crystal Joe]]
* [[Shield Attacker]]
* [[Pukapelly]]
* [[Lyric]]
* [[Kouker]]
* [[Bitter]]
* [[Colton]]
* [[Shield Attacker]]
* [[Fire Telly]]
* [[Au-Au]]
* [[Ben K]]
* [[Cannopeller]]
* [[Twin Roader]]
* [[Caricarry]] (unused)
* [[Petit Devil]] (unused)
 
==== Weapons ====
 
* [[Nothing]]
* [[Mega Buster]] (listed in every weapon category excluding "Other" and "Utilities")
* [[0]]
* [[Rolling Cutter]]
* [[Fire Storm]]
* [[Thunder Beam]]
* [[Quick Boomerang]]
* [[Crash Bomber]]
* [[Metal Blade]]
* [[Search Snake]]
* [[Top Spin]]
* [[Magnet Missile]]
* [[Skull Barrier]]
* [[Flash Stopper]]
* [[Pharaoh Shot]]
* [[Gravity Hold]]
* [[Star Crash]]
* [[Charge Kick]]
* [[Wind Storm]]
* [[Silver Tomahawk]]
* [[Plant Barrier]]
* [[Shine]]
* [[Nado]]
* [[Rush Coil]]
* [[Rush Jet]]
* [[Magnet Beam]]
 
==== Level Objects ====
 
* [[Checkpoint]]
* [[Water]]
* [[Yoku Block]]
* [[Count Bomb]]
* [[Teleporter]]
* [[Weapon Block]]
* [[Weapon Block|Weapon Barrier (1x2)]]
* [[Fire Beam]]
* [[Elec Beam]]
* [[Conveyor Belt]]
* Yellow [[Force Beam]]
* Red [[Force Beam]]
* Green [[Force Beam]]
* [[Lift Platform]]
* [[Drop Platform]]
* [[Dust Block]]
* [[Cossack Platform]]
* [[Falling Platform]]
* [[Rotating Platform]]
* [[Spring]]
* [[Flip Platform]]
* [[Pickups]]
* [[Large Health]]
* [[Small Health]]
* [[Large Weapon Energy]]
* [[Small Weapon Energy]]
* [[Life]]
* [[E-Tank]]
* [[M-Tank]]
 
==== Backgrounds ====
 
* Guts BG
* Ice BG
* Bomb BG
* Fire BG
* Elec BG
* Bubble BG
* Quick BG
* Wood BG
* Flash BG
* Metal BG
* Heat BG
* Spark BG
* Snake BG
* Needle BG
* Top BG
* Shadow BG
* Magnet BG
* Hard BG
* Skull BG
* Bright BG
* Dust BG
* Drill BG
* Toad BG
* Pharaoh BG
* Stone BG
* Gravity BG
* Crystal BG
* Napalm BG
* Gyro BG
* Star BG
* Wave BG
* Charge BG
* Blizzard BG
* Wind BG
* Flame BG
* Tomahawk BG
* Centaur BG
* Knight BG
* Yamato BG
* Yamato BG 2
* Plant BG
 
==== Tilesets ====
 
* Cut Tile
* Guts Tile
* Ice Tile
* Bomb Tile
* Fire Tile
* Elec Tile
* Bubble Tile
* Air Tile
* Quick Tile
* Wood Tile
* Crash Tile
* Metal Tile
* Heat Tile
* Spark Tile
* Snake Tile
* Needle Tile
* Top Tile
* Magnet Tile
* Gemini Tile
* Hard Tile
* Ring Tile
* Dive Tile
* Skull Tile
* Bright Tile
* Dust Tile
* Drill Tile
* Toad Tile
* Pharaoh Tile
* Stone Tile
* Gravity Tile
* Napalm Tile
* Gyro Tile
* Star Tile
* Charge Tile
* Blizzard Tile
* Wind Tile
* Tomahawk Tile
* Centaur Tile
* Knight Tile
* Yamato Tile
 
==== Ladders ====
 
* Cut Ladder
* Elec Ladder
* Bomb Ladder
* Fire Ladder
* Wily Ladder 1 (MM1 Wily 1)
* Wily Ladder 2 (MM1 Wily 2)
* Wood Ladder
* Crash Ladder
* Wily Ladder 3 (MM2 Wily 1)
* Wily Ladder 4 (MM2 Wily 2)
* Spark Ladder
* Needle Ladder
* Top Ladder
* Magnet Ladder
* Hard Ladder
* Gemini Ladder
* Wily Ladder 6 (MM3 Wily 4) (Wily Ladder 5 was not in this release)
* Skull Ladder
* Bright Ladder
* Dust Ladder
* Cossack Ladder 1
* Cossack Ladder 2 (Cossack 4)
* Wily Ladder 7 (MM4 Wily 2)
* Stone Ladder
* Crystal Ladder
* Napalm Ladder
* Gyro Ladder
* Star Ladder
* Charge Ladder
* Dark Ladder 1 (Dark Man 1)
* Dark Ladder 2
* Dark Ladder 3 (Dark Man 3)
* Blizzard Ladder
* Wind Ladder
* Flame Ladder
* Tomahawk Ladder
* Centaur Ladder
* Knight Ladder
* Plant Ladder
* Mr X Ladder 1 (Mr X Stage 1)
* Mr X Ladder 2 (Mr X Stage 4)
* Wily Ladder 8
 
==== Spikes ====
 
* Cut Spike
* Guts Spike
* Wily Spike 1 (MM1 Wily 1)
* Wily Spike 2 (MM1 Wily 2)
* Bubble Spike
* Spark Spike
* Top Spike
* Magnet Spike
* Wily Spike 3 (MM3 Wily 1)
* Wily Spike 4 (MM3 Wily 2)
* Wily Spike 5 (MM3 Wily 4)
* Ring Spike
* Skull Spike
* Bright Spike
* Drill Spike
* Toad Spike
* Pharaoh Spike
* Cossack Spike 1 (Cossack 2)
* Cossack Spike 2 (Cossack 3)
* Wily Spike 6 (MM4 Wily 1)
* Wily Spike 7 (MM4 Wily 2)
* Gravity Spike
* Crystal Spike
* Napalm Spike
* Gyro Spike
* Star Spike
* Wave Spike
* Charge Spike
* Dark Spike 1 (Dark Man 1)
* Dark Spike 2 (Dark Man 2)
* Dark Spike 3 (Dark Man 3)
* Dark Spike 4 (Dark Man 4)
* Wily Spike 8 (MM5 Wily 2)
* Wily Spike 9 (MM5 Wily 2)
* Blizzard Spike
* Wind Spike
* Tomahawk Spike
* Centaur Spike
* Knight Spike
* Yamato Spike
* Plant Spike
* Mr X Spike 1 (Mr X Stage 1)
* Mr X Spike 2 (Mr X Stage 2)
* Mr X Spike 3 (Mr X Stage 3)
* Wily Spike 10 (MM6 Wily 1)
* Wily Spike 11 (MM6 Wily 3)
 
==== Music ====
 
* Cut Man
* Guts Man
* Ice Man
* Bomb Man
* Fire Man
* Elec Man
* Time Man
* Oil Man
* Wily Stage 1/2
* Wily Stage 3/4
* Bubble Man
* Air Man
* Quick Man
* Wood Man
* Crash Man
* Flash Man
* Metal Man
* Heat Man
* Wily Stage 1/2
* Wily Stage 3/4/5
* Spark Man
* Snake Man
* Needle Man
* Top Man
* Shadow Man
* Magnet Man
* Gemini Man
* Hard Man
* Wily Stage 1/2
* Wily Stage 3/4
* Wily Stage 5/6
* Ring Man
* Dive Man
* Skull Man
* Bright Man
* Dust Man
* Drill Man
* Toad Man
* Pharaoh Man
* Cossack Stage 1/2
* Cossack Stage 3/4
* Wily Stage 1/2
* Wily Stage 3/4
* Stone Man
* Gravity Man
* Crystal Man
* Napalm Man
* Gyro Man
* Star Man
* Wave Man
* Charge Man
* Proto Man's Castle
* Wily Stages
* Blizzard Man
* Wind Man
* Flame Man
* Tomahawk Man
* Centaur Man
* Knight Man
* Yamato Man
* Plant Man
* Mr. X Stages
* Wily Stages
* MM1 Robot Master
* MM2 Robot Master
* MM3 Robot Master
* MM4 Robot Master
* MM5 Robot Master
* MM6 Robot Master
* MM1 Wily Boss
* MM3 Wily Boss
* MM4 Wily Boss
* MM5 Wily Boss
* MM6 Wily Boss
* Tutorial
* Main Menu
* Title Screen
* Editor
* Credits
 
=== Gallery ===
 
<gallery>
File:Splash.png|The splash.png file. It was removed from later releases due to [[WreckingPrograms]] using the paid version.
File:TitleScreenWeeb.png|The secret Japanese title screen that was removed in [[1.1.0]].
File:Mega Maker promoart launch.png|Promotional art used at launch.
</gallery>


[[Category:Version history]]
[[Category:Version history]]

Revision as of 05:28, 26 June 2022

1.0.4 was a minor update for Mega Man Maker that brought bug fixes, reduced lag and introduced an auto-updater. However, it was recalled and replaced by 1.0.4.1.

1.0.4.1

New Features

  • Significantly reduced lag on large levels. This should make most levels run at a consistent frame rate on low-end PCs.
  • This is the last time you'll have to update the game manually, thanks to an auto-update system Mors wrote!
  • Added support for one-click level plays; the Discord bot has been updated accordingly, so whenever you or someone else tells the bot to display a level, you can click the link and immediately play it without having to enter the ID manually. Please note that you will have to launch the game at least once before making use of this feature.
  • The game automatically creates a backup of your level every two minutes. If you quit the game abruptly or if the game crashes, you can load this backup when loading your level again. This should prevent major data loss. Make sure to set your level name as soon as you can, otherwise this backup feature does not work.
  • Added Pointan, that cute cursor from the trailer (and Mega Man 10 for that matter). He now replaces your cursor in the editor and menus! You can disable him in the options menu, but you'd make Pointan very sad.
  • Added an optional grid in the level builder.
  • The level introduction screen is now skippable by pressing Jump or Start/Pause.
  • You can now log out through Extras > Profile > Log out.
  • You can also press Control + S in the editor to save your level.
  • You can now decrease an object's number (e.g. that of Yoku Blocks or Time Bombs) by pressing the right mouse button.

Changes

  • The "Log in" now displays "Log in instead" to make it more obvious that this is not the button to click for account creation.
  • The background color palette in the settings category now better matches the colors used in actual backgrounds.
  • "Got stuck on left" errors removed in favor of no camera boundaries. It may still look weird, but at least it doesn't crash the game.
  • Shine and Nado now have 8-bit sound effects.
  • Green Quick Lasers now have a custom draining sound effect.
  • Tiles now only "attach" to section borders when that section isn't used. In other words, whether or not a section is connected doesn't have an impact on tiles anymore. This should fix a bug where some terrain isn't solid (levels created in previous builds may still have non-solid terrain, though).
  • Whenever you create a new level, the default music is randomized; this should get rid of the overuse of the Cut Man theme.
  • When the game fails to upload your level, it now asks you if you want to try again (previously it automatically re-tried up to five times, but people wanted to see this changed).
  • Changed the way the Charge Kick Double Jump works. Previously, you had to switch weapons during the Charge Kick before being able to double jump; now, you can double jump regardless of whether you switch weapons or not, but you can only do so at the end of the slide. Mega Man flashes to indicate when you can double jump.

Fixed Bugs

  • Tutorial theme is Time Man instead of MM7 intro stage.
  • The nado climbing glitch.
  • Plant Barrier can absorb the MM1 Fire Block's and the MM1 Elec Block's "projectiles", whereas Star Crash and Skull Barrier get destroyed by them.
  • Dying on the same frame a transition happens crashes the game (playerCameraInit error).
  • Whenever you use Rush Jet while transitioning screens, if you switch off of the jet at any point during the transition, the game crashes.
  • Enemy drops such as weapon energy persist after leaving a screen.
  • Going through a boss door during the victory jingle crashes the game.
  • Pressing Escape in the tutorial while placing an object, then selecting No will prevent you from placing anything.
  • Enemies can still get hit while the game is paused.
  • Mute does not get rid of the sound made by an E-tank or M-tank filling your health up.
  • If you place both a boss and party ball in a level, then play the stage and beat it through the party ball, you can place another boss.
  • Quick lasers don't reset when switching sections.
  • If you jump on the frame you land, you always do a full hop even if you let go of the jump button early.
  • Sliding under a ceiling and trying to climb down a ladder forces you into the ceiling.
  • If you Charge Kick under a ceiling you do not stop sliding even if you're in the air, sometimes preventing you from moving.
  • If you load a level offline (build) then enter an ID online, it will display Edit instead of Play.
  • Quick switch weapons on the same frame you pause, then unpause without moving in the menu -> use ammo from a different weapon.
  • Collisions with yoku blocks are a bit glitchy.
  • You can slide through spikes with Skull Barrier.
  • If you perform a frame-perfect jump on spikes, you don't die.
  • If you throw a weapon on ice, you stop immediately instead of sliding.
  • You can't Charge Kick into Charge Kick blocks/barriers when standing a few pixels away from them.
  • If you get hit into a spike, then wait until your invincibility runs out and walk into the spike, you don't die.
  • If you use Flash Stopper, then scroll a Time Bomb on screen, it won't be solid.