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WreckingPrograms' personal staff icon in-game.
Role: Project leader
Spriter (minor)
UI Designer
Also known as WreckingGoomba
Djemie Groot
Quote Original creator of Mega Man Maker, started alone but recruited more team members due to the game's scope. You can blame me for any bugs you find in the game.
Gender: Male
Lives in Germany
Known for Mega Engine

Make a Good Mega Man Level 2 (programmer)
Mega Man Arena (alpha tester)
30XX (tools programmer) [1][2]

Discord: WreckingPrograms#2152
Website: Mega Man Maker homepage
Twitter YouTube

WreckingPrograms is the current leader of the Mega Man Maker project, and the main programmer of Mega Man Maker. While his major role is programming, he has also done some design and sprites[3] and he wrote some of the flavor text.

His earlier experiences with programming come from Super Mario fangames. He made the Mega Engine, a Mega Man game engine allowing for assorted Mega Man games and experiments. After creating the Mega Engine, he created tutorials for programming a Mega Man game, while also making some for Sonic the Hedgehog games. He was a major programmer for Make a Good Mega Man Level 2 after having participated in the Make a Good Mega Man Level 1 contest.

His motivation to create Mega Man Maker was "to create a tool to allow people with no development experience to create their own Mega Man levels."[4]

Before announcing Mega Man Maker, WreckingPrograms made videos showcasing two weapons that were not from the Mega Man canon, Shine and Nado, based on Fox McCloud's and Meta Knight's attacks respectively from the Super Smash Bros.




  • Quick Boomerang
  • Shine (sprites and code)

Level objects


  • Multiple bosses (assisted Luigi)