|WreckingPrograms' personal staff profile icon in Mega Man Maker.|
WreckingPrograms is the creator, leader and main programmer of Mega Man Maker. While his major role is programming, he has also been involved in the design and sprites and he wrote some of the flavor text. He was initially developing the project alone, but decided to recruit people later on due to the game's scope.
His earlier experiences with programming come from Super Mario fangames. He created the Mega Engine, a game engine allowing for assorted Mega Man games and experiments. After creating the Mega Engine, he created tutorials for programming a Mega Man game and a few for Sonic the Hedgehog games. He was a programmer for Make a Good Mega Man Level 2 after having participated in the first Make a Good Mega Man Level contest.
His motivation to create Mega Man Maker was "to create a tool to allow people with no development experience to create their own Mega Man levels."
Before announcing Mega Man Maker, WreckingPrograms made videos showcasing two weapons from outside Mega Man canon, Shine and Nado, based on Fox McCloud's and Meta Knight's attacks respectively from the Super Smash Bros. series. WreckingPrograms wrote the tutorial and was aided by Gaem with sprites. He also designed the user interface as of 1.0.0, but it was replaced during 1.1.0.
Despite his arm injury during part of 1.5.0's development, WreckingPrograms assisted Luigi with the overhaul to allow multiple bosses within a level. During 1.6.0, WreckingPrograms implemented the Build Online function.
|Icon||Boss||Contribution(s)||Added in Version||Notes|
|Pharaoh Man||Code||1.0.0||In Mega Engine|
|Cut Man||Ported from Make a Good Mega Man Level 2|
|Icon||Level Object||Contribution(s)||Added in Version||Notes|
|Conveyor Belt||Functionality, skin implementation by SnoruntPyro|
|Yoku Block||Functionality, skin implementation by SnoruntPyro|
|Red Force Beam|
|Green Force Beam|
|Checkpoint||Sprites and code||Did initial sprites, which were edited by Gaem|
|Water||Code||Did functionality, moved under tiles as of version 1.5.0|
|Teleporter||Sprites and code||Added additional colors, multiple boss overhaul by Luigi|
|Key||Ported and modified from Make a Good Mega Man Level 2|
|Coil Platform||Initial code by SnoruntPyro|
|Rolling Drill Spawner|
|Fan||The option to make them face up|
|Push Block||Initial code done by Luigi|
|Reflecting Yoku Block||Sprites and code|
|Astro Reset Button||Sprites and code||Recolor of Zedicon's sprite|
|Thunder Claw Pole||Alternate colors from Schmidkalkan's sprites|
|Chemical Solution||Sprites||Did transitional colors, code done by Luigi|
|Fire Wall||Sprites and code||Did the graphical effects|
|Icon||Pickup||Contribution(s)||Added in Version|
|Small Weapon Energy|
|Large Weapon Energy|
|Icon||Name||Contribution(s)||Added in Version||Notes|
|Multiple Bosses||Code||1.5.0||Assisted Luigi|
- Announcing 30XX - and my involvement — WreckingPrograms
- Chris King (@batterystaple_g) introduces WreckingPrograms as the tools programmer for 30XX on Twitter
- Re: Introductions Thread! — WreckingPrograms
- Mega Maker - About. Archived in Wayback Machine on October 22, 2017.
- Mega Maker's Creator on Building Your Own Mega Man Levels — David Craddock on Shacknews