WreckingPrograms
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WreckingPrograms's personal staff profile icon in Mega Man Maker
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Information
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Role: |
Project leader Programmer Spriter (minor) UI Designer Writer
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Also known as |
Wrecking WreckingProg Wecking WreckingGoomba Djemie Groot
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Quote |
Original creator of Mega Man Maker, as well as the project manager and lead programmer. I like foxes. (current) Original creator of Mega Man Maker, started alone but recruited more team members due to the game's scope. You can blame me for any bugs you find in the game. (old)
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Gender: |
Male
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Lives in |
Germany
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Known for |
Mega Engine Make a Good Mega Man Level 2 (programmer) Mega Man Arena (alpha tester) 30XX (tools programmer) [1][2]
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Discord: |
WreckingPrograms#2152
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Forums username: |
WreckingPrograms
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In-game account ID: |
3
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Website: |
Mega Man Maker homepage Twitter YouTube
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WreckingPrograms is the creator, leader and main programmer of Mega Man Maker. While his major role is programming, he has also been involved in the design and sprites[3] and he wrote some of the flavor text. He was initially developing the project alone, but decided to recruit people later on due to the game's scope.[4]
His earlier experiences with programming come from Super Mario fangames. He created the Mega Engine, a game engine allowing for assorted Mega Man games and experiments. After creating the Mega Engine, he created tutorials for programming a Mega Man game and a few for Sonic the Hedgehog games. He was a programmer for Make a Good Mega Man Level 2 after having participated in the first Make a Good Mega Man Level contest.
His motivation to create Mega Man Maker was "to create a tool to allow people with no development experience to create their own Mega Man levels."[5]
Before announcing Mega Man Maker, WreckingPrograms made videos showcasing two weapons from outside Mega Man canon, Shine and Nado, based on Fox McCloud's and Meta Knight's attacks respectively from the Super Smash Bros. series. WreckingPrograms wrote the tutorial and was aided by Gaem with sprites. He also designed the user interface as of 1.0.0, but it was replaced during 1.1.0.
Despite his arm injury during part of 1.5.0's development, WreckingPrograms assisted Luigi with the overhaul to allow multiple bosses within a level. He implemented the Build Online function for 1.6.0 and received a job offer as the tools programmer for 30XX during the development of the update.
On December 2, 2020 Wrecking announced that he would step down as the project leader of Mega Man Maker after the release of 1.7.0, noting that he wanted to move onto other projects. He said that his original vision for the game of "creating an intuitive level editor featuring content from all main-line Mega Man titles" is complete as of version 1.6, with version 1.7 serving "as a good way of tying up loose ends". Luigi and Goldstorm will take the role of project leader after the release of version 1.7.0, while WreckingPrograms will be a consultant for the game. The trailer for 1.7.0 will be posted on his YouTube channel, but after the update's release, future update videos related to the game will be posted on a dedicated Mega Man Maker YouTube channel.[6]
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