|WreckingPrograms' personal staff icon in-game.|
WreckingPrograms is the current leader of the Mega Man Maker project, and the main programmer of Mega Man Maker. While his major role is programming, he has also done some design and sprites and he wrote some of the flavor text.
His earlier experiences with programming come from Super Mario fangames. He made the Mega Engine, a Mega Man game engine allowing for assorted Mega Man games and experiments. After creating the Mega Engine, he created tutorials for programming a Mega Man game, while also making some for Sonic the Hedgehog games. He was a major programmer for Make a Good Mega Man Level 2 after having participated in the Make a Good Mega Man Level 1 contest.
His motivation to create Mega Man Maker was "to create a tool to allow people with no development experience to create their own Mega Man levels."
Before announcing Mega Man Maker, WreckingPrograms made videos showcasing two weapons that were not from the Mega Man canon, Shine and Nado, based on Fox McCloud's and Meta Knight's attacks respectively from the Super Smash Bros.
- Quick Boomerang
- Shine (sprites and code)
- Push Block
- Crash Lift
- Reflecting Yoku Block (sprites)
- Thunder Claw Pole (sprites)
- Astro Reset Button (sprites)
- Multiple bosses (assisted Luigi)