Atomic Fire

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AtomicFireIcon.png
Atomic Fire
AtomicFireIcon.png
Atomic Fire.png
Official artwork of Mega Man using Atomic Fire from Mega Man 2.
Information
Description: Charge up a fireball and release it. The charge can damage foes too.
Category: Weapons
Game of origin: Mega Man 2
Damage: 2 (uncharged)
4 (semi-charged)
8 (fully charged)
Programmer(s): WreckingPrograms

Atomic Fire is Heat Man's signature weapon from Mega Man 2. It is featured in Mega Man Maker since its 1.1.0 version.

The user can fire one small fiery projectile straight forward at a time. If the user holds down the fire button, the shot will charge up and fire a larger, more powerful shot when released similar to Mega Man's Charge shots from his Mega Buster in later games of the series.

In Mega Man Maker, the weapon has been modified to remove the high pitched charging sound it originally had and has the projectile charge in front of the user with the ability to damage enemies who touch it similar to the Pharaoh Shot to make it more fundamentally different from the the Mega Buster and Proto Buster. If the user is injured or slides while they have a charged shot, the Fire Ball will be automatically fired in the direction they were facing. If the ball hits an enemy while still on the arm of the player, it will cost one point of ammo. The cost for a charged shot is expensive, but much less so than its original counterpart. If a player is charging it and grabs a ladder, they will not be able to go up or down while still charging the Fire.

The changes to this weapon are directly based of its appearance from Mega Man 2: Atari De-make by TheSkipper1995. However, there is a difference in the charging when the weapon is running out of ammo: in the Atari Demake, the weak projectile would appear if the weapon had poor energy, while in Mega Man Maker the big projectile will be still generated regardless of the remaining ammo.

Even the weak projectile is effective to obliterate large sections of destructible blocks.

Trivia

  • Originally in Mega Man 2, if Atomic Fire was used against Heat Man in his boss rematch or against the final boss, the projectile would heal them back to full health instead of damaging them or being deflected.
  • In Mega Man 2, there is a difference in how the weapon is controlled by Heat Man and how it is controlled by the player. In the game, Heat Man throws flames more akin to the Flame Blast from Mega Man 6. However, in Mega Man: The Power Battle and Mega Man 2: The Power Fighters, the Atomic Fire is more similar to how Heat Man uses the weapon.
  • Although a special weapon, Atomic Fire was the first ever instance of a Charged Shot in the Mega Man series.
  • MrKyurem convinced WreckingPrograms to implement Mega Man 2: Atari De-Make's version of Atomic Fire in Mega Man Maker. TheSkipper1995, the creator of the former game, gave the team permission to do so.


Content from Mega Man 2
Bosses
Bubble ManWood ManCrash ManMetal Man
Enemies
Neo MetReturning Sniper JoeTellyTelly SpawnerCrazy CannonBattonRobbitHotheadBlockyPierobotCroakerCrabbotHot DogBig FishFly BoyFly Boy SpawnerFan FiendShrinkPipi
Weapons
Air ShooterQuick BoomerangLeaf ShieldCrash BomberMetal BladeAtomic FireTime StopperItem-1Item-2Item-3
Level objects
Conveyor BeltYellow Force BeamRed Force BeamGreen Force BeamPressCrash Lift