Roll Swing

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Roll Swing
Artwork of Roll with her broom from Tatsunoko vs. Capcom: Ultimate All Stars.
In-Game Information
Category: Weapons
Description: Slash three times on the ground, spin in the air, or charge it for big damage!
Ammunition capacity: 1/2 (uncharged)
1/3 (charged)
Added in version: 1.7.0
Misc. Information
Programmer(s): Luigi
Spriter(s): E-Clare
Series Information
Game of origin: Mega Man Powered Up

The Roll Swing is Roll's primary default weapon in Mega Man Maker. Unlike the Buster weapons that Mega Man, Proto Man and Bass use, Roll Swing is an entirely melee weapon.

To attack, Roll uses a broom and can perform attack combos with it. While the weapon appeared in Mega Man Powered Up, its functionality is inspired from Zero's use of the Z-Saber in the Mega Man X and Mega Man Zero series. Roll can use a triple combo while she is on land, while in mid-air she can perform a spin attack. When she is making a spin attack, it instead deals repeated damage unless the target is a Boss.

There is an option that allows to charge the broom, which increases its range and power.

Roll Swing also distinguishes itself from other main weapons in its ability to ignore shield defenses.

Charge Broom

The Charge Broom is an optional ability exclusive to Roll in Mega Man Maker.

If the player has used the Roll Swing, they have the possiblity to hold down the attack button to charge the broom. This way, the broom's range and power will be increased while keeping its shield-piercing attribute. The broom can be charged and fired midair as well as on a ladder.

Like Mega Man and Proto Man's charged busters, Roll can charge her broom to push Pookers.

Damage Data Chart

Known damage values in units.

Roll Swing
Ground Combo Air Attack
1:1:2 0.5 up to 4 times.




Content from Mega Man Powered Up
Time Man
Time SlowOil SliderRoll SwingProto Strike
Level objects
CheckpointParty BallOn/Off SwitchOn Switch BlockOff Switch BlockOn Switch SpikeOff Switch SpikeOn Switch LadderOff Switch LadderOn/Off Switch Timer