Acid Barrier

From MegaManMaker Wiki
Jump to navigation Jump to search
This article contains content that was added in a recent version.
The contents of this article may change as more information is added.
This article needs an image or multiple images.
Once suitable images are added to the appropriate section(s), remove this notice.
Image(s) needed: In-game images
This article is missing important information to be considered complete.
You can expand on it by adding content to this page.
Reason: Programmer and spriter information
Acid Barrier
Weapon get screen for Acid Barrier in MM11
Information
Level Builder
Description: Acidic barrier which protects from enemy projectiles and acid. Fires arced shots.
Category: Weapons
Game information
Damage: 1 (arced shot)
Weapon energy per use: 4
Added in version: 1.9.0
Series information
Game of origin: Mega Man 11
Development
Sound effect creator(s): Hansov
{{{sprite}}}

Acid Barrier is Acid Man's special weapon, originating from Mega Man 11. It is featured in Mega Man Maker as of version 1.9.0.

Behavior

When the shoot key is pressed, Acid Barrier creates a spherical shield around the player, allowing them to withstand a few hits before the shield disappears. A shield once created can remain for up to 11 seconds, flashing momentarily before disappearing. This shield will remain around the player even after screen transitions, though the time during screen transitions also contribute to the shield's duration. If the player's shield takes damage from projectiles, the duration of the shield is reduced: the duration of the shield is greatly reduced when the player's shield takes damage from water projectiles. If the player takes contact damage with the shield up, the shield will immediately disappear.

While the shield is present, pressing the shoot key makes the player fire small blobs of acid that travel in an arc and ignore tile collision but are deflected by enemy shields or level objects such as Weapon Blocks that deflect the player's projectiles. Shooting these blobs of acid costs no weapon energy.

A player's shield or shots while using Acid Barrier will increase the acidity level of Burst Water but not Chemical Solution.

Trivia

  • Similar to Burst Water, the player's Acid Barrier uses a shader that gives any assets inside the barrier a dark green tinge.
  • In the release trailer and Dev live chat of 1.9.0 Acid Barrier's colors for Mega Man were inverted from the format of Mega Man 11 with the head, hands and feet being purple and the body green. Though with the public release of 1.9.0 the colors of all Characters were switched to match the format of Mega Man 11.

Gallery


Navigation

Weapons
Default Weapons Mega BusterProto BusterBass BusterRoll Swing
Mega Man Rolling CutterSuper ArmIce SlasherHyper BombFire StormThunder Beam
Mega Man Powered Up Time SlowOil Slider
Mega Man 2 Bubble LeadAir ShooterQuick BoomerangLeaf ShieldCrash BomberTime StopperMetal BladeAtomic Fire
Mega Man 3 Spark ShockSearch SnakeNeedle CannonTop SpinShadow BladeMagnet MissileGemini LaserHard Knuckle
Mega Man 4 Ring BoomerangDive MissileSkull BarrierFlash StopperDust CrusherDrill BombRain FlushPharaoh Shot
Mega Man 5 Power StoneGravity HoldNapalm BombGyro AttackCrystal EyeStar CrashWater WaveCharge Kick
Mega Man 6 Blizzard AttackWind StormFlame BlastSilver TomahawkKnight CrusherYamato SpearPlant BarrierCentaur Flash
Mega Man 7 Wild CoilNoise CrushDanger WrapFreeze CrackerSlash ClawScorch Wheel
Mega Man 8 Mega BallTornado HoldFlash BombThunder ClawFlame SwordIce Wave
Mega Man 9 Concrete ShotJewel SatelliteHornet ChaserLaser TridentMagma BazookaBlack Hole BombTornado BlowPlug Ball
Mega Man 10 Triple BladeSolar BlazeThunder WoolCommando BombWater ShieldWheel CutterRebound StrikerMirror BusterScrew CrusherBallade Cracker
Mega Man 11 Block DropperBounce BallPile DriverScramble ThunderAcid Barrier
Mega Man & Bass Ice WallWave BurnerCopy VisionSpread DrillTengu BladeMagic Card
Game Boy Grab BusterSalt WaterElectric ShockBreak DashSpark ChaserTango
Mega Man Maker NothingShineNadoCommand SelectionÜber Chain
Utility Rush CoilRush JetProto CoilProto JetTreble BoostTango JumpFlappy BeatMagnet BeamItem-1Item-2Item-3Super ArrowJet AdaptorPower AdaptorSuper Adaptor
Other 0Changes


Version 1.9
Major Features
Layering
Bosses
Burst ManBurst BubbleTengu ManJewel ManGalaxy ManNitro ManFuse Man
Enemies
Swim Metall DXAstro ZombiegSuccubattonShururunOctoneCamouflametallDarspiderSuzak and FenixYonbainArc WeldyBoyornLamper
Weapons
Slash ClawScorch WheelIce WavePlug BallRebound StrikerAcid Barrier
Level Objects & Pickups
Water DropCracked Ice PlatformInvisible TileInvisible DecorationInvisible PlatformInvisible LadderInvisible SpikeTel TelTel Tel FountainBurst WaterCount Bomb CDCount Bomb CD SlowLift ElevatorLift Elevator MarkShupponpon Front DoorShupponpon Side DoorShupponpon RailFloating SpikeFloating Bubble GeneratorFlipping DoorsAnti Grav SectionBlast SensorBlast Sensor On/OffBlast WireBlast Wire On/OffBlast CrateFalling Blast CrateBlast Big CrateBlast Scrapped Car
Major Patches

Mega Man 11
Weapons
Mega BusterBlock DropperBounce BallPile DriverScramble ThunderAcid BarrierRush CoilRush Jet
Enemies
Electro GuardElectririElectriri Spawner (Edge)Electriri Spawner (Solid)PipettoAnti-EddieAir Stone/Fire/NutMash BurnerCrunch DonArc WeldyBoyornLamper
Returning Enemies
MetPicket ManGabyoallSniper JoeBattonSniper ArmorShield AttackerWall BlasterLyric
Level Objects
Spinning WheelChemical SolutionFire WallFire Wall ModifierBouncy BallFuse RailFuse Laser CrawlerFuse Laser TurretFuse Laser SpawnerFuse Laser ExitFuse CrosserFuse XtenderHotplateBlast SensorBlast WireBlast CrateBlast Scrapped Car
Bosses
Blast ManBounce ManFuse Man
Other Pages
TilesetsBackgroundsMusic