1.9.4
This article is missing important information to be considered complete. You can expand on it by adding content to this page. Reason: Formatting. |
1.9.4
Version 1.9.4 (15/12/2024)
New Water
-Aqua Water
New Decoration
-Fire Fence (PU)
-Small House
-Big House
-Elec Block
-Background Fence
-Background Chute
-Background Wall
-Background Window
-Wily Panel
-Bubble Waterfall
-Level plate
-Snake Bricks
-Gemini Membrane
-Wily 3 Platform
-Wily Block
-Toad Waterfall
-Drill Rocks
-Toad Bars
-Napalm Waterfall
-Dark 1 Brick
-Gravity Block
-Napalm Tree
-Napalm Tree Stump
-Knight Light Banner
-Knight Banner
-Tomahawk Cactus
-Tomahawk Sign
-Junk Fence
-Spring Frame
-Spring Frame Smaller
-Slash Sign
-Duo Light (Front)
-Duo Light (Back)
-Wily Lab Alert
-Wily Lab Danger
-Jewel Rocks
-Magma Rocks
-Glass Solider
-Coat of Arms
-Blade Pillar
-King Box
Changes
-All waters now come with an option to modify the color of back decorations and background.
-Placeable water has been slightly optimized to use less resources.
-Cold Water, Intro Water MMB and Pirate Water visuals have been slightly reworked.
-Boss Suppressor description has been updated to better explain how it ends levels even with bosses which have drops.
-Fire Fence Decoration now has 6 new skins.
-Air Goblin Decoration now has an alternate non-solid skin.
-Water Pressure Decoration can now be flipped upside down.
-Ring Pedestal Decoration now has 6 new skins.
-Crystal Block Decoration now has 1 new skin.
-Gravity Magnet can now be flipped upside down.
-Wily 1 Pulley Decoration now has 2 new skins and can now be flipped upside down.
-Wily 1 Vent Decoration now has 3 new skins.
-Shade Chain Decoration now has 3 new skins.
-Shade Chain (Back) Decoration now has 3 new skins.
-Shade Robot Decoration can now be flipped horizontally.
-Clown House Decoration now has 3 new skins.
-Torch Grass (Back) Decoration now has 6 new skins.
-Torch Grass Decoration now has 14 new skins.
-Torch Grass (Tile) Decoration now has 14 new skins.
-Burst Man Platform Bubbles projectiles no longer break until at least above the player feets.
-Burst Man stun animation no longer happens when hit by secondary weakness but only by primary weakness.
-A few flying enemies were not properly moved to the front layer and now are.
-Lift Elevator will now turn back to the last stopped position if the player leaves and comes back to the section.
-Boyorn can now be kicked by Mega Ball Kick.
-Plasma electric projectile now breaks the Floating Bubble.
-Astro Man main projectiles will no longer be destroyed by Acid Barrier.
-Shuppopon as a gimmick no longer jumps on Springs, only on Bouncy Balls.
-When crushed by GB5 Can the player will now phase through and will be able to leave instead of being pushed into the ground.
-When placing multiple elements in the builder and they overlap with another object, it will now force the placement of the element if you can place it there.
-Astro Zombieg Coffins now cannot damage the player until starting to open.
-Waterfall now has an option to continue through other available sections.
-Plushies of Punk will now make other Plushies of Punk trigger their attack when attacking them.
-Yonbain, Suzak and Fenix, Floating Bubble Generator, Floating Bubble, Burst Man, Tengu Man, Fuse Man, Ice Wave and Ice Wall got either new sound effects or some volume fixes.
-Pirate Man will now rise the water at a minimum of two tiles above him even in very long vertical sections.
Fixed Bugs
-Ice Wave trails are stopping to shielded enemies.
-Enemies spawned by bosses drop items when killed by Slash Claw.
-Break Dash Buster shots deal incorrect damage to gimmicks.
-Break Dash, Copy Vision and Ice Wall do not allow buster shots when at 0 Weapon Energy.
-Jewel Man's jewels can be triggered to activate prior to the fight starting.
-Camouflametall's icon changes to life icon when touching a character capsule regardless of if it was a life icon or not to begin with.
-Boobeams cause a crash if you kill the first one and then use Gravity Hold or Centaur Flash on them.
-Yashichi refills weapon energy for weapons which are currently locked by Weapon Capsules.
-Uber Chain can be hit when using Charge Kick, swapping back to Uber Chain while sliding and exiting slide while in contact with a damage source.
-Plushie of Duo skin may get stuck between tiles while breaking tiles.
-The color of Count Bomb CD Slow is wrong in the builder.
-There is an extra space in the name of Shade Chain (Back) Decoration.
-Ladder on top of Burst Bubble removes the solidity of Burst Bubble.
-Lamper fire projectile is not properly aligned with Lamper when shot.
-Entering into a new section is possible even with Flipping Door being closed in the other section, resulting in some clips.
-Entering into a new section or starting the level on top of a closed Vertical Flipping Door makes the player phase through it and fall.
-A few weapons from 1.9 in the energy modifier menu does not change the color of the weapon bar in the builder.
-Dragging Flipping Door in the builder resets them to the default color.
-Passing a Flipping Door on Astro Gates does not stop all the Astro Gates properly when set to instant close.
-When a Flipping Door is on the edge of a section, they are not closing properly.
-Flipping Door with Magic Card interaction is not always saved properly through transitions.
-Flipping Door does not appear closed in the builder when set to closed.
-Flipping Door may or may not stop water inconsistently.
-Flipping Door connected to two sections may crash the game.
-Placing Fuse Man on top of Magnetic Coil crashes the game.
-Breaking a Super Arm Block with a Plushie of Guts Man crashes the game.
-Placing a health or weapon energy modifier on top of shadow and changing the refill animation style crashes the game.
-Invisible Ladders are not always drawn properly above tiles.
-Animation of the player when activating a Lift Elevator plays way too fast.
-Base Tile name has a typo.
-Plug Ball is not activating the special interaction with Cold Man and Spring Man.
-On/Off Blast Wire are not being red in the builder when Off state is selected.
-Burst Man bombs projectiles should not activate Lava Hover automation.
-Nitro Man projectiles are not despawning when landing on a top solid.
-Player can be trapped in Burst Bubble projectile form Burst Man while being in other stunned states such as having frozen feet, turned into stone, or caught by Cossack claw.
-Floating Bubble keeps momentum after transition when pushed by Gori Three Bounce Ball.
-Blast Wire does not properly connect to On/Off Switches.
-Dying from Fuse Man speed gear may crash the game.
-Tengu Man attack may invoke extra Lava Hover automation for Yamarashi or wind effect of Tornado Hold.
-Fuse Man projectiles may break under Time Slow effect.
-Fuse Man projectiles may continue their animation under Time Slow effect.
-Spring Tile and Spring Tile 2 have their preview tile being mixed up.
-Flame Blast and Scorch Wheel are unable to unfreeze Lava.
-A good number of projectiles does not push Boyorns and Plushies.
-Burst Bubble color option is blue when the bubble is purple.
-A good number of boss projectiles does not disappear after the said boss is killed.
-Cracked Ice Platform inconsistently stops or does not stop water when placed on it at start of level or after a transition.
-Lift Elevator sound effect may play forever when getting off-section.
-Floating Bubble does not break when meeting spikes below it.
-Fuse Man may go off-section with a teleport and kill himself.
-Floating Spikes are visible during a transition but should be invisible.
-Sunrays are crashing the games when active with Section Wide Liquid set to water.
-Commando Base Column part of the sprite is the wrong color.
-Wood Man Grass' second skin is not working properly in game.
-Plushie of Punk may not bounce to the right direction.
-A few plushies are off-centered when pressing play.
-When copying a Shadow the preview are always of the black color even if the Shadow copied was a different color.
-Saving a level with a Shadow using the default blue as a color reverts the color to black on load.
-Effects icons on the top left of the screen are visible while on the pause menu.
-Colors of Petit Devil may be wrong when the player has Acid Barrier activated.
-Placing Lava above a Tile with a Ladder on it hides the Ladder behind lava making it look like the Lava is going through the Tile.
-Standing on Lift Elevator while doing a transition makes the player stutter after the transition ends.
-Burst Man intro is not working properly when the screens scroll to him vertically.
-Inconsistently the Lift Elevator may kill the player when moving up.
-Placing Invisible Tiles connected of different colors replace the different colored tiles by the first color from the far left.
-Shupponpon animation keeps going when the game is frozen by collecting picks-up.
-Shupponpon may softlock when placing a Super Arm Block near the entrance of the Shuppopon Side Door.
-Shupponpon may get killed when placing a Super Arm Block near the entrance of the Shupponpon Side Door instead of destroying the block.
-Shupponpon may fly across the screen very fast to the left in the air after the player is killed.
-When Tel Tel is active with Snow Weather, Lava may appear unfrozen when shot by a Fire Weapon for a few frames even if it stays frozen with solid attributes.
-Destroying a tile with a Plushie of Duo or with Napalm Drill may recreate a solid of a tile that is overlapped with a Ladder.
-Dragging a Turbo Crate may give unexpected results when in the builder.
-Plushies are not properly deactivated out of sections when in the 3 nearest tiles of the current section.
-Moving a screen with Water in the builder may leave Water on the previous screen location.
-Burst Water disappears during transition on the previous screen.
-Activation of the Lift Elevator removes Acid Barrier from the player.
-Decorations on the top of the screen are disappearing during transitions.
-Scorch Wheel does not affect Blast crates properly.
-Air Goblin description says it cannot be placed on spikes but it can.
-Burn Spike (Alt) has a wrong description.
-When a section has multiple bosses, it is possible to get out of the section after killing one boss if you are against the section transition when killing the said boss.
-When Uber Chain is active, it makes the player invulnerable to Tel Tel ground heat even if it is not the active weapon.
-All the Adapters sprites look wrong when the player is inked by Octone.
-Animation of an Upward-Facing Burst bubble with blue skin has a frame with the wrong color.
-Mobile Block may teleport quickly from last position to start position after a screen transition.
-Nitro Man Wheel causes lags when the ground is top solid because it never gets destroyed.
-Tengu Man and Burst Man got a few frames badly cropped resulting in some missing pixels.
-Tengu Man Yamarashi attack hitting the player will cause Bouncy Balls on the wall to not properly bounce off the player horizontally.
-When hovering the categories with the menu open to bosses, the text description display may not work properly.
-If Tengu Man Tornado Hold attack is cancelled for any reason, Tengu Man still kicks in the air and damages the player even if the player is far away.
-The animation of the blue Invisible Platform is not working properly.
-Stacking a few Burst Water on the same horizontal position makes burst water less buoyant.
-Needle Plate Decoration when set to green color disappears during transitions.
-Suzak and Fenix fire projectiles may get stuck inside tiles.
-Some Shadows when copied are not properly showing the selected skin in the preview.
-Intro Bush Decoration is not auto-tiling properly when set 1 tile away vertically.
-Intro Bush Decoration connected through multiple sections disappears when getting to the next section on the right.
-Splash Woman tridents and fishes are not being recolored properly by Burst Water.
-Shupponpon sometimes dies when landing on Bouncy Balls.
-Nitro Man special animation sometimes does not work properly even if there are enough tiles on the ground for him to slide.
-Fuse Man on Speed Gear doing his stomp attack kills itself by going into Lava.
-Astro Zombieg properties are not being reset properly on screen transitions.
-Astro Zombieg head animation should fall in front of the body and the arm should fall on the back of the body.
-Water Pressure Decoration is drawn behind Shadows.
-Depending on the graphic card the screen may flash for 1 frame when activating Acid Barrier.
-Blast Wire Fuse visual may sometimes be offset and not properly placed on the wire while moving.
-Entering the Pause Menu when coming from a teleporter during Burst Man intro may clip Brust Man into ground and kill itself.
-Certain weapons with Time Stop effects are not working properly on Burst Man projectiles.
-Finishing the level may despawn Uranus Platforms out of view.
-Finishing the level may despawn Tornado Rain out of view.
-Frost Background visual contains a white wrong pixel.
-Magma Beam from the Magma Beam Generator when going upward is not visible from inside the generator when spawned.
-Brain break is not supposed to jump against the wall in his first phase before being in his break state.
-Bokazurah cannot be lifted properly by Lava Hover automation.
-Blocky parts should not be crushable by blocks.
-Magic Background with Bell Ringer inside does not spawn the Bell Ringer properly.
-Sea Mine falling on Section Wide Liquid in water state crashes the game.
-MM1 statues are able to cover Lava or Invisible spikes and hide them.
-Small Tube Decorations are in the far back layer but sometimes appear in front of close back layer elements.
-Tengu Man and Pirate Man may softlock during their intro when landing on a moving platform.
-Bounce Man may softlock during its intro when landing on a conveyor.
-Crunchran does not chase the player properly if he keeps jumping.
-The player may stutter when at the end of quicksand before falling, alternating between stand and jump sprite while also playing the landing sound effect multiple times.
-Screens in builder may sometimes stay as active even with no more assets inside of it.
-Section Wide Liquids are not resetting properly to their position after the player dies or reset twice.
-Small weapon energy picks-up has a missing period in the description.
-Biribaree has a typo in its description.
-Electric Shock has a typo in its description.
-Boobeam on rails may not be considered as bosses properly after a transition.
-Boobeam rails have a small part of its sprite having the wrong blue.
-Lava Hover may fall through Lava when frozen and turned into a solid.
-Star Crash occasionally loses its low gravity effect after taking a teleporter.
-It is possible to not lose any ammo with a tengu dash if both inputs are pressed at the same time.
-Climbing down a ladder with a solid above and a Bouncy Ball in front of the player may clip the player.
-The player is no longer able to Top Spin on Kamikamin Chest.
-MM11 Breakable Block does not sink properly in lava anymore.
-If a Plushie gets destroyed when on top of an Astro Button, the Astro Button can no longer be pressed.
-Killing two bosses at the same time with a screen nuke weapon may crash the game depending on what weapons it unlocks.
-A few backgrounds have transparency but are not set as transparent to be placeable on the second background layer.
-Corocoro animation does not stop when under Time Stop effect.
-Corocoro animation does not slow down when under Time Slow effect.
-Romper and Electric Generator do not flash white when hit by a player projectile.
-Bubble Man shot does not disappear when it gets killed.
-Splash Woman trident attack when out of water may all be launched in the same time when under the Time Slow effect.
-Lifting a Plushie with Super Arm does not remove the connection between the Plushie and the Water Hover or Lava Hover.
-When a Teleporter is placed above a decoration, changing the color of the other Teleporter does not change the color of the first Teleporter.
-The builder will ask you if you want to recover the backup every time the backup is loaded.
-Twin Roader is not properly falling to chase the player anymore.
-Dragging Plasma in the Builder may give unexpected results.
-Ring platforms may disappear after being used depending on how the player enters into the section.
-Jewel Man's Jewels flash when time is stopped.
-Jewel Man's Jewels are not affected by Time Slow when it's a weakness while rotating.
-Slash Claw does not affect Brain Break in his default state.