Wily Challenge

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The Wily Castle Seen in the Wily Challenge if the Player chooses the Long option.

The Wily Challenge is a new game mode featured as of the version 1.4.0 update to Mega Man Maker. The Wily Challenge game mode can be found in the online menu. The Wily Challenge is a mode in which the player plays through multiple user created levels in a row at random with a limited number of lives. The total amount of levels played and the total starting lives in the challenge depends on the settings chosen by the player before starting.

Gameplay Changes

While playing Wily Challenge, some features differ from traditional gameplay.

  • The player has a limited number of lives in this mode instead of infinite lives. The amount of lives remaining is also indicated below the player's health bar.
  • The item Life gives the player an extra life in this mode like in official Mega Man games, and does not heal the player to full health.
  • E-Tanks and M-Tanks obtained in a level are carried over into the next level played in this mode.
  • A new "Skip" button is added to the pause menu and appears only in this mode. It allows the player to skip the current level and play a new one at the cost of losing 1 life. It can't be used if the player has only 1 life remaining.
  • Using either the "Retry" or "Checkpoint" buttons in the pause menu will also now cost 1 life. As a result, both also can't be used if the player has only 1 life remaining.

Lives & Levels

In the Wily Challenge there are two settings that the Player picks before starting a run. The Difficulty determines the amount of lives the player starts with when they begin the challenge. Meanwhile the Length determines how many total levels the player must beat to win the challenge. Length also determines the appearance of the wily castle.

Levels

  • "Short" - 5 levels
  • "Medium" - 10 levels
  • "Long" - 20 levels

Lives

  • "Easy" - Lives equals level total multiplied by 5
  • "Normal" - Lives equals level total multiplied by 3
  • "Hard" - Lives equals level total multiplied by 1

Lives in Relation to Levels

  • "Short, Easy" - 25 Lives
  • "Short, Normal" - 15 Lives
  • "Short, Hard" - 5 Lives
  • "Medium, Easy" - 50 Lives
  • "Medium, Normal" - 30 Lives
  • "Medium, Hard" - 10 Lives
  • "Long, Easy" - 100 Lives
  • "Long, Normal" - 60 Lives
  • "Long, Hard" - 20 Lives

Ending The Challenge

Certain actions taken during a Wily challenge will result in the challenge ending.

Exit

Selecting the "Exit" button from the pause menu will immediately end the challenge and return the player to the online menu. The player will not be able to view all the levels completed during their play session if "Exit" is selected, nor will they be able to resume the run.

The Game Over Screen For The Wily Challenge.

Game Over

The challenge is failed and ends when the player's lives drop to 0, they will get a Game Over, be given a funny quote at random, and be given three options. Should they restart the game, they keep all their E-tanks or M-tanks. This may be a glitch.

  • "Retry" - Restarts the Wily Challenge with the same settings from the beginning, but a different set of random levels will be chosen.
  • "Show Levels" - The player will be shown all levels they have completed, and the level the player received a Game Over in, in their current play session, giving information with regards to level rating, level name, and creator's name. Any levels that are skipped will not appear in the level list. The player has the choice to download and vote on all of these levels. From this level list screen the player can select "Retry" or "Back To Menu".
  • "Back To Menu" - This will return the player to the online menu.

Challenge Completion

The challenge is successfully completed and ends when the total number of levels the player selects at the beginning of the challenge are completed.

The Wily Castle will be shown being destroyed, followed by a victory fanfare that will play and a congratulatory message will appear.

The player will then be shown all levels they have completed in their current play session, giving information with regards to level rating, level name, and creator's name. The player has the choice to download and vote on all of these levels. Any levels that are skipped will not appear in the level list. From this level list screen the player can select "Retry" or "Back To Menu".

  • "Retry" - Restarts the Wily Challenge with the same settings from the beginning, but a different set of random levels will be chosen.
  • "Back To Menu" - This will return the player to the online menu.

Trivia

  • Despite the mode being called Wily Challenge, the character Dr. Wily does not make any appearances during it.
  • This mode's castle cutscenes between levels closely resembles the fortress level cutscenes from the official Mega Man games.
  • This mode's castle cutscenes and cutscene music differ depending on the total number levels selected before starting the challenge.
  • There are 3 different Wily Castles the player will encounter depending on the length selected for their wily challenge. A Short challenge will have the player fighting through Wily's Castle from Mega Man 6, a Medium challenge will have the player fighting through Wily's Castle from Mega Man 3, and a Long challenge will have the player fighting through a new unique WIly Castle exclusively made for Mega Man Maker, though it does somewhat resemble some of Wily's Castles from the Game Boy Mega Man games. This could be intentional or coincidence.
  • This mode, in concept, somewhat resembles the 100 Mario Challenge from Super Mario Maker.
  • On the Game Over screen, the playable character that appears, is the last one used by the player before their lives reached 0.
  • On the Game Over screen, each playable character has their own unique "defeat pose".
  • A large portion of the Game Over screen quotes are memes or parodies of them.
  • Occasionally, an oddity will occur which will cause the same level to be played multiple times in a row, even if skipped or completed. According to an official statement, the cause of the oddity was originally stated to be not a bug or glitch, only bad RNG. However it has also been stated it may be the result of bad coding on the part of Game Maker, which the game is made in.
  • As some older levels created in Mega Man Maker are broken due to more recent updates, some levels that appear in the challenge may be impossible to beat, in this case, spending a life to use the "Skip" button may be mandatory to continue the challenge.

Glitches

  • The player's username or N/A will occasionally show up instead of the actual level creator's name for some levels, this may be an error handler to ensure Mega Man Maker does not crash if the level creator's name is unable to be correctly loaded.
  • Alternatively, the level data of a different level that the Player recently played will appear as that of the data of the Player is about to play. This may also be the result of an error handler preventing the game from crashing but isn't confirmed. The data does however appear to display properly if viewed after the Player has beaten the challenge or gotten a game over.
  • When playing "Wily Challenge" with an unstable internet connection, Mega Man Maker may completely soft-lock if it is unable to access the internet, when trying to search for level data between stages. It is currently unknown if this is a design oversight, or intentional.