|Artwork of Flame Man from Mega Man 6|
DWN-043 Flame Man, is one of the main bosses from Mega Man 6 that is featured in Mega Man Maker. Flame Man is a thermal energy generating Robot Master. He was later modified for combat to participate in the First Annual Robot Tournament where his thermal energy could be used to launch powerful fire attacks. He was captured and reprogrammed by Mr. X during the tournament. His signature weapon is the Flame Blast.
Flame Man has armor that is coloured black, white, red and yellow. He has a black mustache, a white turban and green light on his head. His buster has a tube that is connected to a fuel tank on his back.
Flame Man has three attacks, of which he will choose to use at random.
The first attack involves Flame Man jumping high into the air and attempting to land on the player from above.
The second attack involves Flame Man firing a barrage of three fireballs that travel slowly horizontally through the air in front of Flame Man. This attack is able to go through walls.
The third attack is Flame Man's signature move Flame Blast, where Flame Man will send his thermal energy into the ground to cause two-tile tall pillars of flames to burst out of the ground at various locations. Flame Man's, Flame Blast is capable of traveling downhill, but not capable of traveling uphill.
Flame Man's AI can, at most, do the same attack twice in a row, before being forced to pick a different attack.
Both the fireballs and Flame Blast's flame pillars can be deflected by Shine and Proto Man's shield.
- In Mega Man Maker, Flame Man's Flame Blast attack is given a visual tell to make it easier to dodge, this is absent in his original Mega Man 6 boss fight.
- Every Robot Master in Mega Man 6 represents a certain country. It is commonly theorized that Flame Man is meant to represent Saudi Arabia.
- Flame Man's Flame Blast functions differently when used by the player.