Wild Coil

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Wild Coil
MM7-WildCoil-Art.jpg
It's boyoyon paradise! Charge for more power and hold up for extra bounce!
Information
Category: Weapons
Game of origin: Mega Man 7
Damage: 2 (uncharged)

4 (charged)


Wild Coil is Spring Man's signature weapon from Mega Man 7, and is one of the weapons featured in Mega Man Maker.

The weapon consists of the user throwing two coils, one on each side of themselves. The weapon can be charged to make the coils bounce higher than usual and to do a stronger attack. In addition, holding up or down when firing a charged Coil will allow the bounce height to be controlled even further. Underwater, the Wild Coils can bounce higher.

There can be less than four player-made coils on screen.

Height Table

Charge State Button Inputs Underwater Physics Wild Coil Bounce Height
Charged Hold down button while releasing shoot button. Not underwater Wild Coils bounce approximately 0.25 tiles high.
Uncharged Press shoot button. Not underwater Wild Coils bounce approximately 1 tile high.
Charged Release shoot button. Not underwater Wild Coils bounce approximately 2 tiles high.
Charged Hold up button while releasing shoot button. Not underwater Wild Coils bounce approximately 5 tiles high.
Charged Hold down button while releasing shoot button. Underwater Wild Coils bounce approximately 0.75 tiles high.
Uncharged Press shoot button. Underwater Wild Coils bounce approximately 3 tile high.
Charged Release shoot button. Underwater Wild Coils bounce approximately 5 tiles high.
Charged Hold up button while releasing shoot button. Underwater Wild Coils bounce approximately 13 tiles high.

Trivia

  • Spring Man's Wild Coils can interact with springs, while the player's Wild Coils can not.