Wild Coil

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WildCoilIcon.png
Wild Coil
WildCoilIcon.png
WildCoil.png
Artwork for the Wild Coil in Mega Man 7
Information
Game information
Description: It's boyoyon paradise! Charge for more power and hold up for extra bounce!
Damage: 2(uncharged), 4(charged)
Added in version: 1.4.0
Series information
Game of origin: Mega Man 7
Development
Programmer(s): WreckingPrograms

Wild Coil is Spring Man's signature weapon, originating from Mega Man 7. It is featured in Mega Man Maker as of version 1.4.0.

It enables the user to throw two spring projectiles on both sides that bounce along the floor and ceiling, despawning when they hit a wall or enemy. Holding the attack key allows it to be charged, letting it deal more damage as well as allowing its bounce height to be altered by holding up or down before releasing the shot. The table below outlines the possible heights Wild Coil can reach:

Wild Coil Bounce Height
No input above water 3 tiles high
While holding up above water 6 tiles high
While holding down above water 0 tiles high
No input while underwater 6 tiles high
While holding up underwater 15 tiles high
While holding down underwater 0.5 tiles high

All Spine-type enemies are vulnerable to Wild Coil, and up to four springs can be onscreen at once.

Trivia

  • The description references the subtitle underneath Spring Man's name when he is selected in the Japanese version of Mega Man 7.