Magnet Beam

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Magnet Beam
Magnet Beam.png
Build a blinking bridge that you can stand on. Hold attack to make it longer!
Information
Category: Weapons
Game of origin: Mega Man 1

The Magnet Beam is a utility weapon originally from Mega Man 1. When fired, the user will project a long blue platform out of their buster that will go further the longer the user holds down the fire button. Once the user lets go of the fire button the platform will lock in place and the user can walk on it until it despawns. If the user then descends or ascends casing the top or bottom of the beam to hit the floor or ceiling of a block the beam will automatically lock even if the user is still firing. Only three Magnet Beam platforms can be onscreen at a time.

Trivia

  • If a Magnet Beam platform is longer than 1 segment, the platform will have a glitchy flickering effect. In the original Mega Man game, this was caused by the game being unable to properly render all the segments at once due to the sprite limit causing them to visibly glitch. In Mega Man Maker, this effect is recreated intentionally for authenticity.
  • The Magnet Beam is the first instance of a Weapon Capsule-like weapon pickup that is acquired mid-stage, with it is sitting on the ground of Elec Man's Stage behind some destructible blocks.
  • Also like a Weapon Capsule, if the user picks up a duplicate of the Magnet Beam it will fully refill it's weapon energy.
  • The Magnet Beam uses an identical color pallet to Mega Man's default pallet. As does another utility weapon, Super Arrow from Mega Man 5.
  • In Mega Man 1, enemies and bosses could not stand on the Magnet Beam platforms. However, this was changed in Mega Man Maker.

Glitches

  • None