Magnet Beam
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Magnet Beam | ||||||||||||||||||||||||||||
Artwork of the Magnet Beam from Mega Man 1 | ||||||||||||||||||||||||||||
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Magnet Beam is a Special Weapon originating from Mega Man 1, and reappearing in Mega Man: The Wily Wars. It is featured in Mega Man Maker as of version 1.0.0.
Pressing the attack key allows the user to create a semi-solid platform in the area in front of them for three seconds. By holding the attack key, the platform can be extended further, to a maximum length of 10.5 tiles long. If the platform hits a solid wall while it's extending, it will stop at that point. Up to three Magnet Beam platforms can be present at a time. Enemies and objects are capable of being supported by the platforms as well. Fuse Lasers can be blocked by Magnet Beams if the Fuse Lasers strike the Beams from above.
Tutorial
Glitches
- If Magnet Beam overlaps with an On/Off Switch Ladder, the player will fall through it.
Trivia
- Magnet Beam's flickering effect was originally caused by the NES's difficulty in processing multiple objects on screen at once. This effect was recreated in Mega Man Maker as a homage to this.
- When Magnet Beam is equipped, all player characters gain the same color palette as Mega Man.
- Magnet Beam is unique in that it's a Special Weapon that is not obtained by defeating a Robot Master, instead being found within Elec Man's stage. It shares this trait with Mega Ball.
Mega Man 1 | |
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Characters | |
Mega Man | |
Weapons | |
Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam • Magnet Beam | |
Enemies | |
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder | |
Level Objects | |
Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner | |
Bosses | |
Cut Man • Ice Man • Bomb Man • Fire Man • Yellow Devil | |
Other Pages | |
Tilesets • Backgrounds • Music |