|Sprites of Fire Beams from Mega Man Maker.|
Fire Beams are small single block flamethrowers from Fire Man's stage from Mega Man 1 that are featured in Mega Man Maker. Fire Beam blocks discharge a stream of fire in a set direction four tiles horizontally to either the left or right every few seconds. The direction and intervals of activation can be set, with the intervals being able to be set to "1", "2", "3", and "4", in the Level Builder. The wave of fire discharged by a Fire Beam block can hurt the player, but will not hurt enemies or bosses.
- Being a Fire-based entity, contact made with oil by the flames of a Fire Beam will cause it to ignite.
- The player will be immune to Fire Beam damage and pass through the flames unharmed if Shine's shield is active. Shine will however not deflect the flames from Fire Beams.
- The player will be immune to Fire Beam damage and pass through the flames unharmed if Charge Kick's attack is active.
- Fire Beams can be slowed down by Time Slow.
- Fire Beams can be frozen in time by Flash Stopper.
- Unlike the Fire Beam's vertical counterpart the Flame Pillar, Fire Beams cannot be frozen and turned solid by weapons like Ice Slasher, Blizzard Attack, or Perfect Freeze.
Proto Shield Interactions
Proto Man's shield's interactions with the fire discharged by a Fire Beam block will differ depending on where in the hitbox of the fire the shield connects. When Proto Man's shield touches the flame's hitbox from the farthest two horizontal tiles (indicated in the image to the right by the blue section of the beam), the fire in its entirety will be deflected. The fire will instantly disappear upon being deflected, and the Fire Beam block will return to its normal behavior after a few seconds after the fire is deflected. When Proto Man's shield touches the flame's hitbox from the closest two horizontal tiles (indicated in the image to the right by the red section of the beam), Proto Man will not deflect the fire with his shield, and will instead take damage. When Proto Man's shield touches the flame's hitbox while the Fire Beam is in its idle state, the small flame will be deflected, and the Fire Beam block will return to its normal behavior after a few seconds after the fire is deflected.
- Although unable to be aimed vertically, the Flame Pillar is very similar to the Fire Beam except able to be aimed vertically upward with some slightly different functions and properties.
- Despite both Level Objects behaving similarly, Fire Beam's flamethrowers activate at a slower speed than the Elec Beam's electricity.
- Unlike the Elec Beam, the Fire Beam's flames can hurt the player even when it is in its idle state.