|Sprites of Fire Beams from Mega Man Maker|
Fire Beams are small single block flamethrowers from Fire Man's stage from Mega Man 1 that are featured in Mega Man Maker. Fire Beam blocks discharge a stream of fire in a set direction four tiles horizontally to either the left or right every few seconds. The direction and intervals of activation can be set, with the intervals being able to be set to "1", "2", "3", and "4", in the Level Builder. The wave of fire discharged by a Fire Beam block can hurt the player, but will not hurt enemies or bosses.
- Being a Fire-based entity, contact made with oil by the flames of a Fire Beam will cause it to ignite.
- The player will be immune to Fire Beam damage and pass through the flames unharmed if Shine's shield is active. Shine will however not deflect the flames from Fire Beams.
- The player will be immune to Fire Beam damage and pass through the flames unharmed if Charge Kick's attack is active.
- Fire Beams can be slowed down by Time Slow.
- Fire Beams can be frozen in time by Flash Stopper.
- Unlike the Fire Beam's vertical counterpart the Flame Pillar, Fire Beams cannot be frozen and turned solid by weapons like Ice Slasher, Blizzard Attack, or Perfect Freeze.
Proto Shield Interactions
Proto Man's shield's interactions with the fire discharged by a Fire Beam block differ depending on where in the hitbox of the fire the shield connects:
- When Proto Man's shield touches a Fire Beam's flame from the two horizontal tiles farthest from its block (indicated in the image to the right by the blue section of the beam), the fire in its entirety is deflected and instantly despawns. The Fire Beam block then returns to its normal behavior after a few seconds.
- When Proto Man's shield touches a Fire Beam's flame from the two horizontal tiles closest to its block (indicated in the image to the right by the red section of the beam), Proto Man does not deflect the fire with his shield and instead takes daage.
- When Proto Man's shield touches the flame's hitbox while the Fire Beam is in its idle state, the small flame is deflected. The Fire Beam block the returns to its normal behavior after a few seconds.
This similar behavior is also seen with the electricity from an Elec Beam.
- Although unable to be aimed vertically, the Flame Pillar is similar to the Fire Beam except the ability to be aimed vertically upward and some slightly different functions and properties.
- Both the Elec and Fire Beams behave similarly, the only major difference being that Fire Beam's fire activates at a slower speed than the Elec Beam's electricity.
- Unlike the Elec Beam, an inactive Fire Beam's flame can still damage the player due to its small active hitbox when idle.