Super Arm

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SuperArmIcon.png
Super Arm
SuperArmIcon.png
MM1-SuperArm-Art.jpg
Super Arm's concept art in Mega Man 1
Information
Description: Pickup and throw blocks at enemies, or make your own in free space.
Category: Weapons
Game of origin: Mega Man
Programmer(s): Luigi

Super Arm is Guts Man's weapon from Mega Man 1 and Mega Man Powered Up. It allows the player to lift Super Arm Blocks that break into four pieces upon hitting an enemy or terrain. While lifting a Super Arm block, this one loses tangibility as long as the player is holding it, but breaks upon contact with a target when released.

To indicate that he can carry a Super Arm Block, it flashes between its normal colors and a bright yellow pallette. The player must stand at its side to be able to grab it. While grabbed, it retains the bright yellow pallete until the player releases it and then it regains its normal colors.

Super Arm was modified to create up to 5 Super Arm Blocks that respond to gravity and fall to the floor. This is similar to Guts Man's use of Super Arm in Mega Man Powered Up. In addition to that, the Super Arm Blocks can be created mid-air. The change allows the player to reach higher areas and pass through a section of obstacles. The Super Arm Block created by the player always uses the appearance of the Guts Blocks from Mega Man Powered Up. To create the blocks, a space of 2x2 tiles is required.

If the player switches weapons while holding a Super Arm Block, they will throw it.

Super Arm Block

Super Arm Block
Super Arm Blocks screenshot teaser.png
Super Arm Block with the skins as shown in the announcement.
Information
Category: Level Objects
Game of origin: Mega Man
Programmer(s): Luigi
Spriter(s): BigMaster (particles and additional skins)

Super Arm Block is a 2x2 tile long level object from Mega Man 1 that can be carried by the player with the Super Arm. It comes in various skins, including some from Mega Man: The Wily Wars and one from Mega Man Powered Up. Each skin has its own particles.

It is fully solid and it does not respond to gravity unlike the version created by the player. It flashes to indicate that it can be grabbed and lifted by the player.

It is unknown if the Super Arm Block can be destroyed by the Thunder Beam as it was in its original appearance in Mega Man 1.

Icon Stages Game of Origin Added in version
SuperArmBlockCutMan.png Cut Man Mega Man 1 1.7.0
SuperArmBlockGutsMan.png Guts Man
SuperArmBlockElecMan.png Elec Man
SuperArmBlockWily1.png Wily Stage 1
Wily Stage 4
SuperArmBlockWily2.png Wily Stage 3
SuperArmBlockCutManWW.png Cut Man Mega Man: The Wily Wars
SuperArmBlockCutManWWAlt.png
SuperArmBlockPU.png All stages Mega Man Powered Up

Trivia

  • Prior to Super Arm implementation, Luigi made a demonstration of his proof of concept of Super Arm and showed it in the Discord server in an animated GIF. The weapon was done in a private developer build of 1.5.4 that Luigi has used for programming experiments. When the weapon was selected in the weapon contest in 1.7, Luigi quickly ported and modified the weapon from the developer build he used to create that experiment.
  • Similarly to Oil Slider, Super Arm was changed to resemble the functionality of the Robot Master that has that power as a playable character in Mega Man Powered Up
Content from Mega Man 1
Bosses
Cut ManBomb ManIce Man
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberKiller BulletKiller Bullet SpawnerCrazy RazyBig EyeFlying ShellFlying Shell SpawnerSpineWatcherTackle FireFootholder
Weapons
Rolling CutterThunder BeamFire StormIce SlasherHyper BombSuper ArmMagnet Beam
Level objects
Yoku BlockFire BeamElec BeamFlame PillarSuper Arm Block