|Danger Wrap's concept art in Mega Man 7|
The weapon consists of the user firing an explosive from their buster, with or without the aid of a bubble. In addition, holding up or down when firing a shot, or firing without a direction held, can change how the attack functions, totaling 6 ways of using the attack, after factoring in the two different facing directions of the player.
By holding up and shooting, the player will shoot an explosive encased in a bubble will travel in an arc approximately 1 tiles from its starting point in the player's facing direction, then travels straight up with great acceleration. By shooting without any direction held, the player will shoot an explosive encased in a bubble will travel in an arc approximately 4 tiles from its starting point in the player's facing direction, then travels straight up with great acceleration. By holding down and shooting, the player will shoot a mine that drops straight down from its starting point in front of the player, and latched itself onto the floor, before shortly exploding if an enemy collides with it, or enough time expires. If Danger Wrap's mine latches onto a conveyor belt the mine will be moved along it. In contrast to the original game, unbubbled Danger Wrap mines can be summoned while the player character is on the air.
If the "bubbled" Danger Wrap hits a larger enemy or boss regardless of its HP, or a small enemy with 4 or more HP, the bubble will explode on contact, it it hits a small enemy with 3 or less HP remaining, they will become trapped in the bubble with the explosive. The enemy trapped in the bubble can be pushed around, exploding if left alone for too long or pushed into a wall, ceiling, another enemy, or a boss. The bubble encased enemy can also be pushed off-screen to despawn it.
There can only be one of the "bubbled" Danger Wraps on screen at a time, and you can only have three of the "unbubbled" Danger Wraps on screen at a time. The on-screen limit for the "bubbled" Danger Wrap does not interfere with the on-screen limit for the "unbubbled" Danger Wrap.
Similarly to the source material, the Danger Wrap can destroy the Gabyoall enemies, but both the bubbled and the unbubbled versions of the attack can do it. However, the bubble can no longer encase Baccones that are shielded, although it still can if they are jumping.
|Hold Up + Shoot||Travels in an upward arc approximately 1 tiles from starting point, then travels straight up.
|Shoot||Travels in and upwards arc approximately 4 tiles from starting point, then travels straight up.
|Hold Down + Shoot||Explosive drops straight down from its starting point in front of the player.
Trappable Enemies or Targets
These enemies can be trapped within Danger Wrap's bubble if their remaining HP is 3 or less.
- Whopper is the only mini-boss enemy that can be trapped in Danger Wrap's bubble.
- Spring Man's Wild Coils are the only boss projectile that can be trapped in Danger Wrap's bubble. In Mega Man 7, Danger Wrap could not trap Spring Man's Wild Coils, instead destroying them.
- Placing mines on Flame Pillars seems to have the mine repeatedly have its timer reset, resulting in it never exploding.
- For some reason, the enemy Shrink can only be trapped in Danger Wrap's bubble if it is swimming underwater, the bubble will instead detonate on contact if Shrink is flopping around on land. This doesn't happen with enemies of similar behaviours outside water, like Gyoraibo or Gabgyo.
|Content from Mega Man 7|
|Spring Man • Shade Man|
|Tripropellan • Icicle Teck • Trio the Wheel • Baccone • Tom Daddy • Frisk Cannon • Gockroach S • Gockroach S Nest • Turbo Roader • Kaminari Kogoro • Cyorown|
|Wild Coil • Noise Crush • Danger Wrap • Super Adaptor|
|Floor Light • Punch Block • Jet Platform|