Danger Wrap

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DangerWrapIcon.png
Danger Wrap
DangerWrapIcon.png
MM7-DangerWrap-Art.jpg
Danger Wrap's concept art in Mega Man 7
Information
Description: Trap small enemies in explosive bubbles and push them. Press down to drop mines.
Category: Weapons
Game of origin: Mega Man 7
Damage: 3 (bomb)
6 (bubbled enemy)
Programmer(s): WreckingPrograms

Danger Wrap is Burst Man's signature weapon from Mega Man 7, and is one of the weapons featured in Mega Man Maker since 1.4.0.

The weapon consists of the user firing an explosive from their buster, with or without the aid of a bubble. In addition, holding up or down when firing a shot, or firing without a direction held, can change how the attack functions, totaling 6 ways of using the attack, after factoring in the two different facing directions of the player.

By holding up and shooting, the player will shoot an explosive encased in a bubble will travel in an arc approximately 1 tiles from its starting point in the player's facing direction, then travels straight up with great acceleration. By shooting without any direction held, the player will shoot an explosive encased in a bubble will travel in an arc approximately 4 tiles from its starting point in the player's facing direction, then travels straight up with great acceleration. By holding down and shooting, the player will shoot a mine that drops straight down from its starting point in front of the player, and latched itself onto the floor, before shortly exploding if an enemy collides with it, or enough time expires. If Danger Wrap's mine latches onto a conveyor belt the mine will be moved along it. In contrast to the original game, unbubbled Danger Wrap mines can be summoned while the player character is on the air.

If the "bubbled" Danger Wrap hits a larger enemy or boss regardless of its HP, or a small enemy with 4 or more HP, the bubble will explode on contact, it it hits a small enemy with 3 or less HP remaining, they will become trapped in the bubble with the explosive. The enemy trapped in the bubble can be pushed around, exploding if left alone for too long or pushed into a wall, ceiling, another enemy, or a boss. The bubble encased enemy can also be pushed off-screen to despawn it.

There can only be one of the "bubbled" Danger Wraps on screen at a time, and you can only have three of the "unbubbled" Danger Wraps on screen at a time. The on-screen limit for the "bubbled" Danger Wrap does not interfere with the on-screen limit for the "unbubbled" Danger Wrap.

Similarly to the source material, the Danger Wrap can destroy the Gabyoall enemies, but both the bubbled and the unbubbled versions of the attack can do it. However, the bubble can no longer encase Baccones that are shielded, although it still can if they are jumping.

Attack Types

Button Inputs Effect
Hold Up + Shoot Travels in an upward arc approximately 1 tiles from starting point, then travels straight up.
  • Explodes if it hits bosses, large enemies, or small enemies with more than 3 HP remaining.
  • Small enemy will become trapped in bubble if 3 or less HP remaining.
Shoot Travels in and upwards arc approximately 4 tiles from starting point, then travels straight up.
  • Explodes if it hits bosses, large enemies, or small enemies with more than 3 HP remaining.
  • Small enemy will become trapped in bubble if 3 or less HP remaining.
Hold Down + Shoot Explosive drops straight down from its starting point in front of the player.
  • Explodes instantly if landing on top of a boss or enemy when falling.
  • It latches itself onto the floor if one is below it, and then shortly explodes if an enemy collides with it, or enough time expires.

Trappable Enemies or Targets

These enemies can be trapped within Danger Wrap's bubble if their remaining HP is 3 or less.

Enemy Conditions
Met
Octopus Battery
Beak
Screw Bomber
Spine
Crazy Razy Whole, or separated head
Killer Bullet
Tackle Fire
Flying Shell
Neo Metall
"Returning" Sniper Joe
Telly
Crazy Cannon
Batton
Pierobot Clown robot, Gear
Croaker (and Petit Kerog)
Crabbot Whole, body, shell
Shrink Underwater only
Peterchy
Potton Whole, head, propeller helmet
Mechakkero
Pole
New Shotman
Petit Snakey
Komasaburo Enemy, tops
Hari Harry
Cannon
Walking Bomb
Gyoraibo
Yambow
Mag Fly
Tama Yarn Balls, robot fleas
Bubukan Pole projectiles
Togehero
Shield Attacker
Super Ball Machine Jr Enemy, projectiles
Skullmet
Taketento Whole, body, propeller
Minoan Not attached to the string
Pakatto 24
Docron
Docron Spawner
Garyoby
Whopper Eyes
Crystal Joe
New Shield Attacker
Pukapelly
Lyric
B Bitter
Bomb/Rock Thrown
Subeil
Tondeall
Pukapucker Head, body
Shield Attacker GTR
Fire Telly
Cannopeller
Twin Roader
Brain Break Second hit only
Katonbyon
Curlinger Second hit only
SRU-21/P
Gabgyo Second hit only
Cyber Gabyoall
Trio the Wheel Head, after all wheels are gone
Baccone Only if it is jumping, unlike the original game
Frisk Cannon
Gockroach S
Gockroach S Nest
Turbo Roader
Gobots
Tsuranattori
Spring Man's Wild Coils
Shell'n
Bunby Tank DX
Joe Classic
Hannya Attacker
Crunchran
Fire Met
Rabbiton
Penpen EV
Petit Devil
Flower Presenter
Diarn if not shielded
Hoohoo
Adamski
Sakrets
Cargou Q
Kaona Geeno
Pointan
Numetall if not shielded
Bari III (head)
Bari III (body)
Mecha Pitchan
Searchy
Electriri
Anti-Eddie
Air Stone if exposed to attack

Trivia

  • Whopper is the only mini-boss enemy that can be trapped in Danger Wrap's bubble.
  • Spring Man's Wild Coils are the only boss projectile that can be trapped in Danger Wrap's bubble. In Mega Man 7, Danger Wrap could not trap Spring Man's Wild Coils, instead destroying them.
  • Placing mines on Flame Pillars seems to have the mine repeatedly have its timer reset, resulting in it never exploding.

Glitches

  • For some reason, the enemy Shrink can only be trapped in Danger Wrap's bubble if it is swimming underwater, the bubble will instead detonate on contact if Shrink is flopping around on land. This doesn't happen with enemies of similar behaviours outside water, like Gyoraibo or Gabgyo.