|A Punch Block in Mega Man Maker.|
After a short period of time, the arrow lights will flicker and the block will launch out a spring-loaded fist in the direction the arrows on the side of the block are facing. This fist has the capability to damage the player for 2 HP, move Push Blocks, and destroy Cracked Blocks.
If the player jumps off the Punch Block when the Punch Block is not actively preparing to launch or retract the fist, the block will rotate 90 degrees, depending on what side of the block the player jumps from. If the player jumps from the left side of the Punch Block, the block will rotate 90 degrees counter-clockwise. If the player jumps from the right side of the Punch Block, the block will rotate 90 degrees clockwise. If the player jumps from the center of the Punch Block, the block will rotate 90 degrees either clockwise or counter-clockwise in relation to the player's facing direction, with facing right causing a clockwise rotation, and facing left causing a counter-clockwise rotation.
The sprites of the Punch Block have the same size of their original counterparts in Mega Man 7 although the character and enemy sprites had bigger size than NES sprites.
- If four Punch Blocks, facing four different directions, where to hit a Push Block directly at the exact same time, the right-facing Punch Block will have the highest priority on the movement of the Push Block.
- When a Punch Block is preparing to punch upwards, the player can avoid damage from the spring-loaded fist by standing near the far left or right corner of the block.
- Through text editing, Punch blocks can be set to diagonal 45° angles and will function perfectly fine. This is unique to Punch Blocks, as most other level objects such as Force Beams that can be hacked to do this will just crash the game when attempting to activate.
- Since the Punch Block comes from the 16-bit game Mega Man 7, it lacks official 8-bit sprites. Because of this, the sprites used in Mega Man Maker were custom-made for the game by Schmidkalkan.
- If the Player Character uses the weapon Time Slow, Punch Blocks facing upwards will punch Push Blocks twice as high while time is slowed. This may be due to the Punch Block's arm staying extended twice as long and the Push Block moving half as fast, resulting in the two objects colliding twice thus triggering a 2nd boost in speed.