Push Block

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Push Block
Push Block.png
Power Mega Man punching a Push Block in Mega Man Maker.
Information
In-Game Information
Category: Level Objects
Description: Indestructible block that can be pushed by the Power Adaptor or Punch Blocks.
Added in version: 1.4.0
Misc. Information
Programmer(s): Luigi (initial version)
WreckingPrograms
Series Information
Game of origin: Mega Man 6

Push Blocks are large metal 2x2 sized level objects originally from Mega Man 6, appearing primarily in the Mr. X stages. They were added to Mega Man Maker in version 1.4.0.

Push Blocks are metal blocks with a large X on them. Being affected by gravity, they can interact with, and be moved through various methods such as with Conveyor Belts, Rolling Drills, or various types of moving platforms such as Jet Platforms, Crash Lifts or Footholders. They will also move a short distance if hit by a charged punch from Mega Man using the Power Adaptor or if hit by a Punch Block. Bounce Man can also push this kind of block when using his elastic punch.

If a Push Block slams against a solid surface such as a wall, the ceiling, or the floor and an enemy is in between it and the surface, depending on the enemy type, it may be instantly crushed to death and destroyed when they collide. The player and various bosses can also be crushed to death in this way.

Push Blocks, unlike Cracked Blocks will despawn if they travel off screen and will respawn in their original location once the screen is unloaded and loaded again.

If they are over an Astro Button, they are heavy enough to keep the button pressed and trigger a change in the Astro Gate that can be affected by the button. Push Blocks can also press the buttons of the Moving Elevator if they are placed over them.

When it is over a Bari III's head, it will make the Bari III go lower while bearing the Push Block's weight.

Since version 1.7.0, Push Blocks can be set to eight different color schemes: the default orange, light green, turquoise, light blue, purple, pink, peach, and grey.

Enemies Immune to Push Block Crushing

Enemies with an immunity to being destroyed when crushed by Push Blocks are listed here. If an enemy is immune only when certain special conditions are met, it will be noted.

Enemies immune to being crushed by Push Block
Icon Enemy Special Conditions
OctopusBatteryIcon.png
Octopus Battery
BeakIcon.png
Beak
ScrewBomberIcon.png
Screw Bomber
CrazyRazyIcon.png
Crazy Razy Only if the head is detached from the body
WatcherIcon.png
Watcher
KillerBulletIcon.png
Killer Bullet
TackleFireIcon.png
Tackle Fire
FlyingShellIcon.png
Flying Shell
FootholderIcon.png
Footholder
TellyIcon.png
Telly
BattonIcon.png
Batton
BlockyIcon.png
Blocky Despite showing its death animation, it will remain alive, and will usually clip one tile downwards
PierobotIcon.png
Pierobot The gear, if the clown robot has not yet landed on it
ShrinkIcon.png
Shrink When it is underwater
PottonIcon.png
Potton Both head and container combined, or empty container
GyoraiboIcon.png
Gyoraibo When it is underwater
YambowIcon.png
Yambow
MagFlyIcon.png
Mag Fly
TogeheroIcon.png
Togehero
ShieldAttackerIcon.png ShieldAttackerGTRIcon.png ShieldAttackerGTRIcon.png
Shield Attacker, Shield Attacker GTR, and New Shield Attacker Will turn back in the other direction when encountering a Push Block and can get stuck in one falling on it
TaketentoIcon.png
Taketento
MinoanIcon.png
Minoan Only before falling from its starting point
WallBlasterIcon.png
Wall Blaster
DocronSpawnerIcon.png
Docron Spawner
WhopperIcon.png
Whopper
PukapellyIcon.png
Pukapelly
LyricIcon.png
Lyric
KoukerIcon.png
Kouker
GireeIcon.png
Giree When set to "Left" or "Right" in Level Builder, they will clip through Push Blocks when crushed
GireeSpawnerIcon.png
Giree Spawner
TondeallIcon.png
Tondeall
BounderIcon.png
Bounder Only before falling from its starting point
FireTellyIcon.png
Fire Telly
CannopellerIcon.png
Cannopeller
KatonbyonIcon.png
Katonbyon
SRU21PIcon.png
SRU-21/P Only before falling from its starting point, and when it lands on the water's surface
GabgyoIcon.png
Gabgyo When it is underwater
PookerIcon.png
Pooker When in its raft form
TripropellanIcon.png
Tripropellan
GockroachSNestIcon.png
Gockroach S Nest
KaminariKogoroIcon.png
Kaminari Kogoro
CyorownIcon.png
Cyorown
GobotsIcon.png
Gobots
TsuranattoriIcon.png
Tsuranattori
BunbyTankDXIcon.png
Bunby Tank DX Only if the head is detached from the body
SurumakerIcon.png
Surumaker When it is underwater
HannyaAttackerIcon.png
Hannya Attacker
BigTellyIcon.png
Big Telly
GreenPetitDevilIcon.png
Petit Devil
OkosutobonIcon.png
Okosutobon When it is angry it will clip through tiles when being crushed
DiarnIcon.png
Diarn
HoohooIcon.png
Hoohoo
AdamskiIcon.png
Adamski
NombrellanIcon.png
Nombrellan
PointanIcon.png
Pointan
SearchyIcon.png
Searchy
ElectririIcon.png
Electriri
AirStoneIcon.png
Air Stone All three variants are immune to being crushed

Trivia

  • Although both originating from Mega Man 6, Push Blocks and Cracked Blocks are located in the General section of the level objects menu.
  • When first teased for Mega Man Maker's 1.4.0 update alongside the Curlinger and Power Adaptor, Cracked Blocks and Push Blocks were originally referred to as "Power Adaptor Blocks". However, when the update released, they received their respective names. It is not clear if this was just a general term used to refer to them both prior to release or if they received the name change at some point in development.

Glitches

  • Prior to version 1.5.0, if a Push Block was placed above Shade Man in the Level Builder, when played Shade Man would land on top of it like every other boss. However, unlike all other bosses his health bar would never appear and he would remain standing still after performing his bowing animation. The player would also be unable to move due to being unable to move during a boss' introduction animation, thus completely softlocking the game.
  • If several Push Blocks are stacked on top of each other there is a slim chance they will begin to vibrate and be off-center. They were partially fixed in an update, however it can still sometimes occur.
  • If the player character uses the weapon Time Slow, Punch Blocks facing upwards will punch Push Blocks twice as high while time is slowed. This may be due to the Punch Block's arm staying extended twice as long and the Push Block moving half as fast, resulting in the two objects colliding twice thus triggering a second boost in speed.

Gallery

Content from Mega Man 6
Bosses
Wind ManFlame ManKnight ManPlant ManYamato Man
Enemies
ColtonShield Attacker GTRFire TellyAu-AuBen KCannopellerTwin RoaderBrain BreakKatonbyonCurlingerSRU-21/PGabgyoPookerCyber GabyoallYaffuSquidonSkull WalkerHotchkiss'nMolierSubmarine FlierPropeller EyeBrown
Weapons
Blizzard AttackWind StormFlame BlastSilver TomahawkKnight CrusherYamato SpearPlant BarrierCentaur FlashPower AdaptorJet Adaptor
Level objects
Count BombSpringFlip PlatformOilFanPlantformSpike PlatformIce WallPush BlockCracked Block