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Tellies are one of the most common enemies found in Mega Man Maker. They attack by flying towards the player character. They don't pose a threat in open spaces due to their frailty and usual ease to attack.


Artwork of a Telly from Mega Man 2
Category: Enemies
Game of origin: Mega Man 2
HP: 1
Damage: 4 (contact)

The most basic Telly, it flies toward the player character and tries to collide with him. In Mega Man 2, it appears in Crash Man's stage and Heat Man's stage, as well as the first and fourth Wily stages.

In Mega Man Maker, these Tellies can also be created from a Telly Spawner. The Spawner itself is a solid object, and can be stood on by or obstruct the jumps of any playable character. A Telly Spawner will have one Telly at the same time, and will not respawn another until the Telly is defeated or out of the line of sight. Thus, Telly Spawners can be tricked with the Ice Slasher.

Fire Telly

Fire Telly
Mm6 firetelly.png
Artwork of a Fire Telly from Mega Man 6
Category: Enemies
Game of origin: Mega Man 6
HP: 2
Damage: 3 (contact)

2 (fire)

An upgrade of the basic Telly, it's a variation that flies horizontally, shooting fire from its underside in the same pattern. It appears in Flame Man's stage, as well as the first and third Mr. X stages. They are slightly more durable than regular Tellys. These enemies will stick to the direction they are set to move and have no response of contact with terrain.

The Fire Telly shoots a small flame that falls vertically until finding terrain or oil. Terrain will make it generate a short flame, while oil will become ignited. If the falling flame is countered with the Proto Shield or the Shine, it will bounce slightly and fall again.

Their direction can be set in the level editor.

Big Telly

Big Telly
MMM BigTelly.png
Category: Enemies
Game of origin: Mega Man 8
HP: 4
Damage: 5 (contact)

3 (Bombshell)

Big Telly is a giant Telly that appeared in Mega Man 8 and Mega Man & Bass, although its behavior in Mega Man Maker is taken from the former.

This enemy goes in the air in a direction that approaches to the player, then goes slightly down and throws bombs at fast rate while moving. After throwing the bombs, it will go back to its original height and can repeat the pattern if it does not leave the screen.

Although the big appearance may make the player think that this enemy is durable, it is not; few shots are enough to destroy this enemy.

In Mega Man 8 the Big Telly can spawn Tellies R while rising after throwing the bombs, but that ability was not implemented in Mega Man Maker.


  • One thing to note is the Tellies’ movement is different from that of Mega Man 2, and moves "smoother" than the Mega Man 2 Tellies. They also have a difference in movement towards the player, always traveling in a straight line towards Mega Man, rather than perform its original movement, which it would do zigzags at times when traveling diagonals. However, curiously, if a user changes the Window size of the Game to 1, the Telly will follow its original movement.
  • The 8-bit sprites and code for the Big Tellies were ported from the Megamix Engine. The sprites taken were designed by MiniMacro for that Engine to replace the one by SE1985 designed for Rockman 8 FC. MiniMacro traced the outline from that sprite before redesigning it. The version in Mega Man Maker was polished by Zedicon.[1]