|Artwork of a Press, specifically from Mega Man 2|
If the player character nears a Press it will quickly drop down to try and crush them and do 8 HP damage to them. Once it hits the ground, it will stop and make a crashing sound, then be pulled by it's chain back up to it's original location where it will then reset. While the Press is retreating it will not attempt to crush the player, allowing for a brief period to get past it once initially triggered.
In Mega Man Maker, the chain of the Press was changed to have no collision, where it originally in Mega Man 2 would damage the player just as much as the spiked press portion itself. This allows the player to more easily get passed the Press by being potentially able to jump over it in addition to going under it. Also other than having it be placed directly on the ceiling, the Press can also be set to have its default position to be lower.
- The series features 2 additional versions of the Press not yet featured in Mega Man Maker. The Needle Press from Needle Man's stage in Mega Man 3, and a grey spikeless version of the original Press from Shade Man's stage in Mega Man 7.
- In Mega Man Maker the chain doesn't fold all the way to the ceiling as it is one tile too tall.
- If a Press falls into a pit, it will initially look like it despawns and the chain will disappear. However, it will actually reappear shortly after and rise back up as though it had managed to hit ground. It's ability to return after going off screen is most likely intentional, however the chain disappearing is more likely an unintentional glitch.