Sniper Joe

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The Joes are a recurring enemy type in the Mega Man series. They mostly stay protected behind their shields, occasionally lowering their guard to attack. As of 1.7.5, seven Joes are available in Mega Man Maker if including Sniper Armor as a Joe variant.

List of Joes

Returning Sniper Joe

Returning Sniper Joe
Official artwork of a Returning Sniper Joe from Mega Man 2
Information
Level Builder
Description: Stands behind a protective shield, lowering the shield to shoot at you.
Category: Enemies
Game information
HP: 10
Damage: 4 (contact)
2 (bullet)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 2
Other appearances: Mega Man: The Wily Wars
Development
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The Returning Sniper Joe (referred simply as Sniper Joe in the editor) is an enemy from Mega Man 2, originating from Flash Man's stage as well as the first and fourth Wily stages. It is featured in Mega Man Maker as of version 1.0.0.

It mostly stays behind its shield, occasionally shooting bullets in volleys of three. Unlike its predecessor from Mega Man 1, it will not chase the player if they go behind it.


Sniper Armor

Sniper Armor
Official artwork of Sniper Armor from Mega Man 2
Information
Level Builder
Description: A Joe in a sturdy, big ride armor. Will come out to fight once the armor is gone.
Category: Enemies
Game information
Damage: 8 (contact)
2 (shot)
Added in version: 1.7.0
Series information
Game of origin: Mega Man 2
Other appearances: Mega Man: The Wily Wars
Mega Man 11
Development
Programmer(s): Luigi
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Sniper Armor is an enemy that made its first appearance in Mega Man 2 and again in Mega Man: The Wily Wars. A variant of the Sniper Armor made an appearance in Mega Man 11. Sniper Armor was added to Mega Man Maker in version 1.7.0.

Sniper Armor is a large mech piloted by a Sniper Joe Once on screen, a Sniper Armor will periodically make a large jump toward the player's location. Once in close proximity to the player, it will fire several shots that can travel horizontally to diagonally downward originating from the carriage area of the large mech. If the player runs from the Sniper Armor, it will pursue the player by leaping until coming into close proximity once again and will resume its projectile firing behavior. If the Sniper Armor is destroyed the Sniper Joe riding the armor will leap to the ground and behave like a standard Mega Man 2 Sniper Joe.


Hammer Joe

Hammer Joe
Official artwork of a Hammer Joe from Mega Man 3
Information
Level Builder
Description: Swing their mighty hammer around before throwing it. Weak when their eye is open.
Category: Enemies
Builder space: 2x2
Layer: 5 - Main elements
Game information
HP: 8
Damage: 4 (contact)
2 (hammer)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 3
Other appearances: Mega Man II
Mega Man III
Mega Man: The Wily Wars
Development
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The Hammer Joe is an enemy from Mega Man 3, originating from Snake Man's stage and the first Wily stage. It is featured in Mega Man Maker as of version 1.0.0.

It constantly swings a hammer, occasionally throwing it. While it swings the hammer, its eyes stays closed, and it only opens just before it throws the hammer; this is the only moment where the player can land a few hits on it.


Skeleton Joe

Skeleton Joe
Official artwork of a Skeleton Joe from Mega Man 4
Information
Level Builder
Description: Throws bones at you. Falls apart when hit, becoming invincible temporarily.
Category: Enemies
Game information
HP: 3
Damage: 4 (contact)
2 (bone)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 4
Other appearances: Mega Man III
Development
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The Skeleton Joe is an enemy from Mega Man 4, originating from Skull Man's stage. It is featured in Mega Man Maker as of version 1.0.0.

It stays still most of the time, occasionally throwing bones at the player. If if gets hit by a weapon, it will crumble before getting back up shortly after. While it is destroyed, it cannot be hit.


Crystal Joe

Crystal Joe
Official artwork of a Crystal Joe from Mega Man 5
Information
Level Builder
Description: Summons a large, reflective crystal, then fires it forwards.
Category: Enemies
Game information
HP: 3
Damage: 6 (contact)
8 (crystal)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Other appearances: Mega Man IV
Development
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The Crystal Joe variant first appeared in Mega Man 5 in Crystal Man's stage. He was included in the release of Mega Man Maker in version 1.0.0. Impervious to attacks when creating crystal shard projectiles. When a crystal shard is fully created it fires the shard at the player that can continue to deflect player shots. Crystal Joe is vulnerable to attacks only in the brief moment its not creating its crystal shards.


Joe Classic

Joe Classic
Information
Level Builder
Description: The classic green Joe, but equipped with a grenade.
Category: Enemies
Game information
HP: 5
Damage: 4 (contact)
2 (shot)
4 (grenade)
Added in version: 1.5.0
Series information
Game of origin: Mega Man 8
Other appearances: Mega Man and Bass
Development
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Joe Classic first appeared in Mega Man 8 and returned in Mega Man & Bass. Joe Classic was added to Mega Man Maker in version 1.5.0. Joe Classic stands still blocking the player's progress, using his shield for cover and only lowering it to fire at the player. This Joe can also lie on his belly thus making himself vulnerable, but also harder to hit, and in this state can throw a grenade at the player that will explode shortly after being thrown.


Returning Machine Gun Joe


Returning Machine Gun Joe
Returning Machine Gun Joe in MM10
Information
Level Builder
Description: Fires in two short bursts of three shots each. Learned to jump.
Category: Enemies
Game information
HP: 6
Damage: 3 (contact)
2 (shot)
Added in version: 1.7.0
Series information
Game of origin: Mega Man 10
Development
Programmer(s): WreckingPrograms
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Returning Machine Gun Joe is a variant debuting in Mega Man 10. Returning Machine Gun Joe was added to Mega Man Maker in version 1.7.0. Returning Machine Gun Joe will block the player's progress standing resolute in its assigned location with shield up to block player shots. This Joe will lower its shield to fire two short bursts of three shots each, and can jump to smash into any player that attempts to pass over them in close proximity.


Video Tutorials

MM2 Returning Sniper Joe

MM2 Sniper Armor

MM3 Hammer Joe

MM4 Skeleton Joe

Trivia

  • When behind their shields, Sniper Joes can be hit at their feet and the top portion of their head.


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Version 1.5
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Mega Man 2
Weapons Mega BusterBubble LeadAir ShooterQuick BoomerangLeaf ShieldCrash BomberTime StopperMetal BladeAtomic FireItem-1Item-2Item-3
Enemies Neo MetReturning Sniper JoeTellyCrazy CannonBattonRobbitHotheadBlockyPierobotCroakerCrabbotFly BoyFan FiendShrinkPipiMoleScwormAtomic ChickenBig FishSniper ArmorHot DogLantern FishSniper Armor
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Mega Man 3
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Mega Man 4
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Enemies
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Mega Man 5
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Mega Man 8
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Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetFire Met SpawnerWall TeckRabbitonPenpen EVBig TellySuccubattonShururun
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Assets Listed Under Mega Man & Bass
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Grenade ManAstro ManTengu Man
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Mega Man 10
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Mega BusterProto BusterBass BusterTriple BladeSolar BlazeThunder WoolCommando BombWater ShieldWheel CutterRebound StrikerMirror BusterScrew CrusherBallade CrackerRush CoilRush JetProto CoilProto JetTreble Boost
Enemies
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Mega Man and Bass
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Returning from Mega Man 8
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Mega Man II
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Mega Man III
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Mega BusterSpark ShockSearch SnakeShadow BladeGemini LaserDive MissileSkull BarrierDust CrusherDrill BombScrew CrusherRush CoilRush Jet
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Spark ManSkull ManPunk
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Mega Man IV
Weapons
Mega BusterRing BoomerangFlash StopperRain FlushPharaoh ShotPower StoneNapalm BombCrystal EyeCharge KickBallade CrackerRush CoilRush Jet
Enemies
Press'nTaketentoMinoanGaryobyRing RingRattonBomb/Rock ThrownSubeilSumatranBombierCoccoJet Bomb
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Ring ManToad ManPharaoh ManStone ManCharge ManNapalm ManCrystal Man
Other Pages
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