Health refers to the player's current health in Mega Man Maker. The player starts off with 28 health, but will lose health upon making contact with enemies, projectiles, bosses, or other hazards such as Force Beams. If the player's health reaches 0, they will die and respawn at the last checkpoint they passed.
The player can restore health by collecting health pickups. These pickups can be placed in levels, but can also be obtained as random enemy drops or by absorbing a projectile with the Plant Barrier. Small health pickups restore 2 health, while large ones restore 10 health.
From 1.5.0 onwards, bosses have the option to leave a large health pickup upon death instead of triggering the victory.
The Health Spawner is a pickup object in Mega Man Maker introduced in version 1.3.0 that continuously spawn a Large Health pickup unless it is blocked by solid tiles and objects or the player character is standing over it. If there is an entity impeding the spawning of items and it is destroyed or moved, the Spawner is able to produce Large Health pickups again.
- The design of the health pickups in Mega Man Maker resemble those from Mega Man 3 through Mega Man 6, Mega Man 9 and Mega Man 10 but keep the overall design of the ones from Mega Man 2 minus the shine effect.
- The Health Spawner is a modified sprite of a block from the Mega Man 2 Wily castle boss, Picopico-kun.