Drop (pickup)

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Drops are a type of pickup that the player can touch to restore either their health or weapon energy.

Drops can be placed in the editor directly or dropped by defeating enemies. If a drop is spawned from defeating an enemy, it will despawn a short while after its appearance on the screen. This can be disabled on a screen using the Drop Suppressor. Similarly to a Life, drops are also a possible reward from the ?-Tank and Targets while an Anti-Eddie can carry a Large Health or Large Weapon Energy. Rompers can also be set to take Small Health or Small Weapon Energy from the player.

Drops can be grabbed by Ring Boomerang, Hornet Chaser and Magic Card and returned to the player. If grabbed by either of these weapons and cancelled, the position of the drop in the level will be stored until the player dies. If a drop that is not dropped by an enemy is grabbed by either of these weapons and cancelled, the new position of the drop in the level will be stored until the player dies. The position of a drop dropped by a ?-Tank is stored but disappears when the player undergoes a hard screen transition.

From 1.5.0 onwards, bosses have the option to drop a Large Health or Large Weapon Energy upon death instead of triggering the victory.

Types of drops

Health

Health
Artwork for the Life Energy by Capcom.
Information
Level Builder
Description: Restores 2 health. (Small Health)
Restores 10 health. (Large Health)
Builder space: 1x1
Game information
Added in version: 1.0.0
Series information
Game of origin: Appearance in every Mega Man title
Development
Programmer(s): WreckingPrograms

Health (also known as Life Energy) is a type of pickup in Mega Man Maker introduced in version 1.0.0. When touched, the item will restore the player's health: either 2 health from a Small Health or 10 health from a Large Health.

Weapon Energy

Weapon Energy
Artwork for the Weapon Energy by Capcom.
Information
Level Builder
Description: Restores 2 weapon energy. (Small Weapon Energy)
Restores 10 weapon energy. (Large Weapon Energy)
Builder space: 1x1
Game information
Added in version: 1.0.0
Series information
Game of origin: Appearance in every Mega Man title
Development
Programmer(s): WreckingPrograms

Weapon Energy is a type of pickup in Mega Man Maker introduced in version 1.0.0. When touched, the item will restore the player's weapon energy: either 2 weapon energy from a Small Weapon Energy or 10 weapon energy from a Large Weapon Energy.

Weapon Energy will restore the energy to the currently equipped weapon. If no weapon is selected or the weapon has max energy already, the Energy Balancer mechanic will restore the weapon with the least energy.

Trivia

  • When collecting Health or Weapon Energy, the game will briefly pause while the collected energy is replenished. This is true even when the Energy Balancer replenishes a weapon not currently equipped; the game will pause while energy accumulates despite the change happening outside the player's vision at that moment.
  • The design of the health pickups in Mega Man Maker resemble those from Mega Man 3 through Mega Man 6, Mega Man 9 and Mega Man 10 but keep the overall design of the ones from Mega Man 2 minus the shine effect.



Pickups
Large Health
Small Health
Life
E-Tank
M-Tank
Weapon Remover
Weapon Capsule
Weapon Remover
Character Capsule
Ability Capsule
Ability Remover
Health Spawner
Weapon Energy Spawner
Key Spawner
Beat Spawner
Pierce Spawner
Yashichi
Anti Yashichi
?-Tank
Drop Suppresser
Beat Rescue
Pierce Protector
Eddie

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Version 1.0
Characters
Mega Man
Bosses
Cut Man • Bomb Man • Crash Man • Metal Man • Spark Man • Top Man • Toad Man • Pharaoh Man • Stone Man • Napalm Man • Knight Man • Plant Man • Energy Element • Party Ball
Unused
Gemini Man
Enemies
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Footholder • Neo Met • Sniper Joe • Telly • Crazy Cannon • Batton • Robbit • Hothead • Peterchy • Potton • Hammer Joe • Mechakkero • Pole • New Shotman • Skeleton Joe • Togehero • Shield Attacker (MM4) • Super Ball Machine Jr. • Skullmet • Taketento • Gachappon • Train Met • Crystal Joe • New Shield Attacker • Pukapelly • Lyric • Kouker • Bitter • Colton • Shield Attacker GTR • Fire Telly • Au-Au • Ben K • Cannopeller • Twin Roader
Unused
Caricarry • Petit Devil
1.0.9
Croaker
Weapons
Mega Buster • Rolling Cutter • Fire Storm • Thunder Beam • Quick Boomerang • Crash Bomber • Metal Blade • Search Snake • Top Spin • Magnet Missile • Skull Barrier • Flash Stopper • Pharaoh Shot • Gravity Hold • Star Crash • Charge Kick • Wind Storm • Silver Tomahawk • Plant Barrier • Rush Coil • Rush Jet • Magnet Beam • Shine • Nado • 0 • Nothing
1.0.9
Perfect Freeze
Level Objects & Pickups
Checkpoint • Water • Yoku Block • Count Bomb • Teleporter • Weapon Block • Weapon Barrier • Fire Beam • Elec Beam • Conveyor Belt • Force Beam • Lift Platform • Drop Platform • Dust Block • Cossack Platform • Falling Platform • Rotating Platform • Spring • Flip Platform • Large Health • Small Health • Large Weapon Energy • Small Weapon Energy • Life • E-Tank • M-Tank
Major Patches
1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 • 1.0.5 • 1.0.9

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