1.5.0

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Version 1.5.0 was a major update for Mega Man Maker that was released on March 26, 2019. The update focused on adding content from Mega Man 8 and Mega Man 9, alternate tilesets, and surprisingly, Multiple Bosses.

New Features

Bosses

Enemies

Level Objects

Weapons

Tilesets

An † indicates another tileset previously had this name, but was renamed following the update.

  • MM1 Wily 1 Tile†
  • Bubble Tile 2
  • Quick Tile (Alt)
  • Flash Tile 1
  • Flash Tile 2
  • Flash Tile 1 (Animated)
  • Flash Tile 2 (Animated)
  • Flash Tile 3 (Animated)
  • MM2 Wily 1 Tile†
  • MM2 Wily 1 Tile 2 (Alt)
  • MM2 Wily 3 Tile (Alt)
  • MM2 Wily 5 Tile
  • Snake Tile 2
  • Needle Tile 2
  • Top Tile 2
  • Shadow Tile
  • Gemini Tile 2
  • Gemini Tile 3
  • Gemini Tile 4
  • Gemini Tile 2 (Animated)
  • Gemini Tile 3 (Animated)
  • Gemini Tile 4 (Animated)
  • MM3 Wily 1 Tile†
  • MM3 Wily 1 Tile 2
  • MM3 Wily 1 Tile 3 (Alt)
  • MM3 Wily 4 Tile†
  • Dive Tile (Alt)
  • Dust Tile 2
  • Drill Tile 2
  • Toad Tile†
  • Pharaoh Tile 2
  • Cossack 1 Tile†
  • Cossack 2 Tile
  • Cossack 4 Tile
  • MM4 Wily 3 Tile
  • MM4 Wily 4 Tile
  • Stone Tile†
  • Crystal Tile
  • Napalm Tile 2
  • Star Tile 2
  • Star Tile 2 (Alt)
  • Wave Tile
  • Charge Tile 2
  • Dark Man 2 Tile 2
  • Dark Man 3 Tile 2
  • MM5 Wily 2 Tile
  • MM5 Wily 2 Tile (Alt)
  • MM5 Wily 3 Tile
  • MM5 Wily 4 Tile
  • Blizzard Tile 2
  • Wind Tile 2
  • Flame Tile
  • Flame Tile 2
  • Flame Tile 3
  • Tomahawk Tile (Alt)
  • Tomahawk Tile 2
  • Tomahawk Tile 2 (Alt)
  • Tomahawk Tile 3
  • Tomahawk Tile 3 (Alt)
  • Centaur Tile (Alt)
  • Centaur Tile 2
  • Centaur Tile 2 (Alt)
  • Knight Tile (Alt)
  • Knight Tile 2
  • Knight Tile 2 (Alt)
  • Yamato Tile (Alt)
  • Yamato Tile 2
  • Yamato Tile 2 (Alt)
  • Yamato Tile 3
  • Yamato Tile 3 (Alt)
  • Yamato Tile 4
  • Yamato Tile 4 (Alt)
  • Yamato Tile 5
  • Yamato Tile 5 (Alt)
  • Plant Tile
  • Mr. X 1 Tile
  • Mr. X 1 Tile 2
  • Mr. X 2 Tile 2
  • Mr. X 3 Tile
  • Mr. X 4 Tile
  • MM6 Wily 1 Tile (Alt)
  • MM6 Wily 4 Tile
  • Spring Tile 2
  • Tengu Tile
  • Frost Tile
  • Frost Tile (Alt)
  • Grenade Tile
  • Clown Tile
  • Astro Tile
  • Astro Tile 2
  • Astro Tile 2 (Alt)
  • Sword Tile
  • Aqua Tile
  • Search Tile
  • MM8 Wily 1 Tile
  • MM8 Wily 2 Tile
  • MM8 Wily 2 Tile (Alt)
  • Concrete Tile
  • Concrete Tile 2
  • Jewel Tile
  • Hornet Tile
  • Plug Tile
  • Magma Tile
  • Magma Tile 2
  • Splash Tile
  • Galaxy Tile
  • Tornado Tile
  • Tornado Tile 2
  • MM9 Wily 1 Tile
  • MM9 Wily 1 Tile 2
  • MM9 Wily 1 Tile 2 (Alt)
  • MM9 Wily 2 Tile
  • MM9 Wily 2 Tile (Alt)
  • MM9 Wily 3 Tile
  • MM9 Wily 4 Tile
  • MM9 Wily 4 Tile (Alt)
  • Fake Tile
  • MM9 Endless Tile 1
  • MM9 Endless Tile 2
  • MM9 Endless Tile 2 (Alt)
  • MM9 Endless Tile 2 (Alt 2)
  • MM9 Endless Tile 3
  • MM9 Endless Tile 3 (Alt)
  • MM9 Endless Tile 4
  • MM9 Endless Tile 4 (Alt)
  • MM9 Endless Tile 5
  • MM9 Endless Tile 6
  • MM9 Endless Tile 7
  • MM9 Endless Tile 8
  • MM9 Endless Tile 8 (Alt)
  • MM9 Endless Tile 9
  • MM9 Endless Tile 9 (Alt)
  • MM9 Endless Tile 10

Backgrounds

An † indicates another background previously had this name, but was renamed following the update.

  • Cut BG
  • Fire BG 2
  • Elec BG 2
  • Elec BG 3
  • MM1 Wily 3 BG (Alt)
  • Bubble BG 2
  • Wood BG 2
  • Flash BG 2
  • Metal BG 2
  • MM2 Wily 1 BG 3
  • MM2 Wily 3 BG 2
  • MM2 Wily 5 BG
  • MM2 Wily 5 BG (Alt)
  • Needle BG 3
  • Needle BG 3 (Alt)
  • Needle BG 4
  • Top BG 2
  • Shadow BG 2
  • Gemini BG 2
  • Gemini BG 2 (Alt)
  • MM3 Wily 1 BG (Alt)
  • MM3 Wily 1 BG 2
  • Dive BG
  • Ring BG
  • Skull BG 2
  • Skull BG 3
  • Bright BG 2
  • Dust BG 2
  • Drill BG 2
  • Cossack 1 BG 2
  • Cossack 1 BG 3
  • Cossack 1 BG 4
  • Cossack 4 BG 2
  • Cossack 4 BG 2 (Alt)
  • MM4 Wily 1 BG 2
  • MM4 Wily 3 BG 2
  • MM4 Wily 3 BG 2 (Alt)
  • MM4 Wily 4 BG
  • Stone BG 2
  • Stone BG 3
  • Stone BG 4
  • Stone BG 5
  • Stone BG 6
  • Gravity BG 2
  • Crystal BG 2
  • Napalm BG 2
  • Napalm BG 3
  • Star BG 2
  • Wave BG 2
  • Charge BG 3
  • Charge BG 4
  • Charge BG 5
  • Charge BG 6
  • Charge BG 7
  • Charge BG 8
  • Dark Man 1 BG 2
  • Dark Man 1 BG 3
  • Dark Man 1 BG 4
  • Dark Man 2 BG 2
  • Dark Man 2 BG 3
  • Dark Man 2 BG 4
  • Dark Man 3 BG 2
  • MM5 Wily 2 BG†
  • MM5 Wily 2 BG 2
  • MM5 Wily 2 BG 3
  • Wind BG 3
  • Flame BG 3
  • Flame BG 4
  • Flame BG 5
  • Tomahawk BG (Alt)
  • Tomahawk BG 2 (Alt)
  • Tomahawk BG 3
  • Tomahawk BG 3 (Alt)
  • Tomahawk BG 4
  • Tomahawk BG 4 (Alt)
  • Tomahawk BG 5
  • Tomahawk BG 5 (Alt)
  • Centaur BG 3
  • Centaur BG 3 (Alt)
  • Centaur BG 3 (Alt 2)
  • Centaur BG 4
  • Centaur BG 4 (Alt)
  • Knight BG (Alt)
  • Knight BG 2 (Alt)
  • Knight BG 3
  • Knight BG 3 (Alt)
  • Knight BG 4
  • Knight BG 4 (Alt)
  • Knight BG 5
  • Knight BG 6
  • Knight BG 6 (Alt)
  • Knight BG 7
  • Knight BG 7 (Alt)
  • Yamato BG (Alt)
  • Yamato BG 2 (Alt)
  • Yamato BG 3 (Alt)
  • Yamato BG 4
  • Yamato BG 4 (Alt)
  • Yamato BG 5
  • Yamato BG 5 (Alt)
  • Yamato BG 6
  • Yamato BG 6 (Alt)
  • Plant BG 3
  • Plant BG 4
  • Mr. X 1 BG 2
  • Mr. X 1 BG 3
  • Mr. X 1 BG 4
  • Mr. X 3 BG 2
  • MM6 Wily 1 BG 3
  • MM6 Wily 2 BG 2
  • MM6 Wily 2 BG 3
  • MM6 Wily 3 BG
  • MM6 Wily 3 BG 2
  • MM6 Wily 3 BG 3
  • MM6 Wily 3 BG 4
  • MM6 Wily 3 BG 5
  • MM6 Wily 3 BG 6
  • MM6 Wily 4 BG 2
  • Tengu BG
  • Grenade BG
  • Frost BG
  • Frost BG (Alt)
  • Clown BG
  • Astro BG
  • Astro BG (Alt)
  • Sword BG
  • Aqua BG
  • Aqua BG 2
  • Search BG
  • Search BG 2
  • Search BG 3
  • MM8 Wily 1 BG
  • MM8 Wily 2 BG
  • Concrete BG
  • Concrete BG 2
  • Concrete BG 3
  • Concrete BG 3 (Alt)
  • Jewel BG
  • Jewel BG 2
  • Hornet BG
  • Hornet BG (Alt)
  • Hornet BG 2
  • Hornet BG 3
  • Plug BG
  • Plug BG 2
  • Plug BG 3
  • Plug BG 4
  • Splash BG
  • Splash BG 2
  • Splash BG 2 (Alt)
  • Splash BG 2 (Alt 2)
  • Magma BG
  • Magma BG 2
  • Magma BG 3
  • Magma BG 4
  • Galaxy BG
  • Galaxy BG 2
  • Tornado BG
  • Tornado BG 2
  • Fake BG
  • Fake BG 2
  • MM9 Wily 1 BG
  • MM9 Wily 1 BG (Alt)
  • MM9 Wily 1 BG 2
  • MM9 Wily 1 BG 3
  • MM9 Wily 1 BG 4
  • MM9 Wily 2 BG
  • MM9 Wily 2 BG (Alt)
  • MM9 Wily 2 BG 2
  • MM9 Wily 3 BG
  • MM9 Wily 3 BG (Alt)
  • MM9 Wily 3 BG (Alt 2)
  • MM9 Wily 4 BG
  • MM9 Wily 4 BG 2
  • MM9 Wily 4 BG 2 (Alt)
  • MM9 Endless BG
  • MM9 Endless BG 2
  • MM9 Endless BG 2 (Alt)
  • MM9 Endless BG 3
  • MM9 Endless BG 3 (Alt)
  • MM9 Endless BG 3 (Alt 2)
  • MM9 Endless BG 3 (Alt 3)
  • MM9 Endless BG 4
  • MM9 Endless BG 5
  • MM9 Endless BG 5 (Alt)
  • MM9 Endless BG 5 (Alt 2)
  • MM9 Endless BG 5 (Alt 3)

Ladders

An † indicates another ladder previously had this name, but was renamed following the update.

  • Heat Ladder
  • Snake Ladder
  • Needle Ladder 2
  • Shadow Ladder
  • Wily Ladder 6†
  • Wily Ladder 7†
  • Ring Ladder
  • Dive Ladder
  • Dive Ladder (Alt)
  • Drill Ladder
  • Cossack Ladder 2†
  • Cossack Ladder 3
  • Wily Ladder 10
  • Gravity Ladder
  • Wily Ladder 11
  • Wily Ladder 12
  • Wind Ladder 2
  • Tomahawk Ladder (Alt)
  • Centaur Ladder (Alt)
  • Centaur Ladder (Alt 2)
  • Knight Ladder (Alt)
  • Yamato Ladder
  • Mr. X Ladder 2†
  • Wily Ladder 14
  • Spring Ladder
  • Freeze Ladder
  • Slash Ladder
  • Junk Ladder
  • Junk Ladder 2
  • Shade Ladder
  • Burst Ladder
  • Turbo Ladder
  • Cloud Ladder
  • Cloud Ladder 2
  • Wily Ladder 15
  • Wily Ladder 16
  • Wily Ladder 17
  • Astro Ladder
  • Frost Ladder
  • Sword Ladder
  • Sword Ladder (Alt)
  • Grenade Ladder
  • Aqua Ladder
  • Search Ladder
  • Search Ladder 2
  • Clown Ladder
  • Duo Ladder
  • Wily Ladder 18
  • Wily Ladder 19
  • Concrete Ladder
  • Hornet Ladder
  • Plug Ladder
  • Splash Ladder
  • Galaxy Ladder
  • Tornado Ladder
  • Wily Ladder 20
  • Wily Ladder 21
  • Wily Ladder 22
  • Wily Ladder 23
  • Wily Ladder 24
  • Fake Ladder
  • MM9 Endless Ladder
  • MM9 Endless Ladder 2
  • MM9 Endless Ladder 3

Spikes

An † indicates another ladder previously had this name, but was renamed following the update.

  • Wily Spike 3†
  • Wily Spike 4†
  • Wily Spike 5†
  • Spark Spike (Alt)
  • Needle Spike
  • Top Spike†
  • Shadow Spike
  • Shadow Spike 2
  • Gemini Spike
  • Gemini Spike 3
  • Gemini Spike 3 (Alt)
  • Gemini Spike 3 (Alt 2)
  • Wily Spike 6†
  • Wily Spike 7†
  • Dive Spike
  • Dive Spike (Alt)
  • Dust Spike
  • Stone Spike
  • Napalm Spike†
  • Dark Spike 3†
  • Wily Spike 13
  • Wily Spike 14
  • Wily Spike 17
  • Wily Spike 18
  • Blizzard Spike 2
  • Wind Spike†
  • Flame Spike
  • Tomahawk Spike (Alt)
  • Centaur Spike 2
  • Centaur Spike 2 (Alt)
  • Knight Spike (Alt)
  • Knight Spike 2
  • Knight Spike 2 (Alt)
  • Yamato Spike (Alt)
  • Yamato Spike 2
  • Yamato Spike 2 (Alt)
  • Wily Spike 20
  • Wily Spike 21
  • Spring Spike
  • Slash Spike
  • Burst Spike
  • Burst Spike (Alt)
  • Burst Spike 2
  • Burst Spike 2 (Alt)
  • Turbo Spike
  • Wily Spike 23
  • Wily Spike 24
  • Wily Spike 26
  • Wily Spike 27
  • Frost Spike
  • Sword Spike
  • Search Spike
  • Clown Spike
  • Aqua Spike
  • Aqua Spike 2
  • Grenade Spike
  • Duo Spike
  • Wily Spike 28
  • Concrete Spike
  • Jewel Spike
  • Hornet Spike
  • Plug Spike
  • Plug Spike 2
  • Splash Spike
  • Splash Spike (Alt)
  • Splash Spike (Alt 2)
  • Splash Spike 2
  • Galaxy Spike
  • Tornado Spike
  • Wily Spike 29
  • Wily Spike 30
  • Wily Spike 31
  • Wily Spike 32
  • Wily Spike 33
  • Fake Spike
  • MM9 Endless Spike
  • MM9 Endless Spike 2
  • MM9 Endless Spike 3

Changes

  • The previously unused enemies, Caricarry and Petit Devil, originally added in Version 1.0.0, have been officially implemented.
  • You can now place multiple bosses in your level!
  • Bosses can now perform different actions when defeated. These options are:
  • Added a Boss Suppressor object. Placing this in a section requires all bosses in this section to be defeated in order to clear the stage.
  • Water has been moved and given its own tab in the Tiles category, and many new water tiles from Mega Man 1 to 9 have been added.
  • Added Dr. Light and Dr. Right plates.
  • Added placeable Drop Shadows and Pit Shadows for ceiling shading and bottomless pit marking respectively, available in the former Plates tab, now renamed Special.
  • Regular Yoku Blocks now have multiple sprite options. The new sprite options automatically place shadows under them as well.
  • Added new Cracked Block variations.
  • Teleporters now have 9 different colors to choose from.
  • Added previously missing colour variants for: Blocky, Wanaan Base, MM4 Shield Attacker, Dust Block, Giree, Giree Spawner, Tondeall, B Bitter, Pukapelly, Subeil, Lyric, Rotating Platform, Teckyun, MM6 Shield Attacker, Cyber Gabyoall and Fan.
  • Added many new music tracks from Mega Man 8 and 9.
  • Added profile icons for the robot masters of Mega Man 8 and 9, alongside helmetless Mega Man, Auto and Duo.
  • Added an option to turn on a level timer which will allow you to know how long a level has been going on for.
  • Added a Favorites Selection Wheel. Hold the Tab key in the editor to spawn a wheel, then move your mouse to quickly select an asset from your favorites.
  • You can now use the right mouse button to go back in angle selection and Cracked Block item selection.
  • Added a new disclaimer screen to warn people about flashing images.
  • Wily Challenge:
    • 1-ups now refill your health on top of giving you an extra life. This should no longer make certain levels unbeatable in this mode.
    • You can now skip levels without losing a life, unless you are airborne or low on health.
  • Pookers can now be knocked over by a fully charged Power Adaptor shot.
  • Sniper Joe is now only protected on their shield, meaning you can shoot through their shield when close, or hit them in their head or feet.
  • Moved the Teleporter to the Mega Man 9 section, as that was its game of origin.
  • Made some modifications to the key sprite.
  • Danger Wrap now deals twice as much damage if an enemy is trapped inside of it.
  • Water Wave can now dose burning oil underwater.
  • Updated the weapon icon for Block Dropper.
  • Slightly updated mugshots for Cut Man, Guts Man and Fire Man.
  • The credits no longer use colored text, significantly decreasing lag. Additionally, the credits are more compact.
  • Expanded the shortcuts menu in the editor.
  • New example levels: Obligatory Boss Rush Level by SnoruntPyro, Whirlpool Ocean by Schmiddi and Double Trouble, Desert Base, By Sword and Shield and Infiltration by Aze.
  • Several assets have been renamed:
    • MM1 Wily 1 Tile > MM1 Wily 1 Tile 2
    • MM2 Wily 1 Tile > MM2 Wily 1 Tile 2
    • MM3 Wily 1 Tile > MM3 Wily 1 Tile 3
    • MM3 Wily 4 Tile > MM3 Wily 4 Tile 2
    • Toad Tile > Toad Tile 2
    • Cossack 1 Tile > Cossack 1 Tile 2
    • Stone Tile > Stone Tile 2
    • Slash Tile > Shade Tile 2
    • Slash Tile 2 > Slash Tile
    • MM5 Wily 2 BG > MM5 Wily 2 BG (Alt)
    • Wily Ladder 6 > Wily Ladder 8
    • Cossack Ladder 2 > Cossack Ladder 4
    • Wily Ladder 7 > Wily Ladder 9
    • Mr. X Ladder 2 > Mr. X Ladder 3
    • Wily Ladder 8 > Wily Ladder 13
    • Top Spike > Gemini Spike 2
    • Wily Spike 3 > Wily Spike 8
    • Wily Spike 4 > Wily Spike 9
    • Wily Spike 5 > Wily Spike 10
    • Wily Spike 6 > Wily Spike 11
    • Wily Spike 7 > Wily Spike 12
    • Napalm Spike > Napalm Spike (Alt)
    • Dark Spike 3 > Dark Spike 4
    • Dark Spike 4 > Dark Spike 5
    • Wily Spike 8 > Wily Spike 15
    • Wily Spike 9 > Wily Spike 16
    • Wind Spike > Wind Spike (Alt)
    • Wily Spike 10 > Wily Spike 19
    • Wily Spike 11 > Wily Spike 22
    • Wily Spike 12 > Wily Spike 25
    • Water > Yamato Water

Fixed Bugs

  • Placing a Dust Block over a health or weapon energy spawner, then destroying the Dust Block, prevents any items from spawning.
  • When completing a victory animation while in oil, the camera centers in on the player, ignoring screen boundaries.
  • Deflecting the shot of a Cyorown with Proto Man makes it taunt.
  • Water Wave removes Spring Man's hands leaving his arm links behind until he shoots again.
  • Jumping while in the air stream of downwards facing fans left you in the jumping animation.
  • Dive Missile can home in on Teckyuns.
  • Quick Laser's description shows the wrong damage number.
  • Placing solid moving platforms above Shade Man as he spawns can softlock the game.
  • Shade Man can get stuck under Pooker platforms after diving.
  • Fans can very occasionally clip you through ceilings.
  • Charge Kicking in the air right under a ceiling makes you slide infinitely.
  • Spawning Treble on the edge of a screen, then switching weapons while undergoing a screen transition, allows you to use Treble Boost under a different weapon.
  • Water Wave cannot kill Rolling Drills from behind.
  • Quick Lasers are not active in the section if they are off-screen.
  • Quick Lasers can fail to spawn when attempted to spawn them from above.
  • Enemy projectiles with gravity act weirdly when reflected during Time Slow.
  • Magnet Missile can home in on off-screen Watchers and Big Fish.
  • Kaminari Kogoro can be targeted by homing projectiles before spawning.
  • Certain enemies get crushed when jumping into non-moving solid moving platforms.
  • Subeil's description contains a grammar mistake.
  • Atomic Fire's second and third charges have incorrect damage values when set as boss weaknesses.
  • Collecting a second weapon capsule for Power Adaptor while you have the first collected will overfill the weapon energy bar.
  • Bubukan can pole vault over certain high walls it should not be able to if you are a specific distance away from it.
  • When the game is paused, Killer Bullet's explosion stays longer.
  • When Metall Cannon is frozen during its turning animation, the animation keeps playing.
  • Metall Cannon's projectile keeps moving when it's frozen.
  • Bass cannot activate horizontal Count Bombs during Treble Boost.
  • Destroying enemy projectiles with an attached Atomic Fire does not consume ammo.
  • Screen transitioning into a boss door with a weapon or character capsule placed after the door can crash the game.
  • One-way teleporters are now less likely to get you stuck in a wall.
  • Charged Noise Crush rings get destroyed when hitting an enemy projectile, even if the projectile is killed.
  • If a player projectile ricochets off an enemy shield, it is not destroyed upon a screen transition.
  • Push Blocks get sent much higher when punched upwards under the effect of Time Slow.
  • If Time Slow ends right before Big Eye jumps, it can become frozen.
  • Icicle Teck's icicle can land on despawned jumpthrough moving platforms.
  • The disappearing sprite of Perfect Freeze is misaligned.
  • Super Ball Machine Jr.'s balls can move through terrain when colliding with a solid and a moving platform on the same frame.
  • Spring Man's mini springs get caught on walls if too close to one when bouncing.
  • Spring Man's mini springs do not despawn after he dies.
  • Charge Kick and Top Spin cannot destroy enemy projectiles.
  • If upwards-blowing fans move you through a vertical boss door, the sound effect will keep playing.
  • After defeating a boss, sometimes the player is moved by a conveyor belt while not standing on one.
  • Plates and character capsules do not update their graphics properly when loading a level through the editor, until the level is played.
  • Shine can disappear when touching an energy pickup.
  • Pierobot's gear can clip under specific circumstances.
  • Proto Man and Bass cannot shoot when their ammo is depleted with Flash Stopper and Proto Coil/Treble Boost, with the latter being an adaptor slot for Mega Man.
  • If you use a teleporter to enter a boss arena, then use Treble Boost quickly, Bass uses the wrong animation after the boss battle starts.
  • Spark Man's animation for firing a big spark plays improperly during Time Slow.
  • Flame Pillars can light oil below them on fire.
  • Pukapucker sometimes does not turn around when touching a wall on the right.
  • The ice cube variant of the Cracked Block has some incorrectly transparent pixels.
  • Sliding when a jumpthrough moving platform is about to hit a ceiling can cause you to clip.
  • When Push Blocks are pushed while inside Yoku Blocks, they clip.
  • Proto Man's visor on a 1-up does not change colors when charging your buster.
  • Robbit can clip when close to a right wall.
  • When undergoing a screen transition and picking up an energy pickup at the same time, sometimes the transition will mess up.
  • If Shade Man grabs you while Time Slow is activated, he may not let go of you after.
  • While holding a ladder during a boss introduction, you can still charge your buster.
  • If you transition upwards through a boss door at the peak of your Jet Adaptor flight, you can clip.
  • Sometimes you cannot slide on an Icicle Teck's ice shard.
  • If you pause the game shortly after one of Crystal Joe's crystals spawns, the crystal does not play its animation correctly.
  • The beginning part of Crystal Joe's crystal's spawning animation is unaffected by Time Slow.
  • If you climb up to a boss room, then hold down during the screen transition, you will move down when the boss spawns, instead of you being unable to move.
  • Bosses placed on screen transition borders often cannot spawn.
  • If Pierobot's gear spawns on a conveyor, moves and is killed, it will move as soon as it is respawned.
  • With very precise movement, Minoan can despawn while its mount is still active.
  • When restarting Wily Challenge, you keep your E- and M-Tanks.
  • If you pause the game right after destroying a Cracked Block, then unpause, the explosion will last longer than usual.
  • Screw Bomber and Brain Break freeze when Mega Man dies.
  • It is now significantly less likely to fall through multiple jumpthrough moving platforms next to each other (e.g. Foot Holder elevators).
  • If you touch a stationary Icicle Teck icicle while on a conveyor belt, you sometimes still take damage.
  • If Item-3 is thrown at the top part of a wall, it bounces and does not attach to it.
  • Item-3 has weird interaction with solid moving platforms.
  • When Blocky is pushed into a ceiling by a spring, it can clip.
  • Oil Slider's board can be destroyed by destructible enemy projectiles.
  • Oil Slider's blob can remain in falling state when shot at the very edge of a platform.